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RE: Cluster Maps on 15x15

Posted: Tue Nov 29, 2011 4:42 pm
by Locarnus
How do the ai empires economies get along with the large distances in your cluster games in 15x15.

Do their freighters have enough fuel, or are they just crawling because they have too little fuel capacity for the longer trips?

RE: Cluster Maps on 15x15

Posted: Tue Nov 29, 2011 7:36 pm
by tjhkkr
ORIGINAL: Locarnus
How do the ai empires economies get along with the large distances in your cluster games in 15x15.
Do their freighters have enough fuel, or are they just crawling because they have too little fuel capacity for the longer trips?

That is an excellent question...
But then something like this would likely be a military outpost, and not a civilian one.
You know a planet of strategic value like that will be toast in zero time..., along with any civilians there.
But it is an important question.

RE: Cluster Maps on 15x15

Posted: Tue Nov 29, 2011 8:40 pm
by Cauldyth
I've only expanded to fill my starting cluster, plus parts of two neighbouring ones. Those distances aren't long enough to cause serious fuel capacity problems within my empire. I haven't looked closely at my civilian ships to see if they're struggling to conduct trade with other, more far-flung empires. My economy is on par with the other larger empires, but it may be that we're all operating on a crippled civilian economy. :)

I'll take a look tonight when I get home, to see if my distant freighters are running out of fuel.

RE: Cluster Maps on 15x15

Posted: Tue Nov 29, 2011 8:44 pm
by Raap
I love the new 15x15 physical maps, but I think more customization and options in general would be good in this regard, especially as it relates to star density. Maybe also give an option to do custom physical map sizes(i.e. 5x15 and such) and larger maximums( say 30x30 max? Or even more unless it poses problems). Hopefully not too much work for something that would add a lot more variation for replays.

RE: Cluster Maps on 15x15

Posted: Wed Nov 30, 2011 1:24 pm
by Cauldyth
ORIGINAL: Cauldyth
I'll take a look tonight when I get home, to see if my distant freighters are running out of fuel.

I didn't bother looking into this. It looks like the new beta patch has fixes for freighter fuel capacity on very large maps. I've started a new game, again on Huge/Huge/Even Clusters, and will see if I notice any problems.

RE: Cluster Maps on 15x15

Posted: Wed Nov 30, 2011 2:25 pm
by w1p
freighters ARE running out of fuel, mine and AI alike, I assumed mine would refuel at ai refueling places before starting a long trip, but they don't ALWAYS (They do sometimes)

I think it's set to when at X% of fuel refuel
as opposed to
can you make this trip on current fuel = no = refuel

RE: Cluster Maps on 15x15

Posted: Wed Nov 30, 2011 6:00 pm
by tjhkkr
I think it's set to when at X% of fuel refuel
as opposed to
can you make this trip on current fuel = no = refuel


In the immortal words of Mr. Spock, flawlessly logical...
But in fairness, thing of how many lines of code this game has... It has to be a lot...
Maybe we should make it a pool... guess the number of lines of code...

RE: Cluster Maps on 15x15

Posted: Wed Nov 30, 2011 6:50 pm
by w1p
Granted, but it might be something they've overlooked and are glad we mentioned, although I highly doubt it!! :)

RE: Cluster Maps on 15x15

Posted: Wed Nov 30, 2011 10:36 pm
by BigWolfChris
ORIGINAL: w1p

freighters ARE running out of fuel, mine and AI alike, I assumed mine would refuel at ai refueling places before starting a long trip, but they don't ALWAYS (They do sometimes)

I think it's set to when at X% of fuel refuel
as opposed to
can you make this trip on current fuel = no = refuel

If changed to this, you'd also have to add a check to see if the trip is even possible with max fuel reserves, or you'd find ships in a constant loop if trying to go beyond fuel range, and then add a circumstance to allow it in rare occasions (sometimes you'd want to prevent it, sometimes you'd want it too occur)