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RE: Character Graphics?
Posted: Mon Jan 02, 2012 5:17 pm
by Sarissofoi
Hm. I think I can have a idea.
Character pictures look to consist from three elements.
1.backround
2.race picture
3.class icon
So what if you make a race picture only a head(so you get zenox head for exaqmple) and class icon modify into uniform for this head(and keep the class icon too).
So you get say Zenox Admiral in white admiral uniform or Zenox resarcher in lab coat.
Still it will be problem to match uniforms for heads from all races.
RE: Character Graphics?
Posted: Mon Jan 02, 2012 10:10 pm
by Kalthaniell
ORIGINAL: Sarissofoi
Hm. I think I can have a idea.
Character pictures look to consist from three elements.
1.backround
2.race picture
3.class icon
So what if you make a race picture only a head(so you get zenox head for exaqmple) and class icon modify into uniform for this head(and keep the class icon too).
So you get say Zenox Admiral in white admiral uniform or Zenox resarcher in lab coat.
Still it will be problem to match uniforms for heads from all races.
That's a great idea Sarissofoi. But making the heads is a lot of work. Human heads are easy ,but I for one have no idea how to make toads and insects look different other than colour. More antenae maybe... that wouldn't be so hard. Even so, you still need to spend hours on randomizing alien heads.
RE: Character Graphics?
Posted: Tue Jan 03, 2012 4:35 am
by Nedrear
The emblem is distributed and shrunk in the lower corner. That is IMPOSSIBLE. You can not use it as a coat. I made new signs like the hermes staff for diplomacy. That is all.
The idea of a matching background for a profession is something I followed up in my Juned mod. Governors got space colonies as background, admirals space battles etc. That is possible, but has to be edited prior and can't be interchanged. Otherwise the background will be the space or the planet type ingame.
RE: Character Graphics?
Posted: Mon Jan 16, 2012 10:35 pm
by shinobu
Something I've noticed in my current game using custom character graphics is that my custom characters (w/portraits) are sometimes being "skipped" in order. The first numbers in the code line (custom adjusted "human.txt" file in my customization folder) are supposed to indicate order, right?
From the file: "Appearance order: order that this character appears in the game relative to other characters. A value of zero (0) means that the character is present at the start of the game..."
So my Fleet Admiral number 1 shows up, then Fleet Admiral number 3, then number 4. Admiral number 2 seems to have gotten lost.
General number 1 shows up, then General number 4... No Generals 2 & 3. Anyone else using custom character graphics seeing this? Bug? Am I misunderstanding?
RE: Character Graphics?
Posted: Thu Feb 02, 2012 5:13 pm
by chrono280
I was curious if anybody has had any luck getting a more diverse set of character portraits into the game yet? Thanks!
RE: Character Graphics?
Posted: Fri Feb 03, 2012 8:29 am
by Nedrear
You can not. Either you use pre defined characters, which only goes well with a lore mod, or it will laways use the race picture. As of now Elliot does not give us the capabilities to change that.
RE: Character Graphics?
Posted: Fri Feb 03, 2012 11:42 am
by chrono280
So if your science officer is Mr. Spock or whatever he will show up, otherwise it'll be a default guy.
Do any mods implement this yet? Thanks for the fast reply.
RE: Character Graphics?
Posted: Fri Feb 03, 2012 5:35 pm
by Igard
Not yet chrono, or at least not to my knowledge. My Picard Era mod will be released sometime soon-ish. I've used some generic images for characters. For example, a generic image for a section 31 agent. It does take alot of work to do this.
RE: Character Graphics?
Posted: Fri Feb 03, 2012 7:50 pm
by chrono280
I understand and thank you!
RE: Character Graphics?
Posted: Wed Feb 22, 2012 9:17 pm
by chrono280
Just brought this up here (
tm.asp?m=2985698) but it might be worth advertising for it in this thread too:
1. Set up character graphics folder as in the above link with images (for humans) from EVE online
2. Use a BATCH script out of the game to rename the images in a different order so admiral7.png becomes admiralX.png where X is a new random number from 1 to max # of admiral images and a it has not yet been used.
3. Use another batch file to generate a new TXT file of names for those images.
In this way you could grab a ton of images from EVE (or where ever) and have them appear randomly as characters in the game. I'm not experienced enough at scripting to get started but if anybody has any other input that'd be cool.
Spore's creature creator could be used to make alien characters but it would be harder and less "accurate".
Am I totally nuts?
[Deleted]
Posted: Sun Feb 26, 2012 1:14 am
by Anonymous
[Deleted by Admins]