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RE: Stalingrad

Posted: Wed Nov 30, 2011 12:56 pm
by Anguille
ORIGINAL: Treale

I'm not advocating that the game is broken! It's the best and freshest game in quite awhile. It takes a lot of planning to put together the perfect battle plan.

If destroyed units counted towards victory conditions, then the suicide charges would make a difference. The Russians may have done this, but I think that the Germans were a little more leery of losing ten divisions to cut off a supply point!

Agreed...but in this case the german is the human player, not the AI [;)]

RE: Stalingrad

Posted: Wed Nov 30, 2011 12:58 pm
by Toby42
ORIGINAL: Anguille

ORIGINAL: Treale

I'm not advocating that the game is broken! It's the best and freshest game in quite awhile. It takes a lot of planning to put together the perfect battle plan.

If destroyed units counted towards victory conditions, then the suicide charges would make a difference. The Russians may have done this, but I think that the Germans were a little more leery of losing ten divisions to cut off a supply point!

Agreed...but in this case the german is the human player, not the AI [;)]

In some of the scenario's yes, but not all?

RE: Stalingrad

Posted: Wed Nov 30, 2011 1:01 pm
by Anguille
ORIGINAL: Treale

ORIGINAL: Anguille

ORIGINAL: Treale

I'm not advocating that the game is broken! It's the best and freshest game in quite awhile. It takes a lot of planning to put together the perfect battle plan.

If destroyed units counted towards victory conditions, then the suicide charges would make a difference. The Russians may have done this, but I think that the Germans were a little more leery of losing ten divisions to cut off a supply point!

Agreed...but in this case the german is the human player, not the AI [;)]

In some of the scenario's yes, but not all?

I thought you were referring the judgeDredd's Stalingrad example. [;)]

RE: Stalingrad

Posted: Wed Nov 30, 2011 1:07 pm
by Toby42
Not wanting to hijack this thread, I'll keep quiet. I just want to add to the comments that have been posted, the AI is brutal and will punish you if you make a mistake!

Great Game!!

RE: Stalingrad

Posted: Wed Nov 30, 2011 9:17 pm
by rjh1971
I won this one on turn 12 by using the same tactics as the AI, cut their supply lines. First one to fall is the Depo on the south end. I pull back and let the AI attack, that's a disaster for the soviets for many losses are inflicted when I counter attack, once the AI has withdrawn units from the Don I cross it and head straight to cut the road north of Stalingrad, depending on the situation I may first go for the North central supply depo, once soviets are cut from supplies they are easily destroyed. I achieved a DV in the campaign but still BV seems still too difficult.

RE: Stalingrad

Posted: Wed Nov 30, 2011 11:31 pm
by willgamer
ORIGINAL: rjh1971

I won this one on turn 12 by using the same tactics as the AI, cut their supply lines... I achieved a DV in the campaign but still BV seems still too difficult.


Each of the campaign scenarios seems to have some key. Not quite at the level of solving a puzzle, but demonstrating some particular facet of how to play well.

Got a DV in 11 turns, but Stalingrad still eludes me as to the key approach that would yield a BV....

RE: Stalingrad

Posted: Wed Dec 14, 2011 1:51 am
by cherryfunk
I just managed a brilliant victory at Stalingrad, after more attempts than I care to mention. 

At first I focused on the northern route, but kept having horrible supply problems.  So I decided the southern route, with its rail line, was the one to focus my logistical upgrades on -- except I didn't have strong enough forces and couldn't punch through even with supply.  So  switched again to a northern focus, but began pulling a couple mobile units back each turn to resupply, then moving them forward to the attack while worn out units were cycled back.  A few turns of this and some lucky battle results and I bulldozed my way into the city.

And yes, I bought a lot of stuff with prestige.  Every combat engineer between the Volga and the Bug was rounded up and pressed into my divisions.

A very challenging scenario, beautifully designed, and quite different from the ones that came before -- you really feel like you're pushing with everything you have to try and take that damned city before the Russian reinforcements arrive! 

Now, on to Kuibyshev!
 

RE: Stalingrad

Posted: Thu Dec 15, 2011 7:22 pm
by 2xTom
ComradeP
I pulled a trick on the AI by moving all of my mobile units to the south (using the convenient bridge across the Don in the lower left)

This is in fact very close to the historical Axis strategy, except that they pulled only one major mobile formation (24th Panzer) that way. Neat... [:D]