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RE: Is this on purpose?
Posted: Mon Nov 28, 2011 2:04 pm
by feelotraveller
ORIGINAL: Shark7
ORIGINAL: Erik Rutins
The cap I mentioned is a cap on extraction rate, FYI.
Regards,
- Erik
So in other words, putting more mining engines on a mining base will have nil effect on the rate now?
After a yet to be determined point.
RE: Is this on purpose?
Posted: Mon Nov 28, 2011 2:05 pm
by dstone16321
ORIGINAL: Gelatinous Cube
I think the percentage reflects the speed at which you can extract it. As in a percentage of 1 unit-per-tick. The resource exhaustion and resource discovery are just events. So barring events, your resources are infinite. The only cap is on extraction speed.
Unless I'm completely wrong.
Ah I see. Thanks
RE: Is this on purpose?
Posted: Mon Nov 28, 2011 2:09 pm
by the1sean
ORIGINAL: Erik Rutins
The cap I mentioned is a cap on extraction rate, FYI.
Regards,
- Erik
Erik, does this mean that the mining techs are useless to upgrade. Clarification is necessary, and this needs to be updated in the Galactopedia.
RE: Is this on purpose?
Posted: Mon Nov 28, 2011 2:16 pm
by feelotraveller
I think Erik is being deliberately coy about this. [:)]
What I can say is that sticking two mining engines on your bases in the early game speeds up extraction. Sticking four on speeds it up even more. But from what Erik is saying there is a point where sticking even more on will not speed it up. [8D]
Having better mining tech means you need less engines to get the same extraction rate.
If someone is particularly interested they could test this for us all and report back. Me I'm too lazy and just want someone else to serve it up on a platter. [:D]
RE: Is this on purpose?
Posted: Mon Nov 28, 2011 2:18 pm
by Gelatinous Cube
I believe the entire system works in multipliers within multipliers. You may never get 100% efficiency from that 37% Resource, but you can certainly improve the rate.
RE: Is this on purpose?
Posted: Mon Nov 28, 2011 2:22 pm
by solops
ORIGINAL: randal7
I remember someone saying resources will be more important in Legends. I took this to mean because each race has bonus resources. However, I have explored about 50 systems in my current game and have no chromium. I haven't seen anyone else mention this sort of problem, so maybe I'm just unlucky. There is chromium in the galaxy per the colony planner window.
I have had the chromium problem twice. I think there is a problem with the current model although I agree that resources had too little impact in RoTS.
RE: Is this on purpose?
Posted: Mon Nov 28, 2011 2:29 pm
by solops
ORIGINAL: Erik Rutins
"each location now has a cap on how much you can extract."
Regards,
- Erik
This is bad. Very bad. Please make it optional. It makes long, slow R&D games unplayable.
Resource scarcity would be better modelled more heavily on quantity, consumption and transport. Sources always running out (depletion), while perhaps ultimately realistic, is not balanced properly by the almost infinite richeness of possible sources across the galaxy, nor can it be in game terms while still trying to have mineral limitations as a factor in the economic equation.
As implemented now, the resource location quantity cap (mineral depletion to zero) should be optional.
RE: Is this on purpose?
Posted: Mon Nov 28, 2011 2:31 pm
by solops
ORIGINAL: Erik Rutins
The cap I mentioned is a cap on extraction rate, FYI.
Regards,
- Erik
Just read this. However, I have gotten in-game messages that resources have been depleted several times. This is not an extraction rate cap!
RE: Is this on purpose?
Posted: Mon Nov 28, 2011 2:32 pm
by Gelatinous Cube
ORIGINAL: solops
ORIGINAL: Erik Rutins
The cap I mentioned is a cap on extraction rate, FYI.
Regards,
- Erik
Just read this. However, I have gotten in-game messages that resources have been depleted several times. This is not an extraction rate cap!
Those messages are random events. You can turn them off by turning off random events.
RE: Is this on purpose?
Posted: Mon Nov 28, 2011 2:44 pm
by w1p
Let me get this right.
Resources are infinite unless a random event removes them (but on the flip side random event sometimes ADDS them)
Your mining rate is 10, which is 10 per tick (for example) and if the resource is 50% you mine at 50% efficiency? *edit so 50% of 10 is 5 per tick*
But there is a cap, which means once you start mining at 40 per tick (if that's 4 basic mining extractors on a 100%, or 4 high tech ones on 60% etc. etc.) then there's no point having any more?
Can this cap be explained a bit more please, confused!!
Thanks
RE: Is this on purpose?
Posted: Mon Nov 28, 2011 2:51 pm
by solops
A cap on extraction rate with random depletion/discovery, is fine. The game remains playable. I do not know how important mineral transport is, but it should be a big deal.
RE: Is this on purpose?
Posted: Mon Nov 28, 2011 3:28 pm
by nammafia
Also tweaks to how automate constructors response to build station request at planets because they currently don't build stations I requested in my game (Legends 1701, Human). At least, they are not building right now and I am still playing.
RE: Is this on purpose?
Posted: Mon Nov 28, 2011 6:55 pm
by the1sean
ORIGINAL: w1p
Let me get this right.
Resources are infinite unless a random event removes them (but on the flip side random event sometimes ADDS them)
Your mining rate is 10, which is 10 per tick (for example) and if the resource is 50% you mine at 50% efficiency? *edit so 50% of 10 is 5 per tick*
But there is a cap, which means once you start mining at 40 per tick (if that's 4 basic mining extractors on a 100%, or 4 high tech ones on 60% etc. etc.) then there's no point having any more?
Can this cap be explained a bit more please, confused!!
I agree that this is completely unclear and needs to be clarified, and the Galactopedia updated with the specific info.
RE: Is this on purpose?
Posted: Mon Nov 28, 2011 8:45 pm
by freeboy
If legends plays like the first DW, thenone should be able to tweek the amounts of things in the setup... again, no first hand exp with legends but that may help those wanting easier tie with resources..