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RE: New Public Beta for Legends v1.7.0.7
Posted: Wed Dec 14, 2011 9:32 pm
by chrisianak15
ORIGINAL: elliotg
ORIGINAL: Gandalf
How about a fix for the Multi - Resource + Caslon gas giant planet(s) which occurs when a fleet refuels at such a place and of course drains the Caslon for refuel but the resulting storage deficit is then refilled by the gas mining station with a mixture of ALL the different gas resources instead of just the removed Caslon. Over time this renders this particular station useless for refueling.
Mining stations already handle this: when they fill up they will check whether they need to dump resources to allow a better fill of fuel.
ok, cool. Now I don't need to worry
RE: New Public Beta for Legends v1.7.0.7
Posted: Wed Dec 14, 2011 9:41 pm
by HectorOfTroy
Thanks Elliot and Eric. Any idea on the timeframe for proposed design and retrofit changes that Eric said will be in the second official patch?
RE: New Public Beta for Legends v1.7.0.7
Posted: Wed Dec 14, 2011 9:46 pm
by Chet Guiles
Have dl'ed and started a new game. No issues with install or start-up. Noticed the improvement on local Caslon availability right away. Am only about 4 years into the game, so haven't seen all the stuff yet.
Still hoping for a major revision of the ship design screen.
Did not really notice the increased font sizes in the Research Screens.
RE: New Public Beta for Legends v1.7.0.7
Posted: Wed Dec 14, 2011 9:54 pm
by Gelatinous Cube
I certainly noticed better fonts. Much better. The latest update in my AAR might show it a little, but I don't have any pictures of the research screen in there.
I play at 1360x968, though, which I doubt is representative of most peoples' resolutions. Average is much higher, I think?
RE: New Public Beta for Legends v1.7.0.7
Posted: Wed Dec 14, 2011 11:18 pm
by feelotraveller
Well there goes my game in 1.7.0.6.
If you guys don't slow down I'll never finish a game. [:D]
RE: New Public Beta for Legends v1.7.0.7
Posted: Wed Dec 14, 2011 11:43 pm
by Evil Steve
my antivirus just detected SmallTroj.ZPLV in DistantWorlds.exe for 1.7.0.7???? false positive?
RE: New Public Beta for Legends v1.7.0.7
Posted: Thu Dec 15, 2011 12:16 am
by Gelatinous Cube
ORIGINAL: Evil Steve
my antivirus just detected SmallTroj.ZPLV in DistantWorlds.exe for 1.7.0.7???? false positive?
Probably. There's a thread about something similar in the tech support forum. DW is a wierd game, and Windows 7 sometimes doesn't treat it right.
RE: New Public Beta for Legends v1.7.0.7
Posted: Thu Dec 15, 2011 4:59 am
by El Vis
I really really love your beta patch policy. Looks like it will solve my crashes.
But I propose that you give us with the final betapatch some days more time for testing it before declaring it to an official patch.
Perhaps its only my expirience because I encountered some bugs with 1706 beta after you made it an official patch.
But I recognized that there were not much complaints about stability.[:)]
RE: New Public Beta for Legends v1.7.0.7
Posted: Thu Dec 15, 2011 5:22 am
by Sylian
It is just amazing how fast you implement bug fixes / player suggestions.
Good work.
RE: New Public Beta for Legends v1.7.0.7
Posted: Thu Dec 15, 2011 5:34 am
by MaxyGamer
Great patch this. All features/fixes are excellent. Ship/Fleet behaviour is the MOST appreciated on this one.
Thanks [;)]
RE: New Public Beta for Legends v1.7.0.7
Posted: Thu Dec 15, 2011 10:11 am
by martok
[*]Increased number of construction yards on default space port designs by 50%
Huzzah!
RE: New Public Beta for Legends v1.7.0.7
Posted: Thu Dec 15, 2011 5:50 pm
by Vasiliy
I do not know where to report a bug...
On the screen with resource's using (with list of components where the resource is used) in the tech level column all values = 1k so you cannot sort by tech level.
RE: New Public Beta for Legends v1.7.0.7
Posted: Thu Dec 15, 2011 8:24 pm
by the1sean
ORIGINAL: feelotraveller
Well there goes my game in 1.7.0.6.
If you guys don't slow down I'll never finish a game. [:D]
You can use your old game in 1.707, it is backwards compatible as Erik stated. Just copy the savegame from the 1.706 folder to the 1.707 folder and it should work.
RE: New Public Beta for Legends v1.7.0.7
Posted: Fri Dec 16, 2011 12:28 am
by fierceking
Bug found on 1.707.
Most of the freighters have stopped moving. I have uploaded the save file.
RE: New Public Beta for Legends v1.7.0.7
Posted: Fri Dec 16, 2011 3:39 am
by balto
I am having no problems (10+ hours on the patch). Runs great, thanks.
RE: New Public Beta for Legends v1.7.0.7
Posted: Fri Dec 16, 2011 3:41 am
by Gelatinous Cube
Ditto. It's been ten years in the Polish AAR since I patched up, and if anything my empire is running better.
RE: New Public Beta for Legends v1.7.0.7
Posted: Fri Dec 16, 2011 6:53 am
by Webbco
ORIGINAL: fierceking
Bug found on 1.707.
Most of the freighters have stopped moving. I have uploaded the save file.
How long do they stop moving for? Have you tried waiting a few game days/months to see whether they move again?
RE: New Public Beta for Legends v1.7.0.7
Posted: Fri Dec 16, 2011 7:30 pm
by fierceking
ORIGINAL: Webbco
ORIGINAL: fierceking
Bug found on 1.707.
Most of the freighters have stopped moving. I have uploaded the save file.
How long do they stop moving for? Have you tried waiting a few game days/months to see whether they move again?
Some of the freighters are left behind as the planets rotate around a star.
They remain stationary as the planets moves away and are left behind in space. The rest are hanging around the planet ports and are not moving.
On every ports there are freighters parked and the heavily populated planets have around 30-40 freighters just parked
RE: New Public Beta for Legends v1.7.0.7
Posted: Fri Dec 16, 2011 10:52 pm
by HectorOfTroy
ORIGINAL: fierceking
ORIGINAL: Webbco
ORIGINAL: fierceking
Bug found on 1.707.
Most of the freighters have stopped moving. I have uploaded the save file.
How long do they stop moving for? Have you tried waiting a few game days/months to see whether they move again?
Some of the freighters are left behind as the planets rotate around a star.
They remain stationary as the planets moves away and are left behind in space. The rest are hanging around the planet ports and are not moving.
On every ports there are freighters parked and the heavily populated planets have around 30-40 freighters just parked
Has your empire run out of fuel? Are all your spaceports too busy and dod not have enough docking facilities so there ae bottlenecks at each of them?
RE: New Public Beta for Legends v1.7.0.7
Posted: Sat Dec 17, 2011 3:40 pm
by ASHBERY76
After playing all day the game is running great apart from the usual issues of new colonies SOI never expanding and money does not scale very well later on because you start to get ridiculous amounts of cash in my opinion.