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RE: Kaluga = land of milk and honey?
Posted: Sat Dec 17, 2011 9:29 pm
by Razz1
As mention in another thread. You need to surround the city by being in each hex around it. Then you can attack and weaken the unit. Once it reaches 40% damage it can not reinforce any higher.
You don't have to attack you can just siege the city.
RE: Kaluga = land of milk and honey?
Posted: Sat Dec 17, 2011 10:22 pm
by waichou
ORIGINAL: Razz
As mention in another thread. You need to surround the city by being in each hex around it. Then you can attack and weaken the unit. Once it reaches 40% damage it can not reinforce any higher.
You don't have to attack you can just siege the city.
Yes, I agree, but I think the problem here is that the unit strengh is very high and won't decrease by itself, so even if you surround the city, your units will suffer high losses (destroyed in this case I think). But I like the supply system too, maybe someone could have a mod to satisfy everybody ?
I am interested to see how Greyshaft did finally ?
RE: Kaluga = land of milk and honey?
Posted: Sun Dec 18, 2011 7:59 pm
by Greyshaft
It is now well over a year since we isolated Kaluga.
Finland, Rumania and Bulgaria are out of the war .
We have taken Konigsberg and Warsaw and are pushing into Hungary.
All along the line the Axis is in full retreat (ie they regularly pull back from the front line rather than dig in and fight).
Kaluga is still German - I shall ignore it until the end of the game.
RE: Kaluga = land of milk and honey?
Posted: Sun Dec 18, 2011 8:23 pm
by doomtrader
How realistic is that the whole Red Army will left experienced German Panzer Korps behind?
Of course I got the point.
RE: Kaluga = land of milk and honey?
Posted: Mon Dec 19, 2011 3:10 am
by Lascar
ORIGINAL: doomtrader
Time of Fury is not going to be historical simulation, however I don't see a problem to mode it that way. I would like the game to be enjoyable to "Sunday Gamers" and for those more hardcore if they wish to play something lighter that WitP or WitE.
Not a historical simulation but certainly a historical game. There is a wide spectrum of games/simulations with a few being hard core computer simulations used in a war college setting to a rudimentary strategy game like Risk which has no historical content. ToF is somewhere between those two extremes. I think the hope is, for many players, that ToF have enough historical flavor and integrity to at least allow for a reasonable immersion factor so that you feel you are in some sense playing a historical game about WWII. It doesn't need excessive rule complexity to do that just a faithfulness to the historical logic of the dynamics of WWII so that there is no jarring sense of something not being quite right.
This is the first Matrix game in quite a while that I have looked forward to and have been following its development since I first heard about it. I want this game to succeed.