RE: Campaign '41: Total noob (Axis) tries to find Moscow on the map
Posted: Tue Dec 27, 2011 4:43 am
Thanks, guys. There are some useful hints in there, I think.
I fear I've been spoilt by playing Dnipropetrowsk on easy before this. The Russians never really put up a fight there and I got a giant Lvov pocket on turn 3. The South is were I've fared worst so far here - spoilt...
The Kiev pocket is my favourite wet dream at the moment though. Gah, can't wait to get through work today. Two more days, then I'll be able to devote my full power to gaming until January 8 ... [8D]
All books have been shelfed for WITE AARs at the moment. [:D]
Someone please explain HQ build up in two sentences. Does it make the HQ stockpile a few extra supplies in advance?
Airdropping supplies was one of my crazier ideas on this. There is no way to accelerate the railroad conversion, I guess?
I fear I've been spoilt by playing Dnipropetrowsk on easy before this. The Russians never really put up a fight there and I got a giant Lvov pocket on turn 3. The South is were I've fared worst so far here - spoilt...
The Kiev pocket is my favourite wet dream at the moment though. Gah, can't wait to get through work today. Two more days, then I'll be able to devote my full power to gaming until January 8 ... [8D]
ORIGINAL: sillyflower
You are doing much better than I did in my 1st GC.
You need to use some HQ build up to give your mobile units some wings and also to airdrop fuel on them. Use level bombers too for fuel drops but remember to do that at the start of your turn.
Checkout other AARs for ideas.
All books have been shelfed for WITE AARs at the moment. [:D]
Someone please explain HQ build up in two sentences. Does it make the HQ stockpile a few extra supplies in advance?
Airdropping supplies was one of my crazier ideas on this. There is no way to accelerate the railroad conversion, I guess?














