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RE: patch 1.01 - Work in progress

Posted: Fri Jan 13, 2012 5:05 am
by Hairog
How about interdiction by air units? Any possibility of this Doom?

RE: patch 1.01 - Work in progress

Posted: Fri Jan 13, 2012 8:15 am
by doomtrader
Could you please evaluate your question?

RE: patch 1.01 - Work in progress

Posted: Fri Jan 13, 2012 5:45 pm
by Hairog
How about I'll start another thread so as not to bog this thread down.

tm.asp?m=3009222&mpage=1&key=&#3009222

RE: patch 1.01 - Work in progress

Posted: Fri Jan 13, 2012 6:11 pm
by doomtrader
Not for this patch.
It is going to be a major change for AI, and probably pretty important for gameplay.

RE: patch 1.01 - Work in progress

Posted: Sat Jan 14, 2012 3:06 am
by freeboy
any thoughts on reducing the sevearity of the red army failure...? in the early weeks of hostilities??
hope patch is comingalong well.. good luck  

RE: patch 1.01 - Work in progress

Posted: Sun Jan 15, 2012 1:25 pm
by freeboy
there is no note above regarding the uber panzer corps... are you having any luck toning them down?
In a test game against USSR IA, I had event give me level 3 panzer  corp that STARTS at over 30  a few wins and now its the game equivilent of the death star!
" If you only knew the power of the dark side"

RE: patch 1.01 - Work in progress

Posted: Sun Jan 15, 2012 2:45 pm
by oldspec4
ORIGINAL: freeboy

there is no note above regarding the uber panzer corps... are you having any luck toming them down?
In a test game against USSR IA, I had event give me level 3 panzer  corp that STARTS at over 30  a few wins and now its the game equivilent of the death star!
" If you only knew the power of the dark side"

Would also like to know the status of this for the patch.

RE: patch 1.01 - Work in progress

Posted: Sun Jan 15, 2012 2:51 pm
by freeboy
just a word.. it came in level three, I was at two.. reds are either one or early level two... the best I have seen is in previous run through at end of forst winter.. we  are entering now first winter.. they start the better red corps.. biggest I have seen may be 11 or 12...
so a 40-50 just walks up and eats stuff.. silly really to think of a panzer corp.. or pnazer gren army, that does not stop in urban/ fortified and let the inf attack... tanks suck in cities when the enemy has real defenses\
ok blah blah blah.. sorry to ramble.
I am having a great time playing this simple game!!! even in multiplayer!!!

RE: patch 1.01 - Work in progress

Posted: Sun Jan 15, 2012 5:27 pm
by JLPOWELL
Re armor upgrade, from the notes it looks like you get a level 3 division instead of a level 3 corps, much more reasonable. The free level 3 corps was basically a T-Rex and really skewed play balance if it showed up. I also see you cannot split units of higher level than your current tech. Another curb on Uber Panzers.

RE: patch 1.01 - Work in progress

Posted: Mon Jan 16, 2012 11:46 am
by doomtrader
Before trying to implement some kind of eff. cap (which in my opinion is wrong) I would like to see how the game behave with changes already implemented.

RE: patch 1.01 - Work in progress

Posted: Mon Jan 16, 2012 2:33 pm
by miki
ORIGINAL: doomtrader

Before trying to implement some kind of eff. cap (which in my opinion is wrong) I would like to see how the game behave with changes already implemented.


THIS!!

RE: patch 1.01 - Work in progress

Posted: Mon Jan 16, 2012 3:41 pm
by freeboy
ok what do you mean?
I do not get it..
and I did not get a div, but a level three corp.. huge beast and the corps where like massive city busters.. march toward city.. eat anything in their way.. take city move on... this ONE THING NEEDS TO BE GONE!!! '
perhaps armor by itself should be penalized.. ie no combined arms.. do it by giving better combined armss benefit and arm attacking city nerfed.. or lowered..
I over ran in normal normal test game..90% of USSR from south including Stalingrad and Moscow by mid 41.. invaded in spring 40...
the game put up good fight for ai.. BUT the uber panzers where the game breaker ... how much more against a human player...
I suggest a cap on amount of corps also

RE: patch 1.01 - Work in progress

Posted: Mon Jan 16, 2012 3:53 pm
by miki
Hi Freeboy

What I mean is that I would love to see how will work the many changes the devs are testing, before "killing" the experience bonus by simply capping it. By the way , I dislike a lot, like you, having all those uber panzerkorps, able to destroy anything without losses most of the time (with 6-1 or 7-1 odds). Just this.

Saludos
Miki

RE: patch 1.01 - Work in progress

Posted: Mon Jan 16, 2012 4:04 pm
by doomtrader
Panzers are not going to attack without the losses anymore

RE: patch 1.01 - Work in progress

Posted: Mon Jan 16, 2012 4:11 pm
by miki
Hi Doom

I hope it will solve the uberpanzer problem!

Any hint about patch release date?

Best regards
Miki

RE: patch 1.01 - Work in progress

Posted: Mon Jan 16, 2012 5:18 pm
by freeboy
again, its not that they are strong, its in context of them killing stuff.. I had , as USSR in multi.. twenty air units target a armored corp just so the German player would slow down and have to repair it... crazy
and
I love and am truly enjoying this game.. no worries..
I also think if yo can keep it simple.. and slightly adjust the panzer killer korps..

any timeline.. even a beta release would be GREAT!!!

RE: patch 1.01 - Work in progress

Posted: Tue Jan 17, 2012 7:18 pm
by doomtrader
I just updated the first post.
Now full list of changes has been updated and pretty well shows how much of your ideas and propositions have been implemented.

Currently we are working on wrapping the files and setting up the open beta patch.

RE: patch 1.01 - Work in progress

Posted: Tue Jan 17, 2012 9:37 pm
by freeboy
sounds great we all look forward to years of this game
!!!

RE: patch 1.01 - Work in progress

Posted: Wed Jan 18, 2012 3:29 am
by battlevonwar
Excellent, this will be nice.

RE: patch 1.01 - Work in progress

Posted: Wed Jan 18, 2012 5:54 am
by wolf14455
Nice. good work.