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Japanese 3D "combat" ship silhouettes...

Posted: Wed Aug 14, 2002 11:43 pm
by Supervisor
Well, they zipped down farther than I expected, so I'll just attach them to this post. ;)

These are the original ship silhouettes on the transparent backgrounds modified to "3D". Complete set.

The files need to go into the directory "JapShipShills_transp".

Size is 146Kb.

Allied 3D "combat" ship silhouettes...

Posted: Wed Aug 14, 2002 11:44 pm
by Supervisor
These are the original ship silhouettes on the transparent backgrounds modified to "3D". Complete set.

The files need to go into the directory "AlliedShip_Transp".

Size is 175Kb.

Posted: Thu Aug 15, 2002 5:54 pm
by mariovalleemtl
I love it! Bravisimo! Did you add a bit of green on the USN one? They look very nice. Many thanks Rowlf :)

mario

Posted: Thu Aug 15, 2002 11:42 pm
by Supervisor
Originally posted by Mario Vallée
. . . Did you add a bit of green on the USN one? . . .
Nope. Just as they came, "out of the box" so to speak. :D

Some alternative silhouettes . . .

Posted: Mon Aug 19, 2002 9:19 am
by Supervisor
This is the first of a set of alternate ship silhouettes that I'm doing. They're based off of photos, silhouettes and/or line drawings that I've got (or been able to locate).

The following files are included in this file: Japanese ships 0008-0026. This is all the Japanese BB, CA & CLs.

Ship class:

JnSide0008.bmp (Yamato)
JnSide0009.bmp (Kongo)
JnSide0010.bmp (Nagato)
JnSide0011.bmp (Fuso)
JnSide0012.bmp (Ise)
JnSide0013.bmp (Furutaka)
JnSide0014.bmp (Tone)
JnSide0015.bmp (Takao)
JnSide0016.bmp (Mogami)
JnSide0017.bmp (Nachi)
JnSide0018.bmp (Oyodo)
JnSide0019.bmp (Agano)
JnSide0020.bmp (Katori)
JnSide0021.bmp (Sendai)
JnSide0022.bmp (Yubari)
JnSide0023.bmp (Kuma)
JnSide0024.bmp (Kitakami)
JnSide0025.bmp (Tenryu)
JnSide0026.bmp (Nagara)

Combat:


JnShil0008.bmp (Yamato)
JnShil0009.bmp (Kongo)
JnShil0010.bmp (Nagato)
JnShil0011.bmp (Fuso)
JnShil0012.bmp (Ise)
JnShil0013.bmp (Furutaka)
JnShil0014.bmp (Tone)
JnShil0015.bmp (Takao)
JnShil0016.bmp (Mogami)
JnShil0017.bmp (Nachi)
JnShil0018.bmp (Oyodo)
JnShil0019.bmp (Agano)
JnShil0020.bmp (Katori)
JnShil0021.bmp (Sendai)
JnShil0022.bmp (Yubari)
JnShil0023.bmp (Kuma)
JnShil0024.bmp (Kitakami)
JnShil0025.bmp (Tenryu)
JnShil0026.bmp (Nagara)

There are the following versions:
» flat & 3D ship-class silhouettes (both with and without text), and
» flat & 3D combat silhouettes.

Unzip the file in the Uncommon Valor directory and the files will automatically be placed in subdirectories of the JapShip_Back & JapShipShill_trans directories. Then just copy the set that you wish to use into the JapShip_Back and JapShipShill_trans directories.

Alternate Japanese BB, CA, CL ship silhouettes (normal & 3D) (size: 1485 Kb)

Great!

Posted: Mon Aug 19, 2002 9:36 pm
by mariovalleemtl
I love those little small green airplanes :)

mario

Helena-to-St Louis class name (v1.30)

Posted: Tue Aug 20, 2002 2:17 am
by Supervisor
Here is the original & 3D ship class graphic for the St Louis class (formerly Helena). As per change in v1.30.

Size: 37 Kb

Some more alternative silhouettes . . .

Posted: Thu Aug 22, 2002 2:31 am
by Supervisor
This is the second of a set of alternate ship silhouettes that I'm doing. They're based off of photos, silhouettes and/or line drawings that I've got (or been able to locate).

The following files are included in this file: Japanese ships 0007, 0027-0042, 0070. This is all the Japanese AV, CS, CV, CVL & CVEs.

Ship class:

JnSide0007.bmp (Kamikawa Maru/Sanyo Maru)
JnSide0027.bmp (Chitose)
JnSide0028.bmp (Mizuho)
JnSide0029.bmp (Nisshin)
JnSide0030.bmp (Akagi)
JnSide0031.bmp (Kaga)
JnSide0032.bmp (Soryu)
JnSide0033.bmp (Hiryu)
JnSide0034.bmp (Shokaku)
JnSide0035.bmp (Junyo)
JnSide0036.bmp (Shinyo)
JnSide0037.bmp (Taiyo)
JnSide0038.bmp (Kaiyo)
JnSide0039.bmp (Hosho)
JnSide0040.bmp (Ryujo)
JnSide0041.bmp (Zuiho)
JnSide0042.bmp (Ryuho)
JnSide0070.bmp (Akitsushima)

Combat:

JnShil0007.bmp (Kamikawa Maru/Sanyo Maru)
JnShil0027.bmp (Chitose)
JnShil0028.bmp (Mizuho)
JnShil0029.bmp (Nisshin)
JnShil0030.bmp (Akagi)
JnShil0031.bmp (Kaga)
JnShil0032.bmp (Soryu)
JnShil0033.bmp (Hiryu)
JnShil0034.bmp (Shokaku)
JnShil0035.bmp (Junyo)
JnShil0036.bmp (Shinyo)
JnShil0037.bmp (Taiyo)
JnShil0038.bmp (Kaiyo)
JnShil0039.bmp (Hosho)
JnShil0040.bmp (Ryujo)
JnShil0041.bmp (Zuiho)
JnShil0042.bmp (Ryuho)
JnShil0070.bmp (Akitsushima)

There are the following versions:
» flat & 3D ship-class silhouettes (both with and without text), and
» flat & 3D combat silhouettes.

Unzip the file in the Uncommon Valor directory and the files will automatically be placed in subdirectories of the JapShip_Back & JapShipShill_trans directories. Then just copy the set that you wish to use into the JapShip_Back and JapShipShill_trans directories.

Alternate Japanese AV, CS, CV, CVL & CVEs ship silhouettes (normal & 3D) (size: 1387 Kb)

Aircraft graphics

Posted: Fri Aug 23, 2002 4:45 pm
by Michael Walker
I wonder if it would be possible to modify some of the aircraft graphics? Some are pretty good as they are, but others are not. It seems as if some aspects of the aircraft, such as wings, have been re-used. I could swear that the Nell for example has the wing of the Oscar. The wings on the Dauntless are particularly bad as well. One other problem is that all aircraft are about the same size, so bombers end up the same size as fighters. I don't know what you could do about that, but it would be a nice improvement.

BTW, this is not a complaint about UV, it is the best game of its type and the best of any type to come out in a long time.

MCW

More detail would be a treat

Posted: Fri Aug 23, 2002 6:05 pm
by Ron Saueracker
Squadron insignia and call letters (like a model representing an a/c in that squadron), proper markings for period, ie, USN roundels with red centre and candy striped tail etc. I'm not an aircraft expert but I love the flavor that level of detail gives. More to scale planes would be cool as well.

Re: Aircraft graphics

Posted: Fri Aug 23, 2002 7:17 pm
by Marc von Martial
Originally posted by Michael Walker
I wonder if it would be possible to modify some of the aircraft graphics? Some are pretty good as they are, but others are not. It seems as if some aspects of the aircraft, such as wings, have been re-used. I could swear that the Nell for example has the wing of the Oscar. The wings on the Dauntless are particularly bad as well. One other problem is that all aircraft are about the same size, so bombers end up the same size as fighters. I don't know what you could do about that, but it would be a nice improvement.
You can´t do nothing about the size. All the graphics have been done with accurate linedrawings as backgrounds and reference, so the wings are "in shape" allthough at this size they can look of course simliar.
Squadron insignia and call letters (like a model representing an a/c in that squadron), proper markings for period, ie, USN roundels with red centre and candy striped tail etc. I'm not an aircraft expert but I love the flavor that level of detail gives. More to scale planes would be cool as well.


I have used "random" camo scemes, period markings etc etc, as they change during the timeframe of UV, with one graphic for every squadron what can you do? The US roundel with the red centre was obsolete by the time UV plays.

Re: Aircraft graphics

Posted: Sat Aug 24, 2002 12:22 am
by TIMJOT
Originally posted by Michael Walker
I wonder if it would be possible to modify some of the aircraft graphics? Some are pretty good as they are, but others are not. It seems as if some aspects of the aircraft, such as wings, have been re-used. I could swear that the Nell for example has the wing of the Oscar. The wings on the Dauntless are particularly bad as well. One other problem is that all aircraft are about the same size, so bombers end up the same size as fighters. I don't know what you could do about that, but it would be a nice improvement.

BTW, this is not a complaint about UV, it is the best game of its type and the best of any type to come out in a long time.

MCW
Yeah, Ive notice the same thing. The Dauntless seems to have the wings of an Avenger and the Avenger has the wings of a Dauntless. I know its nit-picking, but it is kinda annoying.

Posted: Sat Aug 24, 2002 12:42 am
by TIMJOT
Quote: Mark Schwanebeck

"You can´t do nothing about the size. All the graphics have been done with accurate linedrawings as backgrounds and reference, so the wings are "in shape" allthough at this size they can look of course simliar. "

Mark

With all due respect. Haveing built scale models of both the Dauntless and Avenger. I can tell you with a high degree of certainty that the wings have been transposed between the two. Or possibly the planes themselves have been mis-labled. Since the wings are really the only discernable feature between the two anyway.

Again, not really a big deal IMO, just a little annoying.

aircraft graphics

Posted: Sat Aug 24, 2002 2:00 am
by Iron Duke
marc,

the graphic for the B24 and the PB4Y are completely different , the B24 appearing to be very short . As these aircraft where the same aircraft should'nt they be identical . If I remember correctly the PB4Y was perhaps 3-4 feet longer ( nose turret )

I've also noticed that when the P-38 fires it fires from both wings and not from its nose.

Last one , the P-47 is blue should be olive drab

Cheers

Posted: Sat Aug 24, 2002 12:52 pm
by Marc von Martial
Sorry guys, the Avenger and Dauntless have indeed been mixed up, I will correct this with the next patch.

B24 and PBY4.
The B24 "root" graphic was from another artist, I made the PBY4 from scratch. Will fix that too.

Posted: Sat Aug 24, 2002 5:17 pm
by Marc von Martial
Fixed, Dauntless / Avenger / Helldiver (hehe, that slipped you ;) ), added more detail (color scemes, random of course) to a few planes, fixed PB4-Y and B24s, and a few other pixels.
I've also noticed that when the P-38 fires it fires from both wings and not from its nose.


Well, I ´m not programming, just painting. That would be Keith´s turn.
Last one , the P-47 is blue should be olive drab


Both versions are in. It depends on what graphic the OOB is taking for the different squadrons. That would be Rich´s turn .

Re: Re: Aircraft graphics

Posted: Sat Aug 24, 2002 6:35 pm
by Ron Saueracker
Originally posted by Marc Schwanebeck


I have used "random" camo scemes, period markings etc etc, as they change during the timeframe of UV, with one graphic for every squadron what can you do? The US roundel with the red centre was obsolete by the time UV plays.
Sorry Marc! That last post of mine should have been placed in the WitP wishlist.

Some more alternative silhouettes . . .

Posted: Fri Aug 30, 2002 2:17 am
by Supervisor
This is the third of a set of alternate ship silhouettes that I'm doing. They're based off of photos, silhouettes and/or line drawings that I've got (or been able to locate).

The following files are included in this file: Japanese ships 0043-0054, 0056, 0058-0060. This is all the Japanese DD, APD & SSs.

Ship class:

JnSide0043.bmp (Mutsuki)
JnSide0044.bmp (Fubuki)
JnSide0045.bmp (Akatsuki)
JnSide0046.bmp (Hatsuharu)
JnSide0047.bmp (Shiratsuyu)
JnSide0048.bmp (Asashio)
JnSide0049.bmp (Kagero)
JnSide0050.bmp (Yugumo)
JnSide0051.bmp (Shimakaze)
JnSide0052.bmp (Akitsuki)
JnSide0053.bmp (Kamikaze)
JnSide0054.bmp (Minekaze)
JnSide0056.bmp (Minekaze/Momi/Keijo Maru)
JnSide0058.bmp (I-1/I-7/I-9/I-16)
JnSide0059.bmp (I-121/I-153/I-168/I-176)
JnSide0060.bmp (RO-33/RO-103)

Combat:

JnShil0043.bmp (Mutsuki)
JnShil0044.bmp (Fubuki)
JnShil0045.bmp (Akatsuki)
JnShil0046.bmp (Hatsuharu)
JnShil0047.bmp (Shiratsuyu)
JnShil0048.bmp (Asashio)
JnShil0049.bmp (Kagero)
JnShil0050.bmp (Yugumo)
JnShil0051.bmp (Shimakaze)
JnShil0052.bmp (Akitsuki)
JnShil0053.bmp (Kamikaze)
JnShil0054.bmp (Minekaze)
JnShil0056.bmp (Minekaze/Momi/Keijo Maru)
JnShil0058.bmp (I-1/I-7/I-9/I-16)
JnShil0059.bmp (I-121/I-153/I-168/I-176)
JnShil0060.bmp (RO-33/RO-103)

There are the following versions:
» flat & 3D ship-class silhouettes (both with and without text), and
» flat & 3D combat silhouettes.

Unzip the file in the Uncommon Valor directory and the files will automatically be placed in subdirectories of the JapShip_Back & JapShipShill_trans directories. Then just copy the set that you wish to use into the JapShip_Back and JapShipShill_trans directories.

Alternate Japanese DD & SSs ship silhouettes (normal & 3D) (size: 1175 Kb)

Allied ship silhouettes...

Posted: Sun Sep 15, 2002 12:31 pm
by Supervisor
Some alternative silhouettes . . .

This is the Allied set of alternate ship silhouettes that I've done. They're based off of photos, silhouettes and/or line drawings that I've got (or been able to locate).

The following alternate silhouettes are included in this file: Allied ships 0000, 0011-0012, 0015-0036, 0040, 0046-0054, 0056-0058, 0063, 0066-0068, 0071 & 0074. This is basically all the ships that I could find good photos or that were somewhat different than the existing (and it was all that I could get to before the time ran out :D).

Ship class silhouettes - flat version (without text) (43 files):

0000 (AP - Small [1500]) - I used the AP Gilliam class (6800 tons) silhouette**
0011 (Neosho/Tanker) - I used the Cimarron (Neosho)
0012 (Curtiss)
0015 (North Carolina)
0016 (South Dakota)
0017 (Indiana)
0018 (Iowa)
0019 (Nevada)
0020 (Pennsylvania)
0021 (New Mexico)
0022 (California)
0023 (Maryland)
0024 (Pensacola)
0025 (Northhampton)
0026 (Portland)
0027 (New Orleans)
0028 (Baltimore)
0029 (Australia)
0030 (Wichita)
0031 (Brooklyn)
0032 (St Louis)
0033 (Cleveland)
0034 (Leander)
0035 (Atlanta/Oakland)
0036 (Lexington)
0040 (Victorius)
0046 (Porter)
0047 (Farragut/Mahan) - I used the Mahan (original looks like the Farragut)
0048 (Gridley)
0049 (Benham)
0050 (Somers)
0051 (Sims)
0052 (Benson)
0053 (Bristol)
0054 (Fletcher)
0056 (Isaac Sweers)
0057 (Arunta)
0058 (Rudderow/Cannon/Evarts/Buckley) - I used the Buckley
0063 (Sub Chaser)
0066 (Gato/(Perch/Salmon/Tambor)
0067 (S-37) - I used the S-39
0068 (Argonaut) - I used the Nautilus
0071 (van Heemskerck)
0074 (Bathurst/Awk) - I used the Awk


Ship class silhouettes - flat (with text) & 3D version (with & without text) (73 files):

0000 (AP - Small [1500]) - I used the AP Gilliam class (6800 tons) silhouette**
0001 (AP - Medium [2000])*
0002 (AP - Large [3000])*
0003 (Belle Grove)*
0004 (Landing Craft VP)*
0005 (Kiwi)*
0006 (Landing Craft Infantry)*
0007 (Landing Craft Mech)*
0008 (AK - Large [2000])*
0009 (Manley)*
0010 (AK - Small [1500])*
0011 (Neosho/Tanker) - I used the Cimarron (Neosho)
0012 (Curtiss)
0013 (Tangier)*
0014 (Ballard)*
0015 (North Carolina)
0016 (South Dakota)
0017 (Indiana)
0018 (Iowa)
0019 (Nevada)
0020 (Pennsylvania)
0021 (New Mexico)
0022 (California)
0023 (Maryland)
0024 (Pensacola)
0025 (Northhampton)
0026 (Portland)
0027 (New Orleans)
0028 (Baltimore)
0029 (Australia)
0030 (Wichita)
0031 (Brooklyn)
0032 (St Louis)
0033 (Cleveland)
0034 (Leander)
0035 (Atlanta/Oakland)
0036 (Lexington)
0037 (Yorktown)*
0038 (Wasp)*
0039 (Essex)*
0040 (Victorius)
0041 (Long Island/Bogue)*
0042 (Sangamon)***
0043 (Casablanca)***
0044 (Independence)*
0045 (unused)*
0046 (Porter)
0047 (Farragut/Mahan) - I used the Mahan (original looks like the Farragut)
0048 (Gridley)
0049 (Benham)
0050 (Somers)
0051 (Sims)
0052 (Benson)
0053 (Bristol)
0054 (Fletcher)
0055 (unused)*
0056 (Isaac Sweers)
0057 (Arunta)
0058 (Rudderow/Cannon/Evarts/Buckley) - I used the Buckley
0059 (Gamble/Dorsey)*
0060 (unused)*
0061 (unused)*
0062 (unused)*
0063 (Sub Chaser)
0064 (PT20/PT71/PT103)*
0065 (unused)*
0066 (Gato/(Perch/Salmon/Tambor)
0067 (S-37) - I used the S-39
0068 (Argonaut) - I used the Nautilus
0071 (van Heemskerck)
0073 (Landing Ship Tank)*
0074 (Bathurst/Awk) - I used the Awk
0075 (Swan)*


Ship (combat) silhouettes - flat version (43 files):

0000 (AP - Small [1500]) - I used the AP Gilliam class (6800 tons) silhouette**
0011 (Neosho/Tanker) - I used the Cimarron (Neosho)
0012 (Curtiss)
0015 (North Carolina)
0016 (South Dakota)
0017 (Indiana)
0018 (Iowa)
0019 (Nevada)
0020 (Pennsylvania)
0021 (New Mexico)
0022 (California)
0023 (Maryland)
0024 (Pensacola)
0025 (Northhampton)
0026 (Portland)
0027 (New Orleans)
0028 (Baltimore)
0029 (Australia)
0030 (Wichita)
0031 (Brooklyn)
0032 (St Louis)
0033 (Cleveland)
0034 (Leander)
0035 (Atlanta/Oakland)
0036 (Lexington)
0046 (Porter)
0047 (Farragut/Mahan) - I used the Mahan (original looks like the Farragut)
0048 (Gridley)
0049 (Benham)
0050 (Somers)
0051 (Sims)
0052 (Benson)
0053 (Bristol)
0054 (Fletcher)
0056 (Isaac Sweers)
0057 (Arunta)
0058 (Rudderow/Cannon/Evarts/Buckley) - I used the Buckley
0063 (Sub Chaser)
0066 (Gato/(Perch/Salmon/Tambor)
0067 (S-37) - I used the S-39
0068 (Argonaut) - I used the Nautilus
0071 (van Heemskerck)
0074 (Bathurst/Awk) - I used the Awk


Ship (combat) silhouettes - 3D version (73 files):

0000 (AP - Small [1500]) - I used the AP Gilliam class (6800 tons) silhouette**
0001 (AP - Medium [2000])*
0002 (AP - Large [3000])*
0003 (Belle Grove)*
0004 (Landing Craft VP)*
0005 (Kiwi)*
0006 (Landing Craft Infantry)*
0007 (Landing Craft Mech)*
0008 (AK - Large [2000])*
0009 (Manley)*
0010 (AK - Small [1500])*
0011 (Neosho/Tanker) - I used the Cimarron (Neosho)
0012 (Curtiss)
0013 (Tangier)*
0014 (Ballard)*
0015 (North Carolina)
0016 (South Dakota)
0017 (Indiana)
0018 (Iowa)
0019 (Nevada)
0020 (Pennsylvania)
0021 (New Mexico)
0022 (California)
0023 (Maryland)
0024 (Pensacola)
0025 (Northhampton)
0026 (Portland)
0027 (New Orleans)
0028 (Baltimore)
0029 (Australia)
0030 (Wichita)
0031 (Brooklyn)
0032 (St Louis)
0033 (Cleveland)
0034 (Leander)
0035 (Atlanta/Oakland)
0036 (Lexington)
0037 (Yorktown)*
0038 (Wasp)*
0039 (Essex)*
0040 (Victorius)
0041 (Long Island/Bogue)*
0042 (Sangamon)***
0043 (Casablanca)***
0044 (Independence)*
0045 (unused)*
0046 (Porter)
0047 (Farragut/Mahan) - I used the Mahan (original looks like the Farragut)
0048 (Gridley)
0049 (Benham)
0050 (Somers)
0051 (Sims)
0052 (Benson)
0053 (Bristol)
0054 (Fletcher)
0055 (unused)*
0056 (Isaac Sweers)
0057 (Arunta)
0058 (Rudderow/Cannon/Evarts/Buckley) - I used the Buckley
0059 (Gamble/Dorsey)*
0060 (unused)*
0061 (unused)*
0062 (unused)*
0063 (Sub Chaser)
0064 (PT20/PT71/PT103)*
0065 (unused)*
0066 (Gato/(Perch/Salmon/Tambor)
0067 (S-37) - I used the S-39
0068 (Argonaut) - I used the Nautilus
0071 (van Heemskerck)
0073 (Landing Ship Tank)*
0074 (Bathurst/Awk) - I used the Awk
0075 (Swan)*

------------------------------

* Original modified silhouettes used, included here again for completeness.
** This was the silhouette (of the appropriate approximate tonnage for small) that was the most different from the medium class. One AP has a tendency to look somewhat like the others (has something to do with their mission :D).
*** Minor modifications to the originals only.

------------------------------

Unzip the file in the Uncommon Valor\ART directory and the files will automatically be placed in subdirectories of the AlliedShip_Back & AlliedShip_Transp directories. Then just copy the set that you wish to use into the AlliedShip_Back and AlliedShip_Transp directories.

Alternate Allied ship silhouettes (normal & 3D) (size: 5060 Kb)

===============================

Just FYI: This will be (most likely) the last mods that I will be able to do for quite awhile. All these mods should be available at Spooky's UV site.

So, enjoy what I've done.

Posted: Sun Sep 15, 2002 12:57 pm
by Spooky
It is now also available at the UV Fansite

Spooky