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Posted: Wed Sep 11, 2002 8:48 pm
by Frank W.
Originally posted by John Carney
Try settinig UV to 7 day turns in Coral Sea Scenario, place an aggressive commander for US CV TF, he will wonder towards Rebaul to hit the enemy. Then try placing a very cautious commander in Charge and see where he patrols. Using week turns, large TF, and setting Computer controls you can play a more strategic game. But be prepared to relieve those commanders for stupidity.
But I agree with Jupo, I WANT TOTAL CONTROL. It may take me 2-6 hours to set up an offensive, and a week to play a game month. It will definetly be worth the time. Takes me about a week to play a Month of VG Pacific War.
I am sure that their will be many small scenarios and limited theater scenarios generated by the grognards to keep any player happy.
i prefer "micromanagement" un terms of combat and units. same as controlling combat + battles. but in logistics and transports there should be some good "automatic routines" to chose. because i think it bores moving supplies around and looking for each base if it has enough stuff. perhaps there could be a kind of "alarm" if any base or fleet got low on supply so you can react manually if automatic supply is in effect.

Pac War???

Posted: Wed Sep 11, 2002 8:52 pm
by Chiteng
I never even managed to figure out how to use 'shoestring' supply in that game.