Posted: Wed Sep 11, 2002 8:48 pm
i prefer "micromanagement" un terms of combat and units. same as controlling combat + battles. but in logistics and transports there should be some good "automatic routines" to chose. because i think it bores moving supplies around and looking for each base if it has enough stuff. perhaps there could be a kind of "alarm" if any base or fleet got low on supply so you can react manually if automatic supply is in effect.Originally posted by John Carney
Try settinig UV to 7 day turns in Coral Sea Scenario, place an aggressive commander for US CV TF, he will wonder towards Rebaul to hit the enemy. Then try placing a very cautious commander in Charge and see where he patrols. Using week turns, large TF, and setting Computer controls you can play a more strategic game. But be prepared to relieve those commanders for stupidity.
But I agree with Jupo, I WANT TOTAL CONTROL. It may take me 2-6 hours to set up an offensive, and a week to play a game month. It will definetly be worth the time. Takes me about a week to play a Month of VG Pacific War.
I am sure that their will be many small scenarios and limited theater scenarios generated by the grognards to keep any player happy.