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RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Fri Jan 06, 2012 10:34 pm
by Tac2i
Dropbox is very simple to use. The first thing to do is visit
http://www.dropbox.com and create your free account using the same email address you plan to use for this game. Once you create your account, download and install the Dropbox software on your computer. When SailingGuy shares the game folder with you and saves a save game file into it, it uploads to the cloud and then is replicated to every other player's dropbox game folder. Each player will save his save gave file to his local dropbox. Works beautifully and saves a ton of emailing.
ORIGINAL: Tophat1812
Webizen how about a dummies guide to dropbox example please?

RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Sat Jan 07, 2012 1:46 am
by LazyBoy
I think there should be a limit on the number of alliances a player can be in.
At the moment you could be allied to all other players, boring game but possible.
I setup a number of games using the new settings and a good number of the countries end up with 1 city and no resources.
I think having the 1 city start will give each player a better start
The other changes I don't mine how they are set.
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Sat Jan 07, 2012 12:38 pm
by Tac2i
@LazyBoy - by house rule each alliance is limited to 3 or 4 players depending on number of players joining the game. Your question did bring to mind a possibility I think needs address. I believe SailingGuy's intention for alliances is that the 3/4 members will be allied with each another (Alliance A) and not that some members of Alliance A are part of Alliance B, C or D. That would seem to get really messy and complicated if allowed as the game won't allow certain actions vs other players in mixed peace/war/alliance states. Hope that makes sense.
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Sat Jan 07, 2012 2:09 pm
by all5n
sounds fun, count me in.
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Sat Jan 07, 2012 2:31 pm
by SailingGuy
ORIGINAL: Webizen
I believe SailingGuy's intention for alliances is that the 3/4 members will be allied with each another (Alliance A) and not that some members of Alliance A are part of Alliance B, C or D. That would seem to get really messy and complicated if allowed as the game won't allow certain actions vs other players in mixed peace/war/alliance states. Hope that makes sense.
Exactly. So if A allies with B and B allies with C, A must ally with C. Since alliances are "forever", care must be taken with whom you ally.
Official:
"1 Town Start" has been struck.
"Costly Research" has been confirmed.
"No Roads" is still under discussion.
Thanks to Webizen for putting together the DropBox intro. It really is easy to use and quite beneficial to the flow of the game.
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Sat Jan 07, 2012 4:35 pm
by Jay Doubleyou
I prefer to play with 1 town start, regular research and roads. If you don't choose that option the map will be completely divided with scattered areas all over the map for every nation. Playing with 4 already creates silly maps, imagine playing with 14...
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Sat Jan 07, 2012 5:26 pm
by SailingGuy
ORIGINAL: Jay Doubleyou
I prefer to play with 1 town start, regular research and roads. If you don't choose that option the map will be completely divided with scattered areas all over the map for every nation. Playing with 4 already creates silly maps, imagine playing with 14...
So are you saying that with multiple towns our forces might not be contiguous? If that's the case, I agree we should go back to "1 Town Start". Does anyone have experience with this?
Jay, I'm assuming you want to play, so have added you to the list. We can work out the set up details so that most everyone is happy with the outcome.
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Sat Jan 07, 2012 5:54 pm
by Jay Doubleyou
Yeah i'd like to play.
I just created an 8 player map. Six countries had their territories scattered over the map. The ATG mapgenerator makes very odd maps if you don't choose 1 town start.
If you have time create a few 14 player maps and check what they look like.
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Sat Jan 07, 2012 6:46 pm
by SailingGuy
ORIGINAL: Jay Doubleyou
Yeah i'd like to play.
I just created an 8 player map. Six countries had their territories scattered over the map. The ATG mapgenerator makes very odd maps if you don't choose 1 town start.
If you have time create a few 14 player maps and check what they look like.
That makes me think that we should go back to "1 Town Start" and then offset that choice by scratching "Costly Research".
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Sat Jan 07, 2012 7:44 pm
by 82ndtrooper
i suggest you try making a few maps with the dry world option, it still can have a lot of water. just check it out. I will play anything but I do agree that with a normal world map and a regular start ( not 1 city) then some people will have starting cities scattered across the water.
if you do no roads then it will take a while for the game to get going.
cheers
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Sat Jan 07, 2012 7:46 pm
by 82ndtrooper
also please put a * by the players names in the list that are new to playing against humans , so us experianced players can look for them to ally with.
I would like to see all the new folks get an alliance with a vet.
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Sat Jan 07, 2012 8:03 pm
by LazyBoy
With the one city start, we could have a truce for x number of turns, this would allow players to expand and when they bump into each other that would be the border.
This would make better countries
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Sun Jan 08, 2012 8:06 am
by Jay Doubleyou
The greatest benefit of 1 town start is that every nation has a joint territory. I think that's the most fair start for everyone including the 'new' players. We can give them tips how to expand quickly and build up economy.
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Mon Jan 09, 2012 1:21 am
by all5n
1 town start puts a lot of emphasis on starting location. Some nations WILL be crippled (and some overpowered) from the start if you go that route, absolutely NO question about it. I am fine either way but just be prepared for this to happen. It will happen.
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Mon Jan 09, 2012 12:54 pm
by SailingGuy
Let's find out how everyone feels about the set up.
http://www.surveymonkey.com/s/MQN3YSP
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Mon Jan 09, 2012 6:13 pm
by Tophat1815
What does the survey look like so far?
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Mon Jan 09, 2012 8:16 pm
by SailingGuy
ORIGINAL: Tophat1812
What does the survey look like so far?
Stone Age
5 Yes
0 No
One Town Start
5 Yes
0 No
Costly Research
3 Yes
1 No
1 Abstain
Roads
3 Start WITH roads
2 Start WITHOUT roads
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Tue Jan 10, 2012 12:14 pm
by hadley
Greetings!
Count me in! Sounds challenging. Looking forward to it.
~ Doug aka Hadley
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Tue Jan 10, 2012 2:44 pm
by SailingGuy
As of 1/10/12 AM:
Stone Age
7 Yes
1 No
One Town Start
7 Yes
1 No
Costly Research
5 Yes
2 No
1 Abstain
Roads
5 Start WITH roads
3 Start WITHOUT roads
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Wed Jan 11, 2012 1:39 pm
by Tophat1815
When are we thinking of kicking this off now? Also are we going to use dropbox? My vote would be yes to use it.