Page 2 of 2
RE: Japanese Road Construction Engineers
Posted: Tue Jan 10, 2012 5:56 pm
by Gridley380
ORIGINAL: Capt Cliff
Oh yes the units are useful but not having RR and road build capability is like buying a card board cutout puzzle and finding out your missing pieces.
I am puzzled at this lack in a game that otherwise has a superb logistics model.
RE: Japanese Road Construction Engineers
Posted: Tue Jan 10, 2012 6:10 pm
by Capt Cliff
ORIGINAL: Gridley380
ORIGINAL: Capt Cliff
Oh yes the units are useful but not having RR and road build capability is like buying a card board cutout puzzle and finding out your missing pieces.
I am puzzled at this lack in a game that otherwise has a superb logistics model.
Yes I too am perplexed. There are a lot of "things" missing from and other wise fine simulation.
RE: Japanese Road Construction Engineers
Posted: Tue Jan 10, 2012 6:34 pm
by zuluhour
award for longest thread for shortest answer[:D]
RE: Japanese Road Construction Engineers
Posted: Tue Jan 10, 2012 8:43 pm
by obvert
I'm no programmer, but from what I understand I'm not sure the engine would support a map that changes over time during the game. If you want more roads, I believe there are some mods with different maps that include things like the Thai - Burma railroad.
The game is what YOU make it. It's not perfect, but it is pretty complex and very stimulating. Especially if you start playing other humans.
RE: Japanese Road Construction Engineers
Posted: Tue Jan 10, 2012 9:36 pm
by SuluSea
I'd love to have a map that shows an updated road and rail network that gets phased in over the duration .
ORIGINAL: obvert
The game is what YOU make it. It's not perfect, but it is pretty complex and very stimulating. Especially if you start playing other humans.
Absolutely 100% accurate!![:)][:)]