RE: Problem
Posted: Thu Jan 12, 2012 7:55 pm
We've got out bamboo sharpened... now how do I call out the Japanese school girl militia?
ORIGINAL: rader
Ok, but they come with explosive undergarmets...
EDIT: Can't you just tell that we have too much free time on our hands without being able to run WITP turns?
It wont be in the next official patch.ORIGINAL: Theages
Is the above version a different development path or can the 'CAP enhancement' be expected to make it into the next version posted in the regular BETA thread?
From the version number 7c I would guess it will be in the next official beta.
here is the exe built with extra pilot space.ORIGINAL: rader
Actually, just tried it and it says "saved game failed to load". I wonder if this could be the differing pilot array sizes? Not sure why else it would be unable to load.
From memory, ships that can stand off the beaches will. They are less exposed to bombardment; the closing ships are more of concern. The standoff 'distance' is variable/random, though, so it is possible for those ships to 'get in range' of the big shore guns.ORIGINAL: rader
Oh Michael, it also seems like while many small xAK, xAPs, and landing craft got shot at by shore guns, none of the APAs, or APs seems to have been shot at at all. Is this intentional that some of the invasion craft are able to land without being subject to being shot at? (Most didn't even appear in the combat report, although this could be an overrun thing because there were probably ~100 or so ships in each invading TF).
EDIT: It also looks as though pretty much the only devices lost in the landings were vehicles off these units (and I'd bet largely motorized support). All the infantry squads (presumably on the APAs) seem to have gotten in without being shot at (judging from the strength of the infantry divisions reported by the bombardment combat).
EDIT2: Actually, this was true in both runs we made under 2 different patches. It is still just barely possible that the proportion of APA type ships in the invading TFs was low enough that some kind of random selection of targets failed to find any... but I think this is unlikely. I suspect that for whatever reason (intentional or not), many of these types of ships were immune from fire (either because some kind of maximum ship data overrun, or just because these are designed in the code to be intrinsically less vulnerable).
(It's fine if it is intentional, it just seems a bit strange so I was curious...)