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RE: Problem

Posted: Thu Jan 12, 2012 7:55 pm
by rader
We've got out bamboo sharpened... now how do I call out the Japanese school girl militia?

RE: Problem

Posted: Thu Jan 12, 2012 8:01 pm
by GreyJoy
Don't bother: i got plenty hungry men on those beaches that are very willing to come and call those militia girls to the trenches[8D]

RE: Problem

Posted: Thu Jan 12, 2012 8:11 pm
by rader
Ok, but they come with explosive undergarmets...

EDIT: Can't you just tell that we have too much free time on our hands without being able to run WITP turns?

RE: Problem

Posted: Thu Jan 12, 2012 8:30 pm
by GreyJoy
ORIGINAL: rader

Ok, but they come with explosive undergarmets...

EDIT: Can't you just tell that we have too much free time on our hands without being able to run WITP turns?

Absolutely! Without you floodind my mailbox with turns i feel emptied....lost....[:o]

Think i'll get some internet porn tonight in order to compensate[:'(]

RE: Problem

Posted: Thu Jan 12, 2012 9:25 pm
by obvert
Yeah, just search 'japanese girls with explosive undergarments.'

RE: Problem

Posted: Fri Jan 13, 2012 6:30 am
by michaelm75au
ORIGINAL: Theages

Is the above version a different development path or can the 'CAP enhancement' be expected to make it into the next version posted in the regular BETA thread?
From the version number 7c I would guess it will be in the next official beta.
It wont be in the next official patch.

RE: Problem

Posted: Fri Jan 13, 2012 6:47 am
by michaelm75au
ORIGINAL: rader

Actually, just tried it and it says "saved game failed to load". I wonder if this could be the differing pilot array sizes? Not sure why else it would be unable to load.
here is the exe built with extra pilot space.
Hope it is okay with load now.

RE: Problem

Posted: Fri Jan 13, 2012 6:59 am
by michaelm75au
ORIGINAL: rader

Oh Michael, it also seems like while many small xAK, xAPs, and landing craft got shot at by shore guns, none of the APAs, or APs seems to have been shot at at all. Is this intentional that some of the invasion craft are able to land without being subject to being shot at? (Most didn't even appear in the combat report, although this could be an overrun thing because there were probably ~100 or so ships in each invading TF).

EDIT: It also looks as though pretty much the only devices lost in the landings were vehicles off these units (and I'd bet largely motorized support). All the infantry squads (presumably on the APAs) seem to have gotten in without being shot at (judging from the strength of the infantry divisions reported by the bombardment combat).

EDIT2: Actually, this was true in both runs we made under 2 different patches. It is still just barely possible that the proportion of APA type ships in the invading TFs was low enough that some kind of random selection of targets failed to find any... but I think this is unlikely. I suspect that for whatever reason (intentional or not), many of these types of ships were immune from fire (either because some kind of maximum ship data overrun, or just because these are designed in the code to be intrinsically less vulnerable).

(It's fine if it is intentional, it just seems a bit strange so I was curious...)

From memory, ships that can stand off the beaches will. They are less exposed to bombardment; the closing ships are more of concern. The standoff 'distance' is variable/random, though, so it is possible for those ships to 'get in range' of the big shore guns.

RE: Problem

Posted: Fri Jan 13, 2012 7:38 am
by GreyJoy
Thx a lot micheal!
 
You're the best!!
 
So it's really possible that next time we run the turn my APA will get closer to the beaches... damn Rader, you're a lucky ******** [:D][:D]
 
Thx again Michealm

RE: Problem

Posted: Fri Jan 13, 2012 11:19 pm
by GreyJoy
we've run the old turn with the new patch...some leaders are still missing...but not all of them...i'd say 50/60% aren't there.  We'll carry on (i'll consider them dead bravely during the landings)...but the problem doesn't seem to be solved entirely...
 
Thx again micheal!