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RE: Open Beta for v1.01 starts now

Posted: Sun Jan 22, 2012 12:31 am
by freeboy
ok dl a second time
still geting invalid serial number

RE: Open Beta for v1.01 starts now

Posted: Sun Jan 22, 2012 10:13 am
by borsook79
From initial testing

- with 7:1 still no losses for the attacker - WAD?
- we were supposed the get some notifications about effects of subs around UK, so far have seen none.

EDIT> May not be beta related, but I've just met with empty Warsaw, three units around it to the north, southern entrance undefended... :(

RE: Open Beta for v1.01 starts now

Posted: Sun Jan 22, 2012 2:28 pm
by halus
My copy is from Matrix and had no problems with using the code key.  Launching the beta v1.01 and found my saved games there, and was even able to open and play the ones that were crashing the game back to desktop - cool.


RE: Open Beta for v1.01 starts now

Posted: Sun Jan 22, 2012 3:35 pm
by freeboy
Halus.. I am truly glad you are able.. BUT I and others still are in the dark!  rest of post edited for pc reasons [:@][:@][:@][:@][:@]
thats my constipated emotional icon [:-][:-]

RE: Open Beta for v1.01 starts now

Posted: Sun Jan 22, 2012 4:17 pm
by gwgardner
ORIGINAL: Borsook

From initial testing

- with 7:1 still no losses for the attacker - WAD?
- we were supposed the get some notifications about effects of subs around UK, so far have seen none.


I've tried the Barbarossa scenario, where I can get loads of 7-1 odds at the beginning. I'm seeing losses almost every combat.

RE: Open Beta for v1.01 starts now

Posted: Sun Jan 22, 2012 7:45 pm
by borsook79
ORIGINAL: gwgardner

ORIGINAL: Borsook

From initial testing

- with 7:1 still no losses for the attacker - WAD?
- we were supposed the get some notifications about effects of subs around UK, so far have seen none.


I've tried the Barbarossa scenario, where I can get loads of 7-1 odds at the beginning. I'm seeing losses almost every combat.
Well, exactly, maybe I misunderstood that it won't be possible to have 7-1 and no losses? Or does it mean that sometimes there are losses and sometimes there aren't?

Also I'm more concerned about the subs, still putting them in the Atlantic and not knowing if they are doing anything or not...

RE: Open Beta for v1.01 starts now

Posted: Sun Jan 22, 2012 8:04 pm
by Razz1
Don't worry the subs are working.

Check your raider activity.

RE: Open Beta for v1.01 starts now

Posted: Sun Jan 22, 2012 8:18 pm
by gwgardner
ORIGINAL: Borsook
Well, exactly, maybe I misunderstood that it won't be possible to have 7-1 and no losses? Or does it mean that sometimes there are losses and sometimes there aren't?

In the test I ran, out of approx 10 7-1 combats, only one had no loss to the attacker.
ORIGINAL: Borsook

Also I'm more concerned about the subs, still putting them in the Atlantic and not knowing if they are doing anything or not...
If you look at 'raider activity' in the reports section, you'll see something like:

'so and so flotilla attacked a convoy in the xyz sea zone and inflicted x STP losses'

It's the 'inflicted x STP losses' that is new, I believe.

A very welcome change, indeed.

RE: Open Beta for v1.01 starts now

Posted: Sun Jan 22, 2012 10:02 pm
by oldspec4
Up to turn 30 as the Russians in the Grand campaign. So far running smoothly w/ no ctds, etc. One thing I have noticed is that the Germans attacked the Netherlands, Belgians, and Luxembourg but didn't get a notice of war declaration popup until one or two turns later (actually, a Luxembourg surrendered popup occured prior to the war declaration popup).

RE: Open Beta for v1.01 starts now

Posted: Sun Jan 22, 2012 10:29 pm
by Starkiller
Odd. I bought through Matrix Games, and my serial worked on the Beta with no problems.
Could it be computer related in any way?


RE: Open Beta for v1.01 starts now

Posted: Mon Jan 23, 2012 5:33 am
by freeboy
well, of course its POSSIBLE, just not probable
I have been told to wait till monday..
then may need to dl the Matrix version..
seriously fubar
 

RE: Open Beta for v1.01 starts now

Posted: Mon Jan 23, 2012 6:56 am
by wolf14455
I was checking to see if I got the beta running this weekend and it did. The onlt thing I saw before closing the game was the improved placing for the command buttons on the right.
And the only thing I have done since then is registrating my game in the member area on the net. Now I got time to check it properly, it doesnt start.
Got error msg "AppName: tof.exe     AppVer: 0.0.0.0     ModName: tof.exe
ModVer: 0.0.0.0     Offset: 000cb520"
The txt file that got the full report was sited in an hidden place in my documents and will take 26m to reveal.
I do it if u need it otherwise I rather skip that.

So before I reg my game I got msg that I should reg it but it starts. Now when I reged it it crash??

Should I reinstall the beta with my game reged or what?

RE: Open Beta for v1.01 starts now

Posted: Mon Jan 23, 2012 7:20 am
by wolf14455
Used revo unistaller to uninstall the beta. Got same error msg but beta was uninstalled. Now gonna reinstall the beta.
result when restarting after reinstal is "CRC error. Please reinstal the game"
Hehe I throw this beta download to the recycle bin.

RE: Open Beta for v1.01 starts now

Posted: Mon Jan 23, 2012 7:40 am
by IainMcNeil
All the serials should work so something odd is going on. Can someone PM their order ID so I can look up the serial that is not working.

RE: Open Beta for v1.01 starts now

Posted: Mon Jan 23, 2012 9:54 am
by IainMcNeil
We've found the issue. The serials were all exported from the system but anyone who had regsitered their serial (e.g. multiplayer) had the serial was combined with their username when exporting making it unreadable. It's been fixed and we're uploading a new installer that fixes the problem. Sorry for the frustration!

RE: Open Beta for v1.01 starts now

Posted: Mon Jan 23, 2012 11:05 am
by wolf14455
Ok nice. The dl link is broken so I guess u still working on it. Checking back later.

RE: Open Beta for v1.01 starts now

Posted: Mon Jan 23, 2012 1:19 pm
by doomtrader
Link in first post has been updated:
http://www.slitherine.com/files/time_of ... -1.01b.exe

RE: Open Beta for v1.01 starts now

Posted: Mon Jan 23, 2012 9:32 pm
by Peter123
Perfect unit merge now, and my personal favorite: "Maximum values of reinforcements on territories controlled but not owned moved to consts.ini file".

Unit panel cant be hidden.

RE: Open Beta for v1.01 starts now

Posted: Tue Jan 24, 2012 5:41 am
by doomtrader
This is one of the things community wanted, so if it is possible, then 'why not' ;-)

RE: Open Beta for v1.01 starts now

Posted: Tue Jan 24, 2012 1:48 pm
by napoleric
Firsts impressions with the 1.01 version. I played about 30 turns on the grand campaign with Germans.

1. Very stable version up to now. I did not experienced any crashing issue. Good job!
2. Abviously there are much less pp available every turn, which is
More challenging but interesting.
3. Unfortunalely ussr attacked on July 1st 1940 (which is surprising as I was not agressive (I just put few division on some Poland cities). I really don't
Know it is a normal game
Behavior or not (I might have
Been unlucky )
For
The
Rest so far so
Good! Congrats to the dev
Team keep up !