New Mod of Scn 2 a kind of 1.5 - more balanced

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
John 3rd
Posts: 17531
Joined: Thu Sep 08, 2005 5:03 pm
Location: La Salle, Colorado

RE: New Mod of Scn 2 a kind of 1.5 - more balanced

Post by John 3rd »

ORIGINAL: cavalry

ORIGINAL: John 3rd

ORIGINAL: Canoerebel

My suggestions:

1)  Add 5,000 RAF fighters to the pools
2)  Add 4,000 USAAF aircraft to the pools
3)  Add 1,000 USN SBds to the pools
4)  Don't accept any modding suggestions from John III.  He'll come up with the "Sixteenth Circle" in which Japan plans ahead and bulids out sixteen USS Normandy-class guided missile cruisers.

P.S.  I'm jesting about the pools.  I have no idea how many aircraft I would actually add, but that's the one area that the Allies really need help. Everywhere else, to me, Scenario Two is fine.

THANKS Dannyboy!

I don't like Scen 2 since it is WAAAAAY beyond could be/should be of Japan. We tried to put Reluctant Admiral right in the middle of the Grand Canpaign and Scen 2. It has an Enhanced--but historically feasible--Kaigun, some IJN LCU improvements, some aircraft changes, but little-to-no changes to the IJA. The Allies get some changes as well including more CVLs, additional CVE conversions, larger starting plane pools, and Navy/Army Training Squadrons to allow for on-map pilot training.


John,

Can your mod be loaded and still load the stock stuff?

I am very nervous to change files with two long standing games in progress.

cav

Best to make a separate folder for it. Since it is Babes compatible, you could also work those Mods into it as well. I created a 'How To' Thread a while back. Will jump over to War Room and bring it forward. Check it out. The steps are pretty clear and you'll find a bunch of enjoyment within the Mod.

As to earlier comment regarding how Scen 2 loads-up the wrong area of the war, I TOTALLY concur. RA provides for only a slightly stronger Japan in 1941. There are a total of 7 ships added to the OOB: a CVL, 2 CL, and 4 DD and about 150 aircraft with the air units beginning in the low-to-mid-50s for experience. Every addition in RA has a countereffect (less experience, less supply, less fuel, etc...) There are no real changes to the IJA PERIOD during the war. The Kaigun gains its bonus in 1943 with the completion of 3 Shokaku-Kai CVs, 2 BCs, 2 CAs, and few additional CLs and DDs. Shinano and Taiho are subtracted from the OOB.


EDIT: I brought it forward in the War Room. If you have questions please email me.
Image

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
User avatar
foliveti
Posts: 375
Joined: Thu Sep 12, 2002 7:24 pm
Location: Buffalo, NY

RE: New Mod of Scn 2 a kind of 1.5 - more balanced

Post by foliveti »

As an Allied player, my biggest problem with scenario 2 is the extra 10 points of experience that the japanese pilots seem to have in the beginning of the war.  What I would rather see to balance the scenario is keep the extra units for Japan without giving the Allies anything extra, but reduce the experience levels to scenario 1 levels.  I would not mind compensating for this by giving the Japanese pilot replacements a bit more experience. 
Frank
User avatar
Miller
Posts: 2227
Joined: Tue Sep 14, 2004 10:14 am
Location: Ashington, England.

RE: New Mod of Scn 2 a kind of 1.5 - more balanced

Post by Miller »

When I start another game as the Japs I would like to play Scn 1 and PDU Off. However I would like a few concessions off the Allied player in return:

1) A sensible approach in Burma. Its far too easy for the Allies to conquer Burma by the end of 42 if they send the bulk of the India based units there (no problem with this in scn 2 as the Japs have plenty of extra Divs to counter this).

2) Some limits on 4E numbers in play (attacking) in a single day, although with PDU off this may not be too big an issue. I would offer to limit the use of Nettys in return.

3) I would also ask for a reasonable Allied strategy of advance. No landing 10 Divs on Hokkaido in early 43. This might sound too restrictive, but remember the bulk of the IJNAAF will still be flying worthless crap well into 44........
User avatar
Roger Neilson II
Posts: 1419
Joined: Sun Jul 16, 2006 11:16 am
Location: Newcastle upon Tyne. England

RE: New Mod of Scn 2 a kind of 1.5 - more balanced

Post by Roger Neilson II »

That does sound like a nice game.

Roger
Image
User avatar
jeffs
Posts: 644
Joined: Thu Feb 19, 2004 4:43 am
Location: Tokyo

RE: New Mod of Scn 2 a kind of 1.5 - more balanced

Post by jeffs »

If playing scenario 2 in addition to PDU off (and no funky research) how about no withdrawal.....Allies find they can get a few more LCUS and have more training groups (though not for the navy)
To quote from Evans/Peattie`s {Kaigun}
"Mistakes in operations and tactics can be corrected, but
political and strategic mistakes live forever". The authors were refering to Japan but the same could be said of the US misadventure in Iraq
Cavalry Corp
Posts: 4116
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

RE: New Mod of Scn 2 a kind of 1.5 - more balanced

Post by Cavalry Corp »

Jeffs- Thats a good idea indeed.

thanks for all the other comments good and bad - more than expected.
Post Reply

Return to “War in the Pacific: Admiral's Edition”