Page 2 of 2
RE: Frontline Attrition in TOAW scenarios.
Posted: Wed Feb 22, 2012 12:44 pm
by Panama
Total KIA = 5.187 million
Total died from illness = .541 million
That's about 10% of irrevocable losses by illness.
Total wounded = 15.205 million
Total sick = 3.047 million
That's about 20% sanitary casualties by illness.
I'd say 1% pestilence for the Soviets on the East Front is a bit low. Sickness did not know quiet zones.
RE: Frontline Attrition in TOAW scenarios.
Posted: Wed Feb 22, 2012 1:38 pm
by Curtis Lemay
ORIGINAL: Panama
Total KIA = 5.187 million
Total died from illness = .541 million
That's about 10% of irrevocable losses by illness.
Total wounded = 15.205 million
Total sick = 3.047 million
That's about 20% sanitary casualties by illness.
I'd say 1% pestilence for the Soviets on the East Front is a bit low. Sickness did not know quiet zones.
Careful. That's 10% per war vs. 1% per game turn.
RE: Frontline Attrition in TOAW scenarios.
Posted: Wed Feb 22, 2012 1:45 pm
by newtigersqn
ORIGINAL: Panama
Total KIA = 5.187 million
Total died from illness = .541 million
That's about 10% of irrevocable losses by illness.
Total wounded = 15.205 million
Total sick = 3.047 million
That's about 20% sanitary casualties by illness.
I'd say 1% pestilence for the Soviets on the East Front is a bit low. Sickness did not know quiet zones.
541 000 / 47 mths = 11510 per month = 383 per day = about 35-40 squads per day = 120-160 squads in a half week scenario. Of course some of those 541 000 would be engineers, tankers, artillery, etc. Since infantry always suffer the worst of it........say 80-90 squads in a half week turn ?
What does 1% pestilence give for say 50 000 German squads assigned for a half week turn ?
RE: Frontline Attrition in TOAW scenarios.
Posted: Wed Feb 22, 2012 1:49 pm
by governato
Right. I reasoned... the Red Army had about 7 million soldiers on the frontlines at any given time. So 1% pestilence is 35,000 *permanent* losses per turn in TOAT terms. To get to 3.5 million losses one needs 100 turns, so 25 pestilence turns/yr over the course of four years war.
The Germans probably suffered proportionally.
Bob, not sure how closely you have been following this thread, but as you are in charge of the 'wish list' how hard would it be to add an editor option in TOAW to include an attrition term for units in contact with the enemy to simulate 'low intensity combat'?
RE: Frontline Attrition in TOAW scenarios.
Posted: Thu Feb 23, 2012 10:50 am
by Shazman
In the game a large percentage return to the replacement pool. 10% casualties would give you a lower percentage of permanent losses. So for some unit types actual losses would be 5% for some types and 0% for other types.
I think 10 would be kinda high. But then 0 would be kinda low.
Unless you're driving a T-34. Then 10 might be kinda low. [:D]
RE: Frontline Attrition in TOAW scenarios.
Posted: Thu Feb 23, 2012 9:18 pm
by Panama
ORIGINAL: Curtis Lemay
ORIGINAL: Panama
Total KIA = 5.187 million
Total died from illness = .541 million
That's about 10% of irrevocable losses by illness.
Total wounded = 15.205 million
Total sick = 3.047 million
That's about 20% sanitary casualties by illness.
I'd say 1% pestilence for the Soviets on the East Front is a bit low. Sickness did not know quiet zones.
Careful. That's 10% per war vs. 1% per game turn.
Correct. At 1% pestilence you produce three or four times more pestilence casualties than there actually were for the Soviets. Even with half coming back in the replacement pool. You would need less than 1% pestilence to reach historical noncombat casualties. Sorry I put it the wrong way initially. My mistake but thanks for catching that.