Page 2 of 2
RE: Space Key in new patch
Posted: Sat Mar 03, 2012 10:58 am
by Harain
ORIGINAL: michaelm
Which messages are you referring to???
Animations or the non-animation ones?
normal messages I guess.
the most glaring example would be troop movement:
without a 1 second delay, you don't have time to see which LCU it is and where it is, but without the space key to hurry up specific messages, it's just insanelly boring, making me hit Esc, and, again, not being able to see anything.... (old space function returned the message rate to normal, after pressing ESC)
ORIGINAL: michaelm
Well, that's interesting because the change only was to the PBEM mode (where it wasn't being used). Not to the non-PBEM mode which I use all the time during testing.
So I don't quite understand why it has changed.
well, never having played PBEM, I can't say how it was or is.
Only thing I know, is that the space key now toggles messages (as stated in patched notes pasted above), instead of the behaviour it ALWAYS has had, which was EXTREMELY useful in AI-games
I don't know if you are a Dev, but if yes, please fix this asap
thx for the fast replies btw =)
RE: Space Key in new patch
Posted: Sat Mar 03, 2012 12:04 pm
by pws1225
Harain - Michaelm is not a Dev, he's a volunteer doing all his magic for the love of the game. If it can be fixed, he's the guy that will do it.
RE: Space Key in new patch
Posted: Sat Mar 03, 2012 1:19 pm
by Treetop64
ORIGINAL: Harain
So, in new patch the space key toggles message delay on and off
While I understand the idea behind this, I find this change REALLY bad: i like to be able to read all messages AND be able to fast forward 1 message at a time (old space key function)
As it is now, you can either look at all messages or at none at all... it sort of destroys the game for me
Is there any other key that behaves as the space key used to? Or any simple way to mod it?
I can't play the game as it is now without my beloved space key =/
I agree with this. I'm just happy someone else mentioned it first. [:D]
Seriously, I liked the old system better. There are many instances in TR where I'd like to skip just one or two messages, but the new system is much less flexible in this regard and makes it difficult to do this any more. I can understand it's implementation, and it has uses (
during very long naval engagements, for example) but it should have been assigned to another key while retaining the old system. I think just simply "doing away" with the old space key function was bad.
RE: Space Key in new patch
Posted: Sat Mar 03, 2012 1:31 pm
by michaelm75au
I will try to allocate another key to the 'quick response' and try to put 'space' back how it was.
Finding 'keys' that wont conflict with others is the problem.
The 'z' key speeding things up on the main screen is actually misleading. Apparently any keyboard key can speed it up from my tests.[&:]
RE: Space Key in new patch
Posted: Sat Mar 03, 2012 5:14 pm
by Harain
ORIGINAL: Treetop64
I agree with this. I'm just happy someone else mentioned it first. [:D]
Seriously, I liked the old system better. There are many instances in TR where I'd like to skip just one or two messages, but the new system is much less flexible in this regard and makes it difficult to do this any more. I can understand it's implementation, and it has uses (during very long naval engagements, for example) but it should have been assigned to another key while retaining the old system. I think just simply "doing away" with the old space key function was bad.
At last! Someone else is bothered by this! I just couldn't believe I was the only one :p
ORIGINAL: michaelm
I will try to allocate another key to the 'quick response' and try to put 'space' back how it was.
Finding 'keys' that wont conflict with others is the problem.
The 'z' key speeding things up on the main screen is actually misleading. Apparently any keyboard key can speed it up from my tests.[&:]
big thx =)
and yea, afaik all keys do basically the same as the Esc key
please let us know when you change it back and thx again =)