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RE: So any news, hints, teasers...
Posted: Sun Feb 26, 2012 6:49 pm
by ASHBERY76
ORIGINAL: Erik Rutins
Hi guys,
Looks like it will be next week, but among other tweaks and fixes this will include support for the externalized designs that the AI will also use preferentially and optimized AI design and research choices.
Regards,
- Erik
Anything done about the crazy money you get after 15 years game time?
RE: So any news, hints, teasers...
Posted: Mon Feb 27, 2012 9:56 am
by hewwo
ORIGINAL: ASHBERY76
Anything done about the crazy money you get after 15 years game time?
Yeah, this really bugs me as well. Stopped playing because of this actually. Oh well

RE: So any news, hints, teasers...
Posted: Mon Feb 27, 2012 1:59 pm
by Shark7
Might be a self evident question, but are you guys playing with the corruption slider set to max or not? Might explain some things.
RE: So any news, hints, teasers...
Posted: Mon Feb 27, 2012 3:46 pm
by ASHBERY76
ORIGINAL: Shark7
Might be a self evident question, but are you guys playing with the corruption slider set to max or not? Might explain some things.
Homeplanet and the oldest colonies make most of the money.Corruption does not effect them.
RE: So any news, hints, teasers...
Posted: Mon Feb 27, 2012 4:24 pm
by Litjan
ORIGINAL: ASHBERY76
Anything done about the crazy money you get after 15 years game time?
At first I felt the same way - but if you think about it - you can ALWAYS spend that money on research, more ships, buying stuff from others, bribing them to do your deeds...
Really, if you pile up too much money, consider yourself not spending enough. In the very same situation with two or three wars going you wouldn´t complain. So if Elliot adjusts this, what should he go by? The lucky player that is going peacefully and has lots of trade with everyone or the guy who gets caught in the middle and NEEDS plenty of income to keep his war effort going (+ the war weariness affects income, too).
If you pile up loads of money, you have either won the game (and don´t know it yet) or are not actively trying to win the game (by not spending the money to achieve your goals)...
Jan
RE: So any news, hints, teasers...
Posted: Tue Feb 28, 2012 10:38 am
by azcore
ORIGINAL: Erik Rutins
We may yet manage to release the next beta tomorrow. If not then very early next week.
Just how early is very early exactly?

RE: So any news, hints, teasers...
Posted: Tue Feb 28, 2012 4:33 pm
by morelyn
The natives are getting restless here.
RE: So any news, hints, teasers...
Posted: Tue Feb 28, 2012 4:40 pm
by J HG T
Time is relative.
/egghead mode off
Seriously though: My guess is that we'll get some news in a day or two, and no later than friday I dare to say.
RE: So any news, hints, teasers...
Posted: Thu Mar 01, 2012 3:02 pm
by Arkblade
ORIGINAL: Nedrear
Well Igard you forget our point three in that list: Picture groups to randomly choose through a command like folder__commanders a picture for the character and default character group pictures.
i agree that. each race image and each race / role "random" character image set must be separate.
and Negotiation window show current leader portrait.
and allow change character portrait. like character name.