ORIGINAL: BigAnorak
At the end of the day, we have to accept that Gary is one of the few designers that gets to include their name in the title, and he has earned that right because he comes up with concepts like APs. I have returned to playing the game 3 times, by learning to live with the things that still bug me and accept that they do not affect my overall enjoyment of the game.
Well, he should see Cid Meier's Civilization V if he thinks he's beyond the reach of epicfail. No matter how great the press releases say Civ 5 is, the playing community tells people it sucks a$$, and its sales figures are the lowest of any Civ release. War in the East has taken GG very, very close to that threshold. It is over-specified, historically unreflective of actual combat, and, my largest complaint and the biggest anchor around 2by3's neck: The game is uncompetitive. Oh, and it was the most expensive PC game (not a deluxe/collector's edition) released in the last 24 months.
Now, back to the original subject:
Back when I did this with maths to back it up, I proved that the German starting command proficiency (by assigned leaders in each army) is only 20%-30% superior to the Soviets (frankly, Germany begins the game with a lot of corps commanders that could be improved upon easily).
Back at that time, before the AP constraint-over-time was implemented on Soviet Army HQs, this was an even bigger problem. Since Soviet armies commanded more CP than German corps, it was easier for Soviets to create "Hammer & Anvil" armies with great commanders, and 10 divisions in each. Note that this is still the case in 1941: Soviets have an operational leadership advantage over Germany by virtue of the flexibility their Army HQ CP levels provide them.
When your HQ commands more divisions, if the command rating of the commanders are equal, the larger CP capacity has the advantage. The Soviets are given this advantage in 1941, when their army should be at its least capable and least flexible. Over and over again the Soviets are given a-historic means of being an agile army operationally that they should not have in 1941.
Now, regarding Flavius's comment:
Helio, I'm not seeing how the huge costs of HQ transfers favors the Soviets. It sucks equally for both sides, near as I can tell.
Where armies are concerned, both sides pay exorbitant costs, yes. And having played a game (versus AI) with 200% AP modification for Germany, I can tell the user community that straightening out Army Group South and Army Group Center does not enable these Army Group HQs to change much. The best I can do with AGC is about 20 points over command limit (moving a panzer corps to AGN, along with all of 2nd Army), and even with all the Romanians under Army Group Antonescu, AGS is hosed for command. So the idea that Germany can do a lot by straightening that out is false - it won't provide any meaningful help.
But the AP issue hurts Germany TREMENDOUSLY.
Germany can make its life easier in two key ways, and two ways that are historically aligned to the way it trained, and to the way it fought the actual war.
First, extra APs are best invested in assigning good Morale/Infantry ratings in your infantry corps. Better leaders means more movement, which means more advance to the east with better combat results.
Second, and the ultimate goal of my AP crusade is so that Germany can have tactical flexibility that reflects the Kamfgruppe, which was the Keystone of German effectiveness from 1940 to 1945.
The big deal preventing this in game is the AP cost to move DIVISIONS, not necessarily Army HQs. Germany pays an exorbitant cost. For one division, the basic cost is more than 5% of its single-turn AP awards. Again, when I did the maths before, I proved that when you open any given German division and try to change it's HQ, it will cost you on average 5 APs (prior to a leadership check, and remember that Germany's leadership advantage is only 20% over Soviet).
By contrast, I can prove that the average cost for a Soviet division is 1 in all circumstances (or some fraction below 1.2 AP, if you want to be picky).
I don't care what Soviet players DO with that advantage - that is immaterial to my purpose. I wish the Soviets paid more - they SHOULD pay more, and frankly, the Soviets are handed to them an a-historic ability to optimize and organize their defense since every single reinforcing division and HQ is assigned to Stavka.
If that's not enough to justify raising the AP cost of Soviet division re-assignment, then I revert back to my criticism of the player community: You don't care when the Soviets get a-historic capability that borders on fantasy (1986-Nato staggered defense in depth as soon as Germany invades; the ability to airdrop a regiment 200 miles behind enemy lines?). You also don't care when Germany is forced into Army degradation irrespective of on-map performance (specific unit withdrawals, etc.).
What I care about is what Germany can do if it is provided with the same AP cost to move divisions that the Soviets get.
Here is the case (in an AI game, so don't get too excited about the situation I describe):
In the drive to Leningrad, as usual, one corps of 18.Army drives on Kalinin while the remainder drives on Novgorod. 16.Army drives on the Valdai hills south of Lake Ilmen, and 2.Army is marching into the Pskov area to reinforce as necessary.
In the process of the advance on Leningrad, 4.Panzer Group sees a way to divide the Soviets at Leningrad in two, with half being in Leningrad, and the cut-off half being around the east side of Lake Peipus. Kalinin is still in Soviet hands.
Note that 2.Army has been used as was my operational plan: Reinforce as necessary. The tactical necessity was to ensure the pocket held while maintaining proper pressure against Leningrad.
Due to the Army HQ re-assignment problem, I would have no hope of streamlining my command to the tactical situation (move some 2.Army corps to 18.Army, and move the Kalinin corps into 2.Army so it can go into an appropriate reserve role after taking Kalinin. It would be nice to have that ability, certainly.
But if you’re the Soviet, you can effectively get around that problem because you can re-assign 10 divisions to the HQ you want for only 10 APs! Efficiency for the win! No point in assigning 11.Army to Northwest front when you can assign 10 divisions from 11.Army directly into the appropriate, nearby HQs! Viola, a-historical flexibility achieved for the Soviets, meanwhile Germany would have to spend an entire turn’s AP to move those same 10 divisions. THIS is the capability Germany needs. The one the Soviets already have.
Now, if Germany has this capability, it reflects, via game mechanics, the ability to create kampfgruppes.
Here is a screenshot:
Now let’s examine this picture.
Germany has lost the ability to maneuver, and so it’s ability to conduct deliberate attacks is highly constricted, but proper combat selection can go a long way here. What the German army could do in this situation is form kampfgruppen out of the units I have circled. None need to move far, and all can move and get probably one deliberate attack in.
Unfortunately, if those units fight together, command is going to be uncontrollable, maybe 1.Corps will direct it (Model), maybe 41.Panzer corps will lead (Rheinhardt), maybe 26.Corps will lead (Wodrig). The inability to control with certainty the command will have a huge impact on the combat in the SUs assigned. More significantly will be the impact of the combat percentage DEDUCTED from the German units based on the command levels involved. Maybe Germany loses 6 to 16% from the panzer unit, or from Model’s units.
Now can you see the difference in AP switch cost for divisions between Germany and the Soviet? The Soviets can get around this situation for 8 APs (1 per unit circled).
If Germany can move divisions for the 1 AP average cost that Soviets pay, then all of these divisions can be assigned to Model (who has the heavy artillery and Stugs), and the combat will take place at full efficiency (minus any overload Model may be under).
This is how kampfgruppen worked. As War in the East stands, it is the Soviet who has the ability to create Kampfgruppen in the field, while Germany cannot.