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RE: New v2.0.329d Public Beta Available!

Posted: Wed Mar 07, 2012 4:57 pm
by Jacko
ORIGINAL: JMass

ORIGINAL: Jacko

JMASS, are those lovely new StuG III with Schürzen of yours included in this patch?

Yes, they are included along improvements on all the Pz IVs.

tm.asp?m=2551048&mpage=27&key=&#

Delighted to hear that. Thank you for all those goodies, JMASS!

RE: New v2.0.329d Public Beta Available!

Posted: Wed Mar 07, 2012 5:00 pm
by rickier65
ORIGINAL: ARB


Rick,
I tried it with weather off and this made no difference. Here is the scenario file (®1331129211656.xml) in case it helps (I was unable to attach it):

If you can post a screenshot, it might help. Maybe someone will have a idea of what's happening. You can capture screenshots with F8. You need to be able to convert to jpg format to post them here.

Here is a quick scrnshot I made of a Random game on a Level1 map. The scenario shouldn't matter as map itself controls the sky.

Thanks,
Rick

Image

RE: New v2.0.329d Public Beta Available!

Posted: Wed Mar 07, 2012 6:36 pm
by Yoozername
I found the reg info but the game ran a little strange.  I uninstalled it and wonder if I should re-install kharkov and then upgrade that?  What would be the method of re-installing?

RE: New v2.0.329d Public Beta Available!

Posted: Wed Mar 07, 2012 6:50 pm
by ARB
ORIGINAL: Rick

If you can post a screenshot, it might help. Maybe someone will have a idea of what's happening. You can capture screenshots with F8. You need to be able to convert to jpg format to post them here.

Here is a quick scrnshot I made of a Random game on a Level1 map. The scenario shouldn't matter as map itself controls the sky.

Thanks,
Rick
Rick,

I managed to view that same map from exactly the same height and angle and the horizon appears to be at exactly the same distance as in your screenshot, with some clipping of the map base in the distance. When viewed from a greater height and looking down somewhat the clipping is much more noticeable (the sky cuts down into the map about half way across it). My screen resolution is 1280x1024, with more vertical to horizontal compared to wide screen, so I often view from higher angles. I just hadn't noticed it before on other maps, where the 'horizon' appears to be further away, and beyond the map. Sorry to waste your time on this. I'll just view from lower down on maps like this. Thanks for responding. You guys do a great job trying to keep your customers happy[:)]

RE: New v2.0.329d Public Beta Available!

Posted: Wed Mar 07, 2012 9:18 pm
by rickier65
ORIGINAL: Yoozername

I found the reg info but the game ran a little strange.  I uninstalled it and wonder if I should re-install kharkov and then upgrade that?  What would be the method of re-installing?

I would uninstall Panzer Command Ostfront if you have it installed. (delete any left over files in the directory --- but save any mods you want to keep somewhere else).

Then do a clean install of the Panzer Command Ostfront release (v327h). You can install the latest patch directly on the PCO release, you don't need any intermediate patches. Also, you don't need either PC:OWS or PC:K intalled. PCO includes the content from both of those.

Thanks
Rick

RE: New v2.0.329d Public Beta Available!

Posted: Wed Mar 07, 2012 9:32 pm
by rickier65
ORIGINAL: ARB
ORIGINAL: Rick

If you can post a screenshot, it might help. Maybe someone will have a idea of what's happening. You can capture screenshots with F8. You need to be able to convert to jpg format to post them here.

Here is a quick scrnshot I made of a Random game on a Level1 map. The scenario shouldn't matter as map itself controls the sky.

Thanks,
Rick
Rick,

I managed to view that same map from exactly the same height and angle and the horizon appears to be at exactly the same distance as in your screenshot, with some clipping of the map base in the distance. When viewed from a greater height and looking down somewhat the clipping is much more noticeable (the sky cuts down into the map about half way across it). My screen resolution is 1280x1024, with more vertical to horizontal compared to wide screen, so I often view from higher angles. I just hadn't noticed it before on other maps, where the 'horizon' appears to be further away, and beyond the map. Sorry to waste your time on this. I'll just view from lower down on maps like this. Thanks for responding. You guys do a great job trying to keep your customers happy[:)]

Not a waste of my time at all. I did try some other views but still didn't observe the clipping. However, I did check the map data and it looks like the zFar for that map is set pretty low (around 350 -- this isn't meters it's a game scale unit). If you want to play around with that, it's in the 'Mapname'Scene.xml file in the Media folder inside of the specific map folder. at the end of that file is the zFar setting. But be aware that changing it can affect LOS distance for scenarios using that map and if you play MP can trigger an error.

If you find it continues to bother you, I can tell you how to make it so that map won't get used in Random Campaigns.

Thanks
Rick

RE: New v2.0.329d Public Beta Available!

Posted: Wed Mar 07, 2012 9:51 pm
by nelmsm1
ORIGINAL: junk2drive
ORIGINAL: nelmsm

I don't even get that far. The little screen pops up and I choose play, screen flashes a few times and I'm still at the little screen where you choose Play.

From the Play menu, click Configuration.

Why in the hell hadn't I ever noticed that before?? Fixed me up though. Thanks!!!

RE: New v2.0.329d Public Beta Available!

Posted: Wed Mar 07, 2012 10:59 pm
by junk2drive
ORIGINAL: nelmsm

ORIGINAL: junk2drive
ORIGINAL: nelmsm

I don't even get that far. The little screen pops up and I choose play, screen flashes a few times and I'm still at the little screen where you choose Play.

From the Play menu, click Configuration.

Why in the hell hadn't I ever noticed that before?? Fixed me up though. Thanks!!!

Because when you were a tester, it wasn't there. It was added to the final release version. Additionally, it seems that sometimes the config changes, and sometimes it does not.

RE: New v2.0.329d Public Beta Available!

Posted: Wed Mar 07, 2012 11:00 pm
by oldspec4
Well, I have to configure the game for 19 x 10 resolution everytime I play (from the play menu) since the game was released. For some reason, I try to apply the 19 x 10 but it always kicks me back to 16 X 10. The only program/game that I have that does this.

Not a biggie though..the game runs fine at 19 x 10 after I manually configure.

RE: New v2.0.329d Public Beta Available!

Posted: Wed Mar 07, 2012 11:01 pm
by junk2drive
ORIGINAL: ARB
ORIGINAL: Rick

If you can post a screenshot, it might help. Maybe someone will have a idea of what's happening. You can capture screenshots with F8. You need to be able to convert to jpg format to post them here.

Here is a quick scrnshot I made of a Random game on a Level1 map. The scenario shouldn't matter as map itself controls the sky.

Thanks,
Rick
Rick,

I managed to view that same map from exactly the same height and angle and the horizon appears to be at exactly the same distance as in your screenshot, with some clipping of the map base in the distance. When viewed from a greater height and looking down somewhat the clipping is much more noticeable (the sky cuts down into the map about half way across it). My screen resolution is 1280x1024, with more vertical to horizontal compared to wide screen, so I often view from higher angles. I just hadn't noticed it before on other maps, where the 'horizon' appears to be further away, and beyond the map. Sorry to waste your time on this. I'll just view from lower down on maps like this. Thanks for responding. You guys do a great job trying to keep your customers happy[:)]

It may also be your configuration settings. Low and Medium induce the LOD models at a closer distance to the camera than High and Ultra.

RE: New v2.0.329d Public Beta Available!

Posted: Wed Mar 07, 2012 11:04 pm
by junk2drive
ORIGINAL: oldspec4

Well, I have to configure the game for 19 x 10 resolution everytime I play (from the play menu) since the game was released. For some reason, I try to apply the 19 x 10 but it always kicks me back to 16 X 10. The only program/game that I have that does this.

Not a biggie though..the game runs fine at 19 x 10 after I manually configure.

If you can give us the exact numbers, we can see if Erik can add it to the list or check on why that happens to you.

RE: New v2.0.329d Public Beta Available!

Posted: Wed Mar 07, 2012 11:30 pm
by oldspec4
Junk..thanks but its really not a big deal to me. I just configure prior to starting the game, hit play, and everything after is ok.

FYI, I have a 9800gt card w/ 1 gig of ram. Nvidia driver is 270.61. AMD Phenom II w/ 8 gig of ram.

RE: New v2.0.329d Public Beta Available!

Posted: Thu Mar 08, 2012 8:10 am
by ARB
ORIGINAL: junk2drive

It may also be your configuration settings. Low and Medium induce the LOD models at a closer distance to the camera than High and Ultra.
I have it set to High. It's the map base, not just the models on it, that is being clipped, and it's an abrupt cut, rather than a gradual fade. But it looks like Rick has identified that the horizon is set closer on this map, and there is a solution to that, so I guess that clears it up. Thanks for responding.

RE: New v2.0.329d Public Beta Available!

Posted: Thu Mar 08, 2012 8:18 am
by ARB
ORIGINAL: Rick

ORIGINAL: ARB

Rick,

I managed to view that same map from exactly the same height and angle and the horizon appears to be at exactly the same distance as in your screenshot, with some clipping of the map base in the distance. When viewed from a greater height and looking down somewhat the clipping is much more noticeable (the sky cuts down into the map about half way across it). My screen resolution is 1280x1024, with more vertical to horizontal compared to wide screen, so I often view from higher angles. I just hadn't noticed it before on other maps, where the 'horizon' appears to be further away, and beyond the map. Sorry to waste your time on this. I'll just view from lower down on maps like this. Thanks for responding. You guys do a great job trying to keep your customers happy[:)]

Not a waste of my time at all. I did try some other views but still didn't observe the clipping. However, I did check the map data and it looks like the zFar for that map is set pretty low (around 350 -- this isn't meters it's a game scale unit). If you want to play around with that, it's in the 'Mapname'Scene.xml file in the Media folder inside of the specific map folder. at the end of that file is the zFar setting. But be aware that changing it can affect LOS distance for scenarios using that map and if you play MP can trigger an error.

If you find it continues to bother you, I can tell you how to make it so that map won't get used in Random Campaigns.

Thanks
Rick
Thanks for looking into that Rick. Your investigation seems to confirm what I observed about this map. You can just see the far corner of the map being clipped in your screenshot. It's more noticeable when viewed from a greater height. It's great that so many parameters can be edited in this game. I'll probably not try to adjust that setting if it messes with LOS distance. It's not such a big problem.

RE: New v2.0.329d Public Beta Available!

Posted: Thu Mar 08, 2012 8:42 pm
by massimorocca
Hi, something weird. I downloaded and installed the patch over a fresh and perfectly working install of the game (btw thanks again for the gift). Now I've a start screen leading to a "Demo" version with the campaign button greyed out. Where is my fault?

RE: New v2.0.329d Public Beta Available!

Posted: Thu Mar 08, 2012 9:26 pm
by rickier65
ORIGINAL: massimorocca

Hi, something weird. I downloaded and installed the patch over a fresh and perfectly working install of the game (btw thanks again for the gift). Now I've a start screen leading to a "Demo" version with the campaign button greyed out. Where is my fault?

Massimo,

You should probably uninstall, delete your installation folder (or at least all of it's contents). then do a clean install of the PCO Release Version 327h. Then apply the lates beta patch 329d.

Make sure you use the serial number from your release version of the game.

Thanks
rick