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RE: NooB Here
Posted: Thu Apr 12, 2012 5:26 pm
by critter
ORIGINAL: Josh
ORIGINAL: critter
Thanks Josh, I'm still struggling with tt. Seerms like a job sometimes.
Oh agreed, it can be a clickfest sometimes, but IMO it has a great advantage namely *you* as a player can decide what goes where. 100 Inf in three different units? Done. 2 AT guns and some MG's? Done. I do use the shortkeys for Strategic Transport though, much more convenient.
There has been discussion about unit templates recently. To avoid all the clicking involved when creating an unit, it was proposed to have the option of having "unit templates". Where you can decide what units you want as a template, then when you need them just click on it and bingo; there you have your Inf unit consisting of 35 Inf, 1 AT gun, 2 Inf guns, 5 MG's and 5 Mortars. Saves you a lot of clicks.
Maybe in a next patch or in AT 2??
That sounds great about the templates. Would save allot or hassle strategic transfering units. Maybe assigning the production settings in your cities alloted to you HQ's to produce them
RE: NooB Here
Posted: Thu Apr 12, 2012 5:27 pm
by critter
ORIGINAL: Kraftwerk
IIRC It goes by unit strength for what it shows on the counter, the strongest SFT group will get pictured. Generally infantry when first built are pretty weak so they arent the dominate SFT in a unit. ATGs, or even trucks will take the top spot till they get some XP.
I think the threshold is right about 19-21 inf. Put 10 inf with 1 truck, itll show a truck, put 2 atgs with 10 inf, shows the atgs, put 5 mgs with 10 inf, shows the MG, put 100 inf with 5 mgs, shows the infantry.
As the inf gets readiness and XP it will usually take over as the counter picture, unless theres tanks or something really tough in there.
As for movement rates that shouldnt be happening, 20 guys and a truck should move just as fast as 19 guys and a truck, 7 guys and a truck, or another unit of 20 guys and a truck. Rail and terrian not calculated of course.
Yeah I could have got that wrong.[:-] The pics on the units could have clouded my judgement.[:(]
RE: NooB Here
Posted: Sun May 13, 2012 11:58 pm
by wodin
RIP Critter.
RE: NooB Here
Posted: Mon May 14, 2012 7:22 am
by Josh
ORIGINAL: wodin
RIP Critter.
? Uhm care to explain, or did I miss something?
RE: NooB Here
Posted: Mon May 14, 2012 12:40 pm
by SLAAKMAN
Critter has passed from this world. R.I.P.
RE: NooB Here
Posted: Mon May 14, 2012 6:57 pm
by Josh
Yeah I just read the news in the mainforum. [:(] That's sad news to see a fellow wargamer depart from this world way too early, only 53 [:(]
Rest in Peace Roy. When my time comes maybe we can play a game or two.
RE: NooB Here
Posted: Mon May 14, 2012 11:43 pm
by bairdlander2
Why does it show he is online if he is deceased?
RE: NooB Here
Posted: Tue May 15, 2012 12:37 am
by junk2drive
Could be his girlfriend was checking PMs. I stay logged in. All my wife would have to do is open firefox and go to bookmarks to go to all the forums that I log in to.
RE: NooB Here
Posted: Mon Jul 02, 2012 7:19 pm
by Mad Russian
ORIGINAL: Josh
ORIGINAL: critter
Thanks Josh, I'm still struggling with tt. Seerms like a job sometimes.
Oh agreed, it can be a clickfest sometimes, but IMO it has a great advantage namely *you* as a player can decide what goes where. 100 Inf in three different units? Done. 2 AT guns and some MG's? Done. I do use the shortkeys for Strategic Transport though, much more convenient.
There has been discussion about unit templates recently. To avoid all the clicking involved when creating an unit, it was proposed to have the option of having "unit templates". Where you can decide what units you want as a template, then when you need them just click on it and bingo; there you have your Inf unit consisting of 35 Inf, 1 AT gun, 2 Inf guns, 5 MG's and 5 Mortars. Saves you a lot of clicks.
Maybe in a next patch or in AT 2??
A clone selection would work just as well.
Good Hunting.
MR
RE: NooB Here
Posted: Tue Jul 03, 2012 11:55 am
by Josh
It still feels a bit ... weird to visit Critter's thread, he started this discussion only to pass away to a better place in the midst of this topic. Sort of hallowed ground if you will.
Maybe one day when the "template/clone" idea has been implemented in ATG, it can be referred to as "Critter's Template".