ORIGINAL: doomtrader
and we always tried to stay away from myths.
Siberian troops brought following units into the game:
First wave:
13, 17, 57 Tankovya
109, 46, 159 Strelkovya
22,24 Armija
Second:
59 Tankovya
99 Strelkovya
Third:
21,26,32,114 Strelkovya
Fourth:
112,113 Tankovya
413 Strelkovya
Fifth:
58,60 Tankovya
78,92,239,415 Strelkovya
If there are any valuable sources which might improve the OOB of those units, please share it.
It's not about OOB it's about their efficiency during Winter. At least you could give them better action pts than other units but anyway that's a detail.
In the game the German wins by sheer number of troops. This doesn't give me the replication of the depth and complexity of WW2. It gives me an AI tweaked so it's lack of efficiency is hidden by FOW and cannon fodder.
So as said I'm sorry coming hard but I bought a game that could give me that depth and complexity feel and I just get crap... all around from:
- Production
- Convoys
- AI
- Declaration of war with no follow up
- Kriegsmarine on suicide missions
- Paratroops flying hundreds of miles (read Market Garden and understand the stretch already it was for the most rich army in the world at that time).
- French Navy going German on a Vichy event
- Troop disappearing when a country surrenders (read my next post "Belgian surrenders event not tested")
- Sidi Barrani supplying armies (did you ever went to see what this "town" was???) how can you even think it would supply more than a few camels but it does if you are cut of your main supply lines. I can imagine it's to represent supply dumps... but then just do that make a simulation of a supply dump, not an unlimited amount of supply from tiny specs on the map.
Now you claimed wanting to simplify the game to make it accessible to everyone but then just sell that by stating:
"Time of Fury a game set in the WW2 period. This game isn't a complete simulation of that period but it will give you a beautifully rendered game (and it is, I love the maps and units) that will give you the flavor of WW2 in a simple and elegant design that would overwhelm players.
Anyone looking for a full simulation of WW2 might not get that but they would still enjoy this fact paced and enjoyable game."
But this statement isn't right "to replicate the depth and complexity of this global conflict and only a few have managed to give an all around experience to players."
I played wargames for 30 years now and this is for me an advanced RISK nothing more at least not till you fixed the AI.
On the comment of playing PBEM then true enough this is a FANTASTIC game if it was just that a Boardgame on a computer with no AI.
I don't deny the amount of work and the great value of this game as PBEM or multi-player and once some glitches are solved it would be giving pleasure for players but this isn't what I signed for as I'm mainly looking at playing against the AI when I have the time not to spend with my family so I can enjoy my fix in Wargames.
I was craving for something nice even knowing AI wouldn't compete but here I don't even have that. I would accept more numbers of troops to compensate somehow for quality of the AI but not to that extend.
Also if I play Axis I will win all the time and if I play Allies (GB, US and USSR) I'm sure I'll win each time as well so what's the point?
This is what I mean by playing AI is a waste of time. I don't mind to loose against the AI and in fact I love it as it forces me to revise strategies but I never lost a game in a computer because the Germans were able to muster more troops than the Red Army in the same amount of time.
Anyway hope my comment can lead to a strong overhaul of the AI and the production.