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RE: Questions For Those In The Know
Posted: Tue Apr 10, 2012 2:27 am
by Missouri_Rebel
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RE: Questions For Those In The Know
Posted: Tue Apr 10, 2012 2:34 am
by Missouri_Rebel
BTW, awesome pic. Real trenches. This game is way better than CM to me. Last night my men were charging forward across a wide expanse when an artillery barrage started on their positions. Devastating and horrific results. The enemy then massed an assault that could not be beaten back despite my best efforts.
Have you guys seen a tank throw its tracks yet? Really cool. One of mine did and it continued firing until an A-T team flanked and assaulted it.
I wish this had multiplayer though. Could you imagine that?
mo reb
RE: Questions For Those In The Know
Posted: Tue Apr 10, 2012 5:58 am
by Vasquez
What I really like is that if you fight at the same location again, your infantry - even if they cant dig in by themself - use the trenches from the last battles.
RE: Questions For Those In The Know
Posted: Tue Apr 10, 2012 10:21 am
by henri51
ORIGINAL: Vasquez
Sorry for confusion. I dont mean the reserve platoons on the map. I mean the reserve squads in the reserve pool.
I could be wrong, but I think you cannot use them before they "arrive" and are green on the reserve locations.
Henri
RE: Questions For Those In The Know
Posted: Tue Apr 10, 2012 11:43 am
by Shadrach
ORIGINAL: Vasquez
With the regular off map artillery you can draw larger fire lines if you hold the right button when setting a target.
Bloody ...! [8|] I've been playing this game on and off since Kharkov, and I still didn't know about this! Live and learn I guess [8D][:D]
Oh and the "Hide" button - it's not very clearly explained, but in my experience, when you give a movement order it tries to find a covered path to the objective instead of going in a straight line. I usually don't use it, and much prefer to just give proper waypoints for movement.
RE: Questions For Those In The Know
Posted: Wed Apr 11, 2012 7:56 am
by Missouri_Rebel
ORIGINAL: stian
I usually don't use it, and much prefer to just give proper waypoints for movement.
Can one set multiple waypoints? If so how?
RE: Questions For Those In The Know
Posted: Wed Apr 11, 2012 8:48 am
by Shadrach
ORIGINAL: Missouri_Rebel
ORIGINAL: stian
I usually don't use it, and much prefer to just give proper waypoints for movement.
Can one set multiple waypoints? If so how?
You use SHIFT to add waypoints to an existing movement order. You will see the cursor change to include a "+". I usually left-click to set the first step, and then press Shift to set additional points.
Also (and this is really cool) you can combine different types of orders, like:
- Move to a point in column formation
- then Attack another point in line formation
You can use the ~ key to cycle command circles and orders, blue lines show movement orders, red attack etc.
What I miss though is the ability to see what actual orders a unit has, and change them on the fly without giving a whole new set of orders.
RE: Questions For Those In The Know
Posted: Wed Apr 11, 2012 7:39 pm
by Missouri_Rebel
3) How can I rotate my units to change their facing? It seems like if I use the rotate function(drag right click) the men in the units shuffle around a bunch but the los never changes. I'm having a difficult time just getting my men into the positions I want.
4) Also. is there any way for my men to occupy buildings?
RE: Questions For Those In The Know
Posted: Wed Apr 11, 2012 7:56 pm
by Missouri_Rebel
.double post
RE: Questions For Those In The Know
Posted: Wed Apr 11, 2012 7:56 pm
by Vasquez
I use the marked button for facing. Left click it, hold your mouse and draw your facing/firing line:

RE: Questions For Those In The Know
Posted: Wed Apr 11, 2012 7:56 pm
by henri51
) If you are in the icon mode, it does not show accurately where they are. With the little red balls mode, holding the right mouse button down and dragging should face them in that direction. I usually do it at the end of a movement order. It certainly works for vehicles (unless they are immobilized) and I have done it often.
2) If there are buildings nearby, some soldiers will be in the buildings, or at least their balls are over the building. I could be wrong, but my understanding is that at the end of a move command, they will try to find the best cover in the immediate vicinity . Giving them a defend order (and dragging the line where you want them to face) might help too.
One thing I have not figured out is how to know if a tank is immobilized or stuck, except by noticing that it does not respond to orders.
Henri
RE: Questions For Those In The Know
Posted: Wed Apr 11, 2012 8:00 pm
by Vasquez
Now the image works^^ This forum drives me crazy at times ;p
RE: Questions For Those In The Know
Posted: Wed Apr 11, 2012 8:03 pm
by Missouri_Rebel
Thanks stian and Vasquez.
5)What does the Set Priority button do? Seems like it is meant to use to target, but I'm not sure how it works.
RE: Questions For Those In The Know
Posted: Wed Apr 11, 2012 8:06 pm
by Vasquez
Good question. I rarely use it since it has obviously no instantly effect. Seems more a recommendation to your unit what to shoot first and not a strictly order.
RE: Questions For Those In The Know
Posted: Wed Apr 11, 2012 9:09 pm
by henri51
According to the manual, it sets a priority for which units the selected unit should shoot at. I use it a lot, although I am not sure how big a difference it makes.Of course in this game the units often seem to have a mind of their own, and will sometimes disregard orders. It probably depends on a bunch of factors including morale and experience and the distance to a HQ.
henri
RE: Questions For Those In The Know
Posted: Thu Apr 12, 2012 7:17 am
by Shadrach
Re. target priority - this one is not very well documented as usual [;)] The "secret" is to drag the mouse around the units you want to prioritize, not just click. You will see a selection box and the target will have a small X underneath its icon if it is in LOS. Note that if you don't have LOS it will still be prioritized, you will just not see the X until it is visible again.
Re. stuck/immobilized - when you select the unit it should show the damage in the status panel, the HW icon left of the "manpower" icon. It should say for instance "immob".
Re. changing facing - you can use the target arc to change facing, and then delete it after they face correctly. I do this for vehicles to not have them move just re-orient. For infantry i just use move and set the facing by dragging.
RE: Questions For Those In The Know
Posted: Thu Apr 12, 2012 9:54 am
by henri51
ORIGINAL: stian
Re. changing facing - you can use the target arc to change facing, and then delete it after they face correctly. I do this for vehicles to not have them move just re-orient. For infantry i just use move and set the facing by dragging.
And according to the manual, if you set the arc to less than 15 degrees, it will change the facing but willl not set a firing arc so you don't have to cancel it.
Thanks for the info on immobilized, I will check it out.
Henri
RE: Questions For Those In The Know
Posted: Thu Apr 12, 2012 11:48 am
by Missouri_Rebel
What manual are you guys referring to. Sorry, but I cannot find any manual in my installation directory other than the tactics manual.
Thanks again. This game is worth the extra effort.