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Posted: Mon Aug 19, 2002 7:23 pm
by Beckles
I'm surprised no one's mentioned this yet ... but another important consideration for me is minefields. If you own the beach you can put a defensive minefield there, which can come in handy and doesn't pose much risk to your own ships (as opposed to offensive minefields which your ships have to drive around or risk hitting).

Posted: Mon Aug 26, 2002 8:26 am
by Fred98
My troops will not unload at an enemy dot (beach).

How do I get my troops to unload at an enemy beach?

And for that matter, how do I get them to unlolad at a friendly beach?

In both cases the ships arrive and then go home again without unloading.

I usually set the turn length to 2 or 3 days.

Posted: Mon Aug 26, 2002 8:47 am
by Toast Master
What are the mission type and retirement status set to? "Fast Transport" and "Patrol/Do Not Retire" should do the trick at an enemy beach.

At a friendly beach, set the friendly beach as both the destination and homeport. I believe if you do that, any type of transport task force should unload.

I've never played at anything other than 1 day turns though, so maybe the multiple day turns could change something.

Posted: Mon Aug 26, 2002 5:47 pm
by Sonny
I have a TF which won't unload on an enemy beach with enemy troops there. It just sits there and the buttons for unloading are greyed out.:(

Posted: Tue Aug 27, 2002 2:44 am
by Toast Master
Originally posted by Sonny
I have a TF which won't unload on an enemy beach with enemy troops there. It just sits there and the buttons for unloading are greyed out.:(
What type of task force is it? I've had this happen to fast transport task forces that have been reassigned surface combat missions (troops were loaded with fast transport mission type selected; then, once the troops were loaded, mission type was changed to surface combat). In this case, the troops stayed aboard as long as the mission type was set to surface combat. Resetting to fast transport allowed them to unload.