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RE: Rest Mode - Is it working?

Posted: Tue Apr 24, 2012 12:24 am
by PaxMondo
ORIGINAL: USS America

I think before we are able to say if Rest mode is working or not, we need to establish what Rest mode is actually supposed to do. Is it supposed to help recover fatigue, disruption, morale, disabled devices/squads, increase experience, increase preparation for a target, or some combination of these? I've never seen it stated clearly.

The one thing I do know Rest mode does is to allow a TOE to upgrade when within command range of a command HQ and with Replacements On. I know this does work. [:D]
+1

The only that I know for sure is that it is for this (TOE upgrade). I think the name maybe a poor choice. I don't use it for anything else. It definitely does not help units recover fatigue or anything faster than in combat mode. I don't know that it is supposed to though. Maybe John can comment on what effects other than TOE upgrade this is supposed to have.

RE: Rest Mode - Is it working?

Posted: Tue Apr 24, 2012 12:27 am
by treespider
ORIGINAL: PaxMondo
ORIGINAL: USS America

I think before we are able to say if Rest mode is working or not, we need to establish what Rest mode is actually supposed to do. Is it supposed to help recover fatigue, disruption, morale, disabled devices/squads, increase experience, increase preparation for a target, or some combination of these? I've never seen it stated clearly.

The one thing I do know Rest mode does is to allow a TOE to upgrade when within command range of a command HQ and with Replacements On. I know this does work. [:D]
+1

The only that I know for sure is that it is for this (TOE upgrade). I think the name maybe a poor choice. I don't use it for anything else. It definitely does not help units recover fatigue or anything faster than in combat mode. I don't know that it is supposed to though. Maybe John can comment on what effects other than TOE upgrade this is supposed to have.


Well from the design intent it was supposed to help units recover quicker than the other modes.[;)]

RE: Rest Mode - Is it working?

Posted: Tue Apr 24, 2012 12:40 am
by PaxMondo
ORIGINAL: treespider

ORIGINAL: PaxMondo
ORIGINAL: USS America

I think before we are able to say if Rest mode is working or not, we need to establish what Rest mode is actually supposed to do. Is it supposed to help recover fatigue, disruption, morale, disabled devices/squads, increase experience, increase preparation for a target, or some combination of these? I've never seen it stated clearly.

The one thing I do know Rest mode does is to allow a TOE to upgrade when within command range of a command HQ and with Replacements On. I know this does work. [:D]
+1

The only that I know for sure is that it is for this (TOE upgrade). Maybe John can comment on what effects other than TOE upgrade this is supposed to have.


Well from the design intent it was supposed to help units recover quicker than the other modes.[;)]

Do we know that? The name suggests it, but I don't have access to the design doc ... that's why I phrased my response as I did.


RE: Rest Mode - Is it working?

Posted: Tue Apr 24, 2012 12:42 am
by Ingrid37
ImageI've noticed the same thing in my game.

RE: Rest Mode - Is it working?

Posted: Tue Apr 24, 2012 12:44 am
by USSAmerica
ORIGINAL: treespider

ORIGINAL: PaxMondo
ORIGINAL: USS America

I think before we are able to say if Rest mode is working or not, we need to establish what Rest mode is actually supposed to do. Is it supposed to help recover fatigue, disruption, morale, disabled devices/squads, increase experience, increase preparation for a target, or some combination of these? I've never seen it stated clearly.

The one thing I do know Rest mode does is to allow a TOE to upgrade when within command range of a command HQ and with Replacements On. I know this does work. [:D]
+1

The only that I know for sure is that it is for this (TOE upgrade). I think the name maybe a poor choice. I don't use it for anything else. It definitely does not help units recover fatigue or anything faster than in combat mode. I don't know that it is supposed to though. Maybe John can comment on what effects other than TOE upgrade this is supposed to have.


Well from the design intent it was supposed to help units recover quicker than the other modes.[;)]

Exactly my point..... recover what? Morale, disruption, fatigue, devices, all of the above?

I know from some old WitP posts and experience that the biggest factor for increasing the recovery of disabled devices is being at a base with lots of supply and a command HQ in range with a leader having a high Admin rating. I don't think I've ever read a definitive reference where Rest mode directly impacts this, however, that doesn't mean I'm not talking out of my ass. [:D]

RE: Rest Mode - Is it working?

Posted: Tue Apr 24, 2012 12:50 am
by PaxMondo
ORIGINAL: USS America

I don't think I've ever read a definitive reference where Rest mode directly impacts this,
+1

Nor I. I reviewed comments that Michael has made and other than TOE, I got nothing, nada, nathan on it.

PS: I don't hear your arse talking. [:D] Or if so, mine is too loud. [;)]

RE: Rest Mode - Is it working?

Posted: Tue Apr 24, 2012 1:09 am
by treespider
Alright then ...went back and checked ....much ado about nothing...move on.

Edit: Rest should see higher fatigue and disruption recovery...not necessarily device recovery.

RE: Rest Mode - Is it working?

Posted: Tue Apr 24, 2012 3:15 am
by LoBaron
ORIGINAL: treespider
Here is a screen shot of the Tracker data for the IJA 34th Division who was attacked at Ichang. Note that while in Reserve with enemy units in the hex the unit recovered 5 to 8 points of AV per day ...whereas when at rest the unit sometimes went 3 days with no change in AV and on others gained 3 or 4... and when moving still gained 1-2 points per day.

Image


Ok it seems this has already been settled. [:)]


Just for details, how I interprete it and why I think it WAD:

If you look at the morale column, you notice a steep increase of morale after the op mode
was changed to rest.

This is exactly what it does. Rest mode influences recovery of disruption, fatigue, and because of that, morale.

If disruption reaches values close to 0, then fatigue is affected most, if fatigue gets close to 0, morale increases dramatically.
When morale is also high already, the effect of rest mode starts to flatten off.


You were right though: It does help in repairing disabled units.

But only because better device repair is a secondary effect of high morale and low fatigue, as these stats influence success dice rolls on repair.
But you would only notice this effect when comparing different units with huge deltas in morale/fat values and a high ammount of disableds, but
else have similar stats (leader, exp,...).

I would be willing to bet that if you compare 2 units at a small base hex, 99dis/99fat/10mor, both same leaders, 50exp, 50% disableds and then set 1
unit to rest and the other to combat, you will notice a difference in which unit repairs devices faster, although not a high difference.

RE: Rest Mode - Is it working?

Posted: Tue Apr 24, 2012 3:33 am
by SierraJuliet
I'm not sure where in the rule book this comes from as it is from my notes.

Disabled elements may be healed/repaired and listed again normally. This requires, Supply, Support troops and Low fatigue level. My bolding.

Your morale does improve very nicely when at rest. That has to be a plus.

RE: Rest Mode - Is it working?

Posted: Tue Apr 24, 2012 8:09 am
by Cavalry Corp
Do units in rest use less supply?
Do Support units like HQ BF etc still do their job in rest?