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RE: Creating maps with the editor

Posted: Wed May 23, 2012 3:33 pm
by ericbabe
ORIGINAL: Angiel
I created a small scenarios but I have a problem.
How do I, with the editor, to turn the unit I just placed? [&:]

Ok, I solved.....[:)]

Glad you figured it out. For everybody else, rotate units you've placed by using the 789456 keys on the number pad. Make sure Num Lock is on.

RE: Creating maps with the editor

Posted: Wed May 23, 2012 3:37 pm
by ericbabe
ORIGINAL: Jamm
I think the biggest problem was not being able to access map while designing scenario.

Can overcome this by writing down key hex grids on paper.

PS - love the game

Thanks for the kind words. I put most of the firefights into the game using the map editor and I also found that not being able to find coordinate information while the scenario screens were open to be annoying. I got in the habit of figuring out the coordinates of all the hexes I wanted to use (for floating text, victory hexes, reinforcement boundaries, etc.) and writing all that down on paper before I started using those screens. It would be nice if I could make these screens non-modal, so you can flip back and forth between these screens and the main map, or put the scenario screens off to the side.

RE: Creating maps with the editor

Posted: Thu May 24, 2012 2:13 pm
by Titanwarrior89
Thanks
ORIGINAL: hattrick1

ORIGINAL: Titanwarrior89

Were is the link for the editor guys?

Its a program outside of the game, so its hard to see. When you first load up the game there is a screen that says play Conflict Of Heroes, below that it says "Scenario Editor", click that..

RE: Creating maps with the editor

Posted: Wed Jun 26, 2013 10:07 am
by Blond_Knight
Is there a way to remove sections of roads or walls if you make a mistake? And how does the schrub creator work? How do I define where I want these billboards to be?

RE: Creating maps with the editor

Posted: Wed Jun 26, 2013 8:01 pm
by ericbabe
Right-mouse button will clear roads and walls (though this just puts down the red box showing the hex is cleared, it doesn't update the graphics right away.) Use "Create Wall/Road Ribbons" to see where the roads and walls are.

RE: Creating maps with the editor

Posted: Wed Jun 26, 2013 9:21 pm
by Blond_Knight
Hmmm Ok thanks Eric that works.
Can you please explain how the shrub creator dialog works? If I set my map size and select a billboard from the dialog and click "build according to perlin noise" and then click "ok" Im not seeing any change.
BTW I do like the flexibility assigning different scripts to different units gives the scenario designer.

RE: Creating maps with the editor

Posted: Fri Jul 05, 2013 12:55 am
by Ratzki
I think that you are asking the same question that I posed some time ago. I believe the answer was that the "noise" was not working as expected and needed to be adjusted to give more variation in the build.

RE: Creating maps with the editor

Posted: Fri Jul 05, 2013 1:51 pm
by ericbabe
The shrub creator doesn't do anything for the final map -- it was just a way for me to experiment with the algorithm that we use in the game right now, to adjust the parameters that create the shrubbery items. So you can play around with it, but it doesn't affect your final map. I think the shrub creator should show something if you have values in the right ranges, but values that are out of range might not show anything (it would be random whether they did or not.)