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RE: The Wargamer's Tournament - we're playing Conflict of Heroes!!!
Posted: Tue Jun 26, 2012 9:06 pm
by Joram
I'm really enjoying the tournament so far. My first match as the Russians I won but I felt entirely outplayed the first turns. With judicious use of cards and a little bit of luck was able to turn it around. In the second game when I was axis, my opponent insta-killed two of my units with his first two shots! Thankfully, I think half of his units were questionably placed and he failed to appreciate the power of group fire with 4 LMGs so I was able to knock out half his units in the first two rounds which put him on his back foot with which he never was truly able to recover from. Both games were very different than any game I had ever played against the AI so it was fun!
RE: The Wargamer's Tournament - we're playing Conflict of Heroes!!!
Posted: Tue Jun 26, 2012 11:11 pm
by junk2drive
How did you group fire with 4 LMGs?
RE: The Wargamer's Tournament - we're playing Conflict of Heroes!!!
Posted: Wed Jun 27, 2012 6:00 am
by MikeGER
ORIGINAL: junk2drive
How did you group fire with 4 LMGs?
IIRC :... only the units left and right of the 'fire leader' of a group adding +1 bonus ...and all three have to have LOS
so i thought that 3 units is the max, even so there may be more in the group
(...but if
contiguous means that all the units that are direct-connected to the fire leaders hex ... a group of 7, providing a +6 Bonus in an open field environment (LOS) could be possible? ... will test that.
btw: i am having a blast participating in the International (one honorable opponent +6h ours, the other -6hours, so far) Tournament.[:)]
against a human its so much different then against the AI [8D]
RE: The Wargamer's Tournament - we're playing Conflict of Heroes!!!
Posted: Wed Jun 27, 2012 10:58 am
by Erik Rutins
I wonder if a "tournament" mode would make sense for the future, where each side gets the same set of pre-determined cards through the scenarios. I think once you get to that point though, you also need to remove the variable quality and use scenarios that are internally mirrored as far as forces and terrain. It would minimize luck, but might be a bit less interesting. I think the solution Curtis came up with of playing it once from each side is a reasonable one overall given that there are a lot of variables at work.
Regards,
- Erik
RE: The Wargamer's Tournament - we're playing Conflict of Heroes!!!
Posted: Wed Jun 27, 2012 2:41 pm
by hugi
I think the luck system of the game is ok for a tournament.
Only the random quality rule is sometimes irritating. I think we should play without.
I would like to play in a league.
Every Scenario with flipping sides.
But then, we must have more than one scenario.
I think tournament or leagues can help to create a solid community.
At the moment it is difficult the get a quick game, because the lobby is often empty.
Greetings
hugi
RE: The Wargamer's Tournament - we're playing Conflict of Heroes!!!
Posted: Wed Jun 27, 2012 3:20 pm
by Joram
ORIGINAL: MikeGER
ORIGINAL: junk2drive
How did you group fire with 4 LMGs?
IIRC :... only the units left and right of the 'fire leader' of a group adding +1 bonus ...and all three have to have LOS
so i thought that 3 units is the max, even so there may be more in the group
(...but if
contiguous means that all the units that are direct-connected to the fire leaders hex ... a group of 7, providing a +6 Bonus in an open field environment (LOS) could be possible? ... will test that.
btw: i am having a blast participating in the International (one honorable opponent +6h ours, the other -6hours, so far) Tournament.[:)]
against a human its so much different then against the AI [8D]
You're right Mike. You have to think in more than one dimension. Without stacking, you could feasibly group 7 units (one in the middle,
six adjacent). With stacking of course it could be much higher. The trick of course is to make sure you select the middle unit as the firing leader.
Edited because I can't count how many sides a hex has.