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RE: How to Play APOS - the basics
Posted: Sat Jun 02, 2012 1:10 pm
by Redmarkus5
To reposition a unit on the battlefield or via the map during deployment:
1. Select the unit.
2. Right click on the destination.
If the destination is VALID, the unit will instantly redeploy.

RE: How to Play APOS - the basics
Posted: Sat Jun 02, 2012 1:15 pm
by Redmarkus5
To change facing during deployment do the following:

RE: How to Play APOS - the basics
Posted: Sat Jun 02, 2012 1:16 pm
by Redmarkus5
NOTE: to change facing during combat you can either use this right mouse drag mechanism OR you can press 'V' on your keyboard and then right click in the desired direction.
RE: How to Play APOS - the basics
Posted: Sat Jun 02, 2012 1:19 pm
by Redmarkus5
When ready, press the ENTER key. The deployment will be executed and you will enter the Initial Orders phase.
The game is still paused but the horrible green and red grid pattern has gone.
Issue any initial movement orders or artillery plotting commands (see below).

RE: How to Play APOS - the basics
Posted: Sat Jun 02, 2012 1:25 pm
by Redmarkus5
Conduct your artillery/air plotting if you have any available artillery assets. To find these assets, select each Infantry command unit or any spotter units in play. Only units that can issue artillery and air strikes will have the appropriate command buttons displayed.
Pre-planned fires will arrive more quickly when ordered. You can fire on any point in range, but if you select a pre-plotted location for the strike, the effects will be better.
Blue-on-Blue artillery fire is a possibility in this game, so don't setup strikes too close to your units and avoid moving units into targeted terrain.

RE: How to Play APOS - the basics
Posted: Sat Jun 02, 2012 1:29 pm
by Redmarkus5
If you right-click and drag you can create linear pre-plotted strikes.

RE: How to Play APOS - the basics
Posted: Sat Jun 02, 2012 1:31 pm
by Redmarkus5
You can also plan your artillery and air strikes on the Map.

RE: How to Play APOS - the basics
Posted: Sat Jun 02, 2012 1:39 pm
by Redmarkus5
When you are ready for battle, press the ENTER key again.
Issue commands to units.
Hold down the mouse wheel to rotate the view when no unit is locked in view and also spin it up or down to raise/lower the view.
Use the arrow keys to rotate the view when your view
is locked on a unit and the mouse wheel to zoom in and out and raise or lower the view at the same time.
There are several other view options, but you can learn those as you go along.
REMEMBER: You can pause the game at any time to look around and issue new commands to units.
Here endeth the Lesson.

RE: How to Play APOS - the basics
Posted: Sat Jun 02, 2012 9:38 pm
by lancer
G'day,
Hey, this is excellent.
Thanks for the work involved in putting it up.
Cheers,
Lancer
RE: How to Play APOS - the basics
Posted: Sat Jun 02, 2012 11:23 pm
by shrek
Thanks for starting this thread! [&o]
I thought I would add for the benefit of new players that under item #12 of the "Quick Battle Settings" you can choose which map to use for the quick battle.
Also, the WASD keys can also be used to navigate around the map, you can pivot/rotate the view with the middle mouse button or by holding "C", and you can jump to anywhere on the map with a right click if no unit is selected.
RE: How to Play APOS - the basics
Posted: Sun Jun 03, 2012 8:01 am
by Redmarkus5
Thanks - I didn't know about the 'C' key option. There are several view control options. END, HOME and PAGE DOWN also control the view... It's rather a mess, but it's worth experimenting with.
RE: How to Play APOS - the basics
Posted: Sun Jun 03, 2012 8:05 am
by Redmarkus5
A tip for practicing the view controls and unit commands is to setup a quick battle with just two units at distant ends of the map and to make the enemy unit one that can't move far or fast, as shown. Now you can drive around for an hour and as long as you don't stray too far you'll have no contacts and the count down to victory won't kick in.

RE: How to Play APOS - the basics
Posted: Sun Jun 03, 2012 11:08 am
by Redmarkus5
Softening up the objective with an artillery barrage before moving infantry up on the left through the woods. A Platoon of Marders covers the objective across the open ground.

RE: How to Play APOS - the basics
Posted: Sun Jun 03, 2012 11:14 am
by Redmarkus5
An infantry platoon moving up through the woods towards its FUP, preparatory for the assault.

RE: How to Play APOS - the basics
Posted: Sun Jun 03, 2012 2:24 pm
by Redmarkus5
Mechanized Recon units move up along the distant edge of the forest to scout out the enemy's dispositions.

RE: How to Play APOS - the basics
Posted: Sun Jun 03, 2012 2:30 pm
by Redmarkus5
As the barrage continues, the Marders maintain their overwatch...

RE: How to Play APOS - the basics
Posted: Sun Jun 03, 2012 2:40 pm
by Redmarkus5
Recon spots enemy movement just to the north of the objective.

RE: How to Play APOS - the basics
Posted: Sun Jun 03, 2012 2:43 pm
by Redmarkus5
The situation viewed from the perspective of the Mech Recon Platoon... Note the mud flying from the tracks.

RE: How to Play APOS - the basics
Posted: Sun Jun 03, 2012 2:46 pm
by Redmarkus5
Binocular view reveals what appears to be a single captured German half track. Is it alone or does it constitute the Recce element of a much larger force? Is it followed by armour?

RE: How to Play APOS - the basics
Posted: Sun Jun 03, 2012 2:56 pm
by Redmarkus5
My mech recon platoon halts and dismounts. Air support is summoned to overfly the area and spot for additional enemy units.
The recon armoured car moves forward to investigate the contact. Meanwhile, a lucky shot from the 2cm gun on one of my APCs knocks out the enemy vehicle (without intervention from me) and its crew flees.
