RE: Getting damaged ship out
Posted: Wed Jun 20, 2012 7:08 am
Hi all and thanks for advice. As per above, the scenario is allied player, damaged sub (0/54/0) in Darwin (no ARD present) and trying to get it out. Did not accept any combo of speed, mission and home port but RTB:d every turn.
Now all of a sudden it worked. Set it to "mission speed", "patrol" and homeport PM and it happily sailed there! Now it's halfway to Sydney and seems to be making it.
I'm mostly curious if this is completely random or if there are any parameters I can control to make a damaged ship more likely to stick to orders even if they run the risk of sinking enroute?
Cheers,
Mattias
Now all of a sudden it worked. Set it to "mission speed", "patrol" and homeport PM and it happily sailed there! Now it's halfway to Sydney and seems to be making it.
I'm mostly curious if this is completely random or if there are any parameters I can control to make a damaged ship more likely to stick to orders even if they run the risk of sinking enroute?
Cheers,
Mattias