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RE: Halting!!!!!!!! ARGH!!!!!!!

Posted: Mon Aug 06, 2012 4:06 pm
by Txema
ORIGINAL: Arjuna

The critical path is with Paul at the moment. I'm waiting on him to fix a number of issues.

Thank you very much for your quick answer !

Unfortunatelly it seems that we are out of luck... It seems that the patch will not be ready for the summer vacations... [:(]

Am I right ?


Txema



RE: Halting!!!!!!!! ARGH!!!!!!!

Posted: Mon Aug 06, 2012 5:07 pm
by GBS
It just seems to take forever.....

RE: Halting!!!!!!!! ARGH!!!!!!!

Posted: Tue Aug 07, 2012 6:55 am
by qdm
It seems to me that I am just slower than expected, but otherwise doing OK (which means I will encounter problems because the Germans are getting reinforcements)

The Steinebruck bridge was taken around noon and Lommersweiler around 2030 at day 1. I let them get some rest for the night and launch an attack with the nightly reinforcements on Breitfeld as soon as they arrive (Day 2 - 0300&0305). It is this attack which is delayed until dusk of day 2, due to the presence of an HQ + mortar platoon force, which scared the hell out of the CCB for most of the day.

RE: Halting!!!!!!!! ARGH!!!!!!!

Posted: Tue Aug 07, 2012 8:13 am
by Arjuna
A single HQ and mortar unit will not deter an entire armoured brigade. There must have been some other explanation. Were you launching an attack? If so, was it with the entire brigade or had you given individual attack orders to your battalions?

RE: Halting!!!!!!!! ARGH!!!!!!!

Posted: Tue Aug 07, 2012 1:51 pm
by qdm
The AI delayed the attack until the whole brigade was there (which meant a several hours delay for waiting every unit to be there, then planning the assault, and then starting again towards Breitfeld). A lesson that I may draw from this experience may be to order units to bypass enemies when making such long-distance moves and dispatch ad hoc forces if needed to clear any units revealed.

RE: Halting!!!!!!!! ARGH!!!!!!!

Posted: Tue Aug 07, 2012 9:50 pm
by Arjuna
OK thanks. Yes I agree with your lessons learnt. Can I also recommend that if you are ordering large forces you do it in two phases. Fiorst order the Bde to Move to an assembly area and then once it has reached there, order the attack with an FUP nearby. That way you can have the force bypass if need be during the Move and then when the force has assembled you know the attack will go in without any further impediments or delays.