Page 2 of 2

RE: LCC7 victory end 50 days at 14+ hr/day

Posted: Mon Jul 02, 2012 11:38 am
by Jeeves
#21 :


Image

I'm not a big fan of cruisers, my defender class was mostly used to guard lousy colonies not worth defending with a death ray or super carrier. Some also defended key mines, my resorts, and hunted pirates.

RE: LCC7 victory end 50 days at 14+ hr/day

Posted: Mon Jul 02, 2012 11:42 am
by Jeeves
#22 :


Image
Top page of potential colonies sorted by size. I had to stop colonizing early on since my conquests of independents was happening much faster than my shipyards could build civilian ships. Then with most of the independents conquered, I discovered that there is horrific empire corruption, see the thread on that in the war room. So I never got around to colonizing some quite nice planets...

RE: LCC7 victory end 50 days at 14+ hr/day

Posted: Mon Jul 02, 2012 11:48 am
by Jeeves
LAST SHOT #23 :


Image

Potential colonies sorted by quality. There are ten of them on this page of good size that I really SHOULD have colonized instead of conquering lousy independents of small size and quality. With Bakuras shipyards I could have built a dozen colony ships in three years early in the game and had my passenger transports take population to them...


THAT WRAPS IT UP! Any comments are welcome.

Lonnie Courtney Clay

RE: LCC7 victory end 50 days at 14+ hr/day

Posted: Mon Jul 02, 2012 3:56 pm
by feelotraveller

 
Makes me want to play all over again.
 
On a random note, Aculon is like the Steel of higher tech.  Many later components require decent amounts of it.  The resource makeup of components was changed from RotS to Legends.  I did have it written out somewhere but alas it is one of my pencil scribblings buried in a pile of similar scribblings = currently unlocatable. 

RE: LCC7 victory end 50 days at 14+ hr/day

Posted: Thu Jul 05, 2012 5:36 pm
by scotten_usa
If you played to a peaceful victory, then why so much firepower?

RE: LCC7 victory end 50 days at 14+ hr/day

Posted: Fri Jul 06, 2012 2:51 am
by Jeeves
ORIGINAL: ScottenChi

If you played to a peaceful victory, then why so much firepower?

Two reasons, I wanted to see how much military I could support, and I thought the Shakturi might show up. But they never did. Actually I usually only had one carrier or capital ship per colony, except in my home system and the super luxury systems. But when most of them were armed with a death ray, the firepower per ship is very high.

Lonnie Courtney Clay

RE: LCC7 victory end 50 days at 14+ hr/day

Posted: Sat Jul 07, 2012 8:14 am
by apd1004
ORIGINAL: ScottenChi

If you played to a peaceful victory, then why so much firepower?

Peace Through Superior Firepower.

There are some nice stats here, but this is end game and I'm more interested how you got to this point. I've never even made it this far. How you micro-managed this monstrosity is very impressive.

Very curious how you got all the other races to like you so much. I play humans almost exclusively and I usually end up at war with the insectoid races very early on and it seems no matter how much money I gift them I can never get them to a positive relationship due to government differences, racial/instinctive differences, and in later stages of the game my size difference over theirs. I've also found that once I get to be way out in front of everyone else, even some of the friendlier races tend to become jealous. I notice you don't have any relationship greater than a free trade agreement. Probably to keep you from getting drawn into other people's fights?

What game version are you playing? I play Legends with latest beta. I have mixed feelings about playing the beta but there are a few things I like about the recent versions that I can't go back.

What aspects & policies do you leave to AI control, or do you run everything on manual? I notice all your tax rates are set to 0%.

You say you don't like cruisers much, and I'm curious why because other than the default design with each class and minimum requirements for certain classes like carriers, there is really no difference in the military ships. I've never tried it so I could be wrong, but I think you could have a size 200 capital ship and a size 1000 escort if you wanted to.

I have started hundreds of games but never finish any of them, and I seem to prefer the early to mid game over the later game. Probably because the micro-management gets out of control, but that's one of the things I like about this game so I probably need to change the way I play it. I play most games open sandbox with Shakturi turned off because they always end up kicking my butt when they arrive due to their built in cheats and the fact that they always seem to arrive at a bad time and in locations where I am vulnerable. Plus, I think I am so stuck in my style of play that I need to re-look how I play the game and start trying new ideas.

Anyway, impressive game and you have given me some new ideas to try for the way I play.

Cheers


RE: LCC7 victory end 50 days at 14+ hr/day

Posted: Sat Jul 07, 2012 6:24 pm
by Jeeves
Nothing above free trade is for two reasons - avoid their wars and not giving them my galaxy map.
I play as expert, nothing at all controlled by the AI.
To me a cruiser is over size 650 but under size 1200. In that range IU build some, but games never last long enough to need a second warship per colony. So if I am going to park a warship at a colony, I make it armed with a death ray and at my biggest colonies it is a size 2250 carrier. My ten smallest colonies with revenue under 15k get cruisers.
This game was 1.7.0.14 version.

Lonnie Courtney Clay