Brabant breakthrough

Post new maps, scenarios, estabs and mods here to share with other gamers.

Moderators: Panther Paul, Arjuna

Killjoy12
Posts: 120
Joined: Fri Jul 11, 2003 7:47 am

RE: Brabant breakthrough

Post by Killjoy12 »

Do these work with version 4.6.279?
Phoenix100
Posts: 2950
Joined: Tue Sep 28, 2010 12:26 pm

RE: Brabant breakthrough

Post by Phoenix100 »

Can't remember. I doubt it. Best to run them through mapmaker first, I think (convert them), then you know they'll work. Identify which map each scenario uses (bottom right, first screen when you open the scenario in Scenmaker), open that map in mapmaker. It will take some time, but this only happens once. Once it's loaded I always build the map cache again, to be safe (I've no idea if this is necessary), but certainly get it to recalculate terrain tables first (these are drop down options). This will all take a couple of minutes. Then oversave the original map (using 'save as' and selecting the original map name) and close map maker. You're done.
Killjoy12
Posts: 120
Joined: Fri Jul 11, 2003 7:47 am

RE: Brabant breakthrough

Post by Killjoy12 »

Thanks - I'll give that a shot. Do the estabs and scenarios typically need to be converted?
Phoenix100
Posts: 2950
Joined: Tue Sep 28, 2010 12:26 pm

RE: Brabant breakthrough

Post by Phoenix100 »

If they're made before the latest patch, I think so. Otherwise they take ages to load and sometimes crash. You can tell if they need converting because when you try to open them in the game you get the message 'this may take a long time...' With small, older scenarios you might not get this, but they would still need converting. I think best thing is always to convert the custom, user-made stuff. Then you know you're ok. Get back if you need more help doing it.
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