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RE: Board Game Map Mod (WiP)
Posted: Fri Jul 20, 2012 2:40 am
by Redmarkus5
ORIGINAL: LiquidSky
I am happy that you are modding the map...I am having a blast playing the game, and modding it seems too much like work.
It is a lot of work, but I hope to enjoy the game even more after the work is done

RE: Board Game Map Mod (WiP)
Posted: Fri Jul 20, 2012 3:25 am
by parusski
ORIGINAL: redmarkus4
ORIGINAL: LiquidSky
I am happy that you are modding the map...I am having a blast playing the game, and modding it seems too much like work.
It is a lot of work, but I hope to enjoy the game even more after the work is done
Listen Mister. You will not be getting any beer until you get ALL your mods done.
RE: Board Game Map Mod (WiP)
Posted: Fri Jul 20, 2012 5:03 am
by glvaca
Nice work!
Good to see you're doing the winter map too! Would love to have this for OP Uranus.
RE: Board Game Map Mod (WiP)
Posted: Fri Jul 20, 2012 5:06 am
by Flaviusx
The winter map is sweet, gonna grab that mod.
RE: Board Game Map Mod (WiP)
Posted: Fri Jul 20, 2012 5:15 am
by DerGrenadier
I definitely love it. Cant wait for the release.
RE: Board Game Map Mod (WiP)
Posted: Fri Jul 20, 2012 6:21 am
by Redmarkus5
Smaller, slightly more randomised village shapes.

RE: Board Game Map Mod (WiP)
Posted: Fri Jul 20, 2012 6:31 am
by Redmarkus5
A greener option for the summer Steppe...

RE: Board Game Map Mod (WiP)
Posted: Fri Jul 20, 2012 6:39 am
by Redmarkus5
With green hills... (for picnics!)

RE: Board Game Map Mod (WiP)
Posted: Fri Jul 20, 2012 6:40 am
by Redmarkus5
Votes please!
RE: Board Game Map Mod (WiP)
Posted: Fri Jul 20, 2012 7:14 am
by jamespcrowley
For me it is Tan for summer, white for winter. These neutral colours help to make the counters stand out better in contrast and they are the most important elements in the game.
RE: Board Game Map Mod (WiP)
Posted: Fri Jul 20, 2012 7:17 am
by amatteucci
I like the greener steppe/green hills variant best.
RE: Board Game Map Mod (WiP)
Posted: Fri Jul 20, 2012 7:26 am
by Redmarkus5
OK, I'm feeling the Green more myself, although Tan was my first preference.
However, editing that particular feature isn't hard, so I will be able to provide alternate Tan and Green Mod versions - Orange even, for scenarios bsed on Operation Mars
Zoomed Out Summer Map is basically completed using both the Green and Tan formats...

RE: Board Game Map Mod (WiP)
Posted: Fri Jul 20, 2012 7:51 am
by skuby
I like tan map more than green but i ask a question, is it possible to change the names of the city in black font ? I think that with tan background names will be more readable.
Tonight i will try tan mod.
RE: Board Game Map Mod (WiP)
Posted: Fri Jul 20, 2012 8:38 am
by Redmarkus5
Zoomed In Summer Green.
No, the text and font/colour cannot be edited. I agree that it needs to be darker. (Correction!!! Text CAN be edited and I am changing all map text to black now).

RE: Board Game Map Mod (WiP)
Posted: Fri Jul 20, 2012 10:16 am
by Redmarkus5
Flat town and city location icons and clearer Port icon.
I need to investigate why Odessa etc. are not showing a Port indicator on the map.

RE: Board Game Map Mod (WiP)
Posted: Fri Jul 20, 2012 10:21 am
by iangelderman
Looks great, will give it a try once the mod is ready for download. [:)]
RE: Board Game Map Mod (WiP)
Posted: Fri Jul 20, 2012 10:47 am
by Redmarkus5
ORIGINAL: SCAF
Looks great, will give it a try once the mod is ready for download. [:)]
Thanks. Version 1 is almost done - modded many of the units images, modded the map. I just have a few Max Zoom images left to complete and then I need to figure the best way for you guys to install. I plan to test the JSGME approach, so you might want to download that free here
http://www.gamefront.com/files/20963192/jsgme_setup_exe and read up on it if you have never used it before.
I will provide a simple install walk though, if it works for me.
Version 1 of the Mod showing map and unit images below.

RE: Board Game Map Mod (WiP)
Posted: Fri Jul 20, 2012 10:58 am
by sol_invictus
ORIGINAL: amatteucci
I like the greener steppe/green hills variant best.
Yeah I like the middle road best. This darker green is what really appeals to me as the tan just looked too much like N. Africa to me. I read in the manual last night; yeah I couldn't resist getting the game sooner than I had planned; that very large Port cities don't have the Port symbol. Not sure what the reason for that is and no explanation was given that I saw. As always your efforts are much appreciated.
A little off topic but what is your opinion of the way sub-units are shown within Divisions? I definitely want to give them their correct NATO symbol and not the parent Division symbol. Any plans to mod that?
One last thing. What about adding the lines within the Steppe hexes like you have in the pics in your Toned Down Soviet Units thread. That was what I meant when I originally asked adding textures within the hexes. I guess textures wasn't the best word to use. Just something to add some variation within the bex to depict ravines and slightly rolling terrain. The entire hex being one color with no variation at all just looks a tad bland to me.
RE: Board Game Map Mod (WiP)
Posted: Fri Jul 20, 2012 1:40 pm
by Redmarkus5
Hi.
I haven't played the game much yet so some of the game play issues such as NATO markings etc. haven't been an issue for me. I opened it up, looked at the map and some of the units and thought "I will mod that before I start playing". Give me a few days to think about your comment.
Regarding the ravines etc, let me play around with that also. Maybe in the next release of the mod...
RE: Board Game Map Mod (WiP)
Posted: Fri Jul 20, 2012 1:50 pm
by Flaviusx
I vastly prefer the green over the tan, which to me still screams "Rommel" more than "Manstein."
The white for winter is perfect. (And better than the offwhite in the game.)