RE: Random Crashes
Posted: Wed Jul 25, 2012 11:49 pm
Thanks Rick -- copied the log below (if there is another place / way I should do that, please let me know). Also, I have several mods running, mostly cosmetic:
-increased infantry squads
-JMass flags
-semi-transparent icons
-Spellir halftrack skins
-tracers & explosions mod
-Transparent_HUD
-vehicle sounds mod
-VerySmallBands mod
-----------------------------------------------------------------------
7/24/2012 8:02:34 PM: ******************** New Game *******************
7/24/2012 8:02:35 PM: Current Directory: D:\Matrix Games\Panzer Command Ostfront
7/24/2012 8:02:35 PM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
7/24/2012 8:02:35 PM: CodeBase: file:///D:/Matrix Games/Panzer Command Ostfront/PCOstfront.exe
7/24/2012 8:02:35 PM: Assembly Name: PCOstfront, Version=3.2.9.23731, Culture=neutral, PublicKeyToken=null
7/24/2012 8:02:35 PM: Managed DirectX:
7/24/2012 8:02:35 PM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
7/24/2012 8:02:35 PM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
7/24/2012 8:02:35 PM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
7/24/2012 8:02:35 PM: Loading Guns...
7/24/2012 8:02:36 PM: Loading Armoured Units...
7/24/2012 8:02:38 PM: Loading Infantry...
7/24/2012 8:02:39 PM: Loading Scenarios...
7/24/2012 8:02:41 PM: Loading Campaigns...
7/24/2012 8:02:41 PM: Loading Tables...
7/24/2012 8:02:41 PM: Assembly Name: Lib, Version=3.2.9.23440, Culture=neutral, PublicKeyToken=null
7/24/2012 8:02:41 PM: Graphics format: X8R8G8B8
7/24/2012 8:02:41 PM: DeviceIdentifier: d7b71e3e-454f-11cf-8d53-0ca11cc2c535
WhqlLevel: 0
Revision: 162
SubSystemId: -2130700968
DeviceId: 1551
VendorId: 4318
DriverVersion: 8.17.12.9573
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce GTX 285M
DriverName: nvd3dum.dll
7/24/2012 8:02:41 PM: Manager Adapter value: 0
7/24/2012 8:02:48 PM: Create device.
7/24/2012 8:02:48 PM: HardwareVertexProcessing
7/24/2012 8:02:48 PM: MultiSampleQuality: 1
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1080
BackBufferWidth: 1920
ForceNoMultiThreadedFlag: False
7/24/2012 8:02:48 PM: Create Flags: HardwareVertexProcessing
7/24/2012 8:02:48 PM: Device Type: Hardware
7/24/2012 8:03:33 PM: Current Token: b554d6b093af1d90146cee665279a39a
7/24/2012 8:03:34 PM: Current Level: Kursk-S7-Prokhorovka
7/24/2012 8:14:37 PM: System.NullReferenceException: Object reference not set to an instance of an object.
at System.Collections.ArrayList.Contains(Object item)
at GameLib.Pathfinding.Map.IsOccupiedSpace(Int32 x, Int32 z)
at GameLib.Pathfinding.Map.GetCost(Unit unit, MapSpace n, MapSpace nPrime)
at GameLib.Pathfinding.Search.Pathfind(Unit unit, Map map, Int32 x1, Int32 z1, Int32 x2, Int32 z2, Double maxTimeMS, Int32 direction)
7/24/2012 8:15:51 PM: System.NullReferenceException: Object reference not set to an instance of an object.
at System.Collections.ArrayList.Contains(Object item)
at GameLib.Pathfinding.Map.IsOccupiedSpace(Int32 x, Int32 z)
at GameLib.Pathfinding.Map.GetCost(Unit unit, MapSpace n, MapSpace nPrime)
at GameLib.Pathfinding.Search.Pathfind(Unit unit, Map map, Int32 x1, Int32 z1, Int32 x2, Int32 z2, Double maxTimeMS, Int32 direction)
7/24/2012 8:42:58 PM: System.NullReferenceException: Object reference not set to an instance of an object.
at System.Collections.ArrayList.Contains(Object item)
at GameLib.Pathfinding.Map.IsOccupiedSpace(Int32 x, Int32 z)
at GameLib.Pathfinding.Search.Pathfind(Unit unit, Map map, Int32 x1, Int32 z1, Int32 x2, Int32 z2, Double maxTimeMS, Int32 direction)
-increased infantry squads
-JMass flags
-semi-transparent icons
-Spellir halftrack skins
-tracers & explosions mod
-Transparent_HUD
-vehicle sounds mod
-VerySmallBands mod
-----------------------------------------------------------------------
7/24/2012 8:02:34 PM: ******************** New Game *******************
7/24/2012 8:02:35 PM: Current Directory: D:\Matrix Games\Panzer Command Ostfront
7/24/2012 8:02:35 PM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
7/24/2012 8:02:35 PM: CodeBase: file:///D:/Matrix Games/Panzer Command Ostfront/PCOstfront.exe
7/24/2012 8:02:35 PM: Assembly Name: PCOstfront, Version=3.2.9.23731, Culture=neutral, PublicKeyToken=null
7/24/2012 8:02:35 PM: Managed DirectX:
7/24/2012 8:02:35 PM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
7/24/2012 8:02:35 PM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
7/24/2012 8:02:35 PM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
7/24/2012 8:02:35 PM: Loading Guns...
7/24/2012 8:02:36 PM: Loading Armoured Units...
7/24/2012 8:02:38 PM: Loading Infantry...
7/24/2012 8:02:39 PM: Loading Scenarios...
7/24/2012 8:02:41 PM: Loading Campaigns...
7/24/2012 8:02:41 PM: Loading Tables...
7/24/2012 8:02:41 PM: Assembly Name: Lib, Version=3.2.9.23440, Culture=neutral, PublicKeyToken=null
7/24/2012 8:02:41 PM: Graphics format: X8R8G8B8
7/24/2012 8:02:41 PM: DeviceIdentifier: d7b71e3e-454f-11cf-8d53-0ca11cc2c535
WhqlLevel: 0
Revision: 162
SubSystemId: -2130700968
DeviceId: 1551
VendorId: 4318
DriverVersion: 8.17.12.9573
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce GTX 285M
DriverName: nvd3dum.dll
7/24/2012 8:02:41 PM: Manager Adapter value: 0
7/24/2012 8:02:48 PM: Create device.
7/24/2012 8:02:48 PM: HardwareVertexProcessing
7/24/2012 8:02:48 PM: MultiSampleQuality: 1
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1080
BackBufferWidth: 1920
ForceNoMultiThreadedFlag: False
7/24/2012 8:02:48 PM: Create Flags: HardwareVertexProcessing
7/24/2012 8:02:48 PM: Device Type: Hardware
7/24/2012 8:03:33 PM: Current Token: b554d6b093af1d90146cee665279a39a
7/24/2012 8:03:34 PM: Current Level: Kursk-S7-Prokhorovka
7/24/2012 8:14:37 PM: System.NullReferenceException: Object reference not set to an instance of an object.
at System.Collections.ArrayList.Contains(Object item)
at GameLib.Pathfinding.Map.IsOccupiedSpace(Int32 x, Int32 z)
at GameLib.Pathfinding.Map.GetCost(Unit unit, MapSpace n, MapSpace nPrime)
at GameLib.Pathfinding.Search.Pathfind(Unit unit, Map map, Int32 x1, Int32 z1, Int32 x2, Int32 z2, Double maxTimeMS, Int32 direction)
7/24/2012 8:15:51 PM: System.NullReferenceException: Object reference not set to an instance of an object.
at System.Collections.ArrayList.Contains(Object item)
at GameLib.Pathfinding.Map.IsOccupiedSpace(Int32 x, Int32 z)
at GameLib.Pathfinding.Map.GetCost(Unit unit, MapSpace n, MapSpace nPrime)
at GameLib.Pathfinding.Search.Pathfind(Unit unit, Map map, Int32 x1, Int32 z1, Int32 x2, Int32 z2, Double maxTimeMS, Int32 direction)
7/24/2012 8:42:58 PM: System.NullReferenceException: Object reference not set to an instance of an object.
at System.Collections.ArrayList.Contains(Object item)
at GameLib.Pathfinding.Map.IsOccupiedSpace(Int32 x, Int32 z)
at GameLib.Pathfinding.Search.Pathfind(Unit unit, Map map, Int32 x1, Int32 z1, Int32 x2, Int32 z2, Double maxTimeMS, Int32 direction)