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RE: DC Case Blue Public Beta v1.01
Posted: Tue Jul 31, 2012 4:35 pm
by Vic
@balto,map66,
It will not be as i finally want it in v1.01. But i am making more adjustments for 1.02.
Sometimes the design process is a bit like evolution.
Best,
Vic
RE: DC Case Blue Public Beta v1.01
Posted: Tue Jul 31, 2012 8:07 pm
by marcpennington
ORIGINAL: Vic
@balto,map66,
It will not be as i finally want it in v1.01. But i am making more adjustments for 1.02.
Sometimes the design process is a bit like evolution.
Best,
Vic
That I completely understand, and could see how tampering with even a small part in such an elegant and cohesive overall design as DC: CB could be rather tricky with unintended consequences.
I may be wrong on this, as I'm still just learning the system, but it also seems that since the beta, the AP cost for a hex where a battle took place isn't showing up on the top bar with the other hex info (or technically it is showing 0 even when a battle just took place in the hex.) I may be missing something though.
RE: DC Case Blue Public Beta v1.01
Posted: Fri Aug 03, 2012 1:34 pm
by Andrew Loveridge
OP updated, and file replaced in Members Club.
RE: DC Case Blue Public Beta v1.01
Posted: Fri Aug 03, 2012 3:08 pm
by Vic
Ok v1.01b restores the old change HQ rule and also fixes an editor bug with addSFType. (the disabling all cards in the oob after 1 change hq was to severe in my 2nd opinion and to off putting for new players - we'll have to wait for v1.02 to implement a rule in which units with changed HQ can no longer get a card played on - that should fix the exploit for once and all)
Since this is a public BETA... If some people have time to try out some initial rounds with different scenarios just to be sure i did not make any horrible mistakes it would be appreciated.
If all goes well this version should become the official gold patch soon.
Best,
Vic
RE: New DC Case Blue v1.01b Public Beta
Posted: Fri Aug 03, 2012 5:11 pm
by GBS
I don't think the "Wheel Zoom at Location of the Mouse" works.
RE: New DC Case Blue v1.01b Public Beta
Posted: Fri Aug 03, 2012 7:59 pm
by Templer_12
As far as I can tell, the use of the wheel has zoom on small card does not work as desired.
I would imagine that this is because the edges of the little cards don't want to drag over the edge of the monitor / screen.
On larger maps the wheel zoom works, as long as one does not zoom in at the edges of the map, satisfactorily.
I hope Vic can correct this issue.
RE: New DC Case Blue v1.01b Public Beta
Posted: Tue Aug 07, 2012 12:15 pm
by Andrew Loveridge
OP updated and new installer available in Members Club.
RE: New DC Case Blue v1.01b Public Beta
Posted: Tue Aug 07, 2012 2:44 pm
by Grotius
So if we already had the latest beta patch installed, does this new one require a restart? It seems not.
RE: New DC Case Blue v1.01g Public Beta
Posted: Tue Aug 07, 2012 3:55 pm
by Redmarkus5
Thanks Andrew. Can you tell us which AI related bug was fixed so we know what changes to expect in-game?
RE: New DC Case Blue v1.01g Public Beta
Posted: Fri Aug 10, 2012 3:41 pm
by Hexagon
A little thing, the P-39D image is missing appear Hurricane image.
PD: yes, finally i buy it [:D]
RE: New DC Case Blue v1.01g Public Beta
Posted: Thu Aug 16, 2012 11:20 am
by Wartath
When will the official 1.01 -patch arrive?
RE: New DC Case Blue v1.01g Public Beta
Posted: Thu Aug 16, 2012 11:29 am
by Templer_12
ORIGINAL: Wartath
When will the official 1.01 -patch arrive?
Good question.
Vic was restrained in the past few days and did not appear in the forum.
I hope very much that Vic is working to incorporate as many, or the only the best/usefull of our proposals in the very first patch.
RE: New DC Case Blue v1.01g Public Beta
Posted: Thu Aug 16, 2012 11:44 am
by Toby42
I hope that this game doesn't turn into an "Update" fest like WitE! They drive me nuts with all of the updates....
Updates are always good and welcome
Posted: Thu Aug 16, 2012 11:54 am
by Templer_12
Updates are always good and welcome.
Decisive Campaigns: Case Blue seems pretty bugless so far.
I think one of the problems with Gary Grigsby's War in the East is, that the game was designed so cumbersome and complicated with all the countless variables that the leaders themselves struggling to keep their heads above the waterline.
They stuff a hole here - but thereafter, in other places, burst two more holes. [:(]
RE: Updates are always good and welcome
Posted: Thu Aug 16, 2012 12:44 pm
by oldspec4
Not bugless for me [:(]
I have had three gamestopping bugs with turn processing...the latest after more that 40 turns into case blue (long).
Vic was very responsive on the first two issues ( I have a beta more current than the 1.01g ) but I submitted a tech support request a few days ago w/ no response as of this post.
I really like the game and the game concept but its shelved until I can process my turn.
RE: Updates are always good and welcome
Posted: Thu Aug 16, 2012 1:57 pm
by Redmarkus5
Vic took a well deserved vacation. I think he may be back next week.
RE: Updates are always good and welcome
Posted: Tue Aug 21, 2012 9:11 am
by Vic
ORIGINAL: oldspec4
Not bugless for me [:(]
I have had three gamestopping bugs with turn processing...the latest after more that 40 turns into case blue (long).
Vic was very responsive on the first two issues ( I have a beta more current than the 1.01g ) but I submitted a tech support request a few days ago w/ no response as of this post.
I really like the game and the game concept but its shelved until I can process my turn.
Yes I am back. I was away for a week. Will pick up your issue ASAP. I will arrive to reading the support forum soon and will continue the help there.
best,
Vic
RE: Updates are always good and welcome
Posted: Thu Aug 23, 2012 2:21 pm
by stormbringer3
Since there is a thread up for 1.02 is 1.01 still being worked on or will it be added to 1.02 and we'll wait for 1.02?
Thanks.
RE: Updates are always good and welcome
Posted: Fri Aug 24, 2012 7:36 am
by Vic
v1.02c is the latest BETA version thats up. We probably finally go gold with this patch early next week.
best,
Vic