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RE: Prothean Empire (Mass Effect) mod idea
Posted: Sun Jul 29, 2012 3:01 pm
by ehsumrell1
ORIGINAL: tjhkkr
By the way, what are Reapers? [:D][;)][8D]
TJ....go tell Darth Vader to
HIDE!
The Reapers, also known as the Old Machines, are a highly advanced machine race of synthetic-organic starships that cyclically purge and devour the galaxy. They live in the dark space between the galaxies in the Mass Effect Universe.
In Star Trek lore, I'd guess the only thing similarly close in description would be Species 8472
and their Bio-Ships from Fluidic Space (Really not close though).
In your Star Wars lore, my best guess would be Yoda (his Force Powers only), Darth Sidius, Darth Maul, and Darth Vader rolled into one and integrated into space vessels (take LEXX for instance, many of them) with nothing but evil devouring intent. And I'm still WAY off.
....as I stated before TJ....
RUN! 
RE: Prothean Empire (Mass Effect) mod idea
Posted: Sun Jul 29, 2012 3:41 pm
by Quadro7F
Also some intresting facts about reapers from wikia:
Available information suggests that a single race is harvested during each cycle to produce Reaper Capital Ships; it appears that other space-faring races harvested during the cycle are used to produce Destroyer-class Reapers. Exactly how or why this distinction is made is unknown.
And some info about weapons:
Even without their indoctrinating influence, Reapers are immensely powerful warships and their technology is devastating. Sovereign’s destructive power was unrivaled in the known galaxy. Each of the "tentacles" extending from its bow was equipped with a powerful "magnetohydrodynamic" weapon which ejects a stream of molten metal at a fraction of the speed of light which could tear through a cruiser in a single sustained burst. Its gigantic spinal-mounted gun was able to rip through the hulls of even the largest of dreadnought-class ships with ease, effortlessly penetrating their kinetic shields. Sovereign's defences included powerful shields that could block the projectiles of an entire fleet, along with an incredibly strong hull.
So, yeah, everybody gonna die. [:)]
UPD: Oh - full proteans ships set is ready! woohoo, nice job, Tyrador [:)]
RE: Prothean Empire (Mass Effect) mod idea
Posted: Sun Jul 29, 2012 8:43 pm
by Kalthaniell
Yeah, reapers are a true menace. Even if we give them a crazy max boost in DW they still wouldn't be properly represented in the gameplay. If it was possible I would give them about 300% weapon damage and 500% shield strengh bonuses. Their ground troops strengh should be over the roof too.I didn't know you knew so much about ME Ehsumrell

I always thought few ppl here ever played ME.
Great work on those protean ships Tyrador. I like the stations, that docking rings match the ships shape nicely. I'm eager to see what will you devise for the next ancient race. Which will it be?
RE: Prothean Empire (Mass Effect) mod idea
Posted: Sun Jul 29, 2012 8:57 pm
by ehsumrell1
ORIGINAL: Kalthaniell
I didn't know you knew so much about ME Ehsumrell

I always thought few ppl here ever played ME.
In spite of my Star Trek So'na heritage, my family name was
'Shepard' in a previous life! [:D]
RE: Prothean Empire (Mass Effect) mod idea
Posted: Mon Jul 30, 2012 12:00 am
by Quadro7F
ORIGINAL: Kalthaniell
Yeah, reapers are a true menace. Even if we give them a crazy max boost in DW they still wouldn't be properly represented in the gameplay. If it was possible I would give them about 300% weapon damage and 500% shield strengh bonuses. Their ground troops strengh should be over the roof too.
To make it nearly 90% accurate, we need:
1) Make all Reapers major ships indestructible by any weapons. Minor ships with boost 1500% on shields and armor, and 2500-3000% on weapons (or maybe it's not good enough and we need like 8000% and 12000% [&:]).
2) We need to create some kinda hi-end ultra-heavy weapon called "Crucible" with its own researh technology tree, available only for Asari from start (and for other races by ancient locations in Galaxy, so they need to find them first, to be able to start research).
3) After killing each planet (fully populated colony), Reapers get another cap ship and after killing each race - they get
indestructible cap ship (Sovereign class). So the more races they killing (while player runs from them) - the more powerfull they become. Cool, isn't it? [8D]
4) And the last - you can kill indestructible Sovereign class cap ships by Crucible weapon platform, but only 1 per shot

(and reloading time is 2-5 minutes, depending on research progress), and, of course, dont forget, what in single Reaper's fleet could be more, than 1 Sovereign ships at once, and there could be more, than 1 fleets together, so...
...everybody gonna die [8D], exept primitive aborigine races and monkeys in caves, of course.
Almost perfect balance, according ME Universe, isnt it? [:D]
RE: Prothean Empire (Mass Effect) mod idea
Posted: Mon Jul 30, 2012 9:30 am
by Tyrador
ORIGINAL: Kalthaniell
Yeah, reapers are a true menace. Even if we give them a crazy max boost in DW they still wouldn't be properly represented in the gameplay. If it was possible I would give them about 300% weapon damage and 500% shield strengh bonuses. Their ground troops strengh should be over the roof too.I didn't know you knew so much about ME Ehsumrell

I always thought few ppl here ever played ME.
Great work on those protean ships Tyrador. I like the stations, that docking rings match the ships shape nicely. I'm eager to see what will you devise for the next ancient race. Which will it be?
Rachni, although in prothean cycle they have been animals. Nevertheless I will make them faction with proper shipset which would be kinda insectoid organic.
ORIGINAL: Quadro7F
ORIGINAL: Kalthaniell
Yeah, reapers are a true menace. Even if we give them a crazy max boost in DW they still wouldn't be properly represented in the gameplay. If it was possible I would give them about 300% weapon damage and 500% shield strengh bonuses. Their ground troops strengh should be over the roof too.
To make it nearly 90% accurate, we need:
1) Make all Reapers major ships indestructible by any weapons. Minor ships with boost 1500% on shields and armor, and 2500-3000% on weapons (or maybe it's not good enough and we need like 8000% and 12000% [&:]).
2) We need to create some kinda hi-end ultra-heavy weapon called "Crucible" with its own researh technology tree, available only for Asari from start (and for other races by ancient locations in Galaxy, so they need to find them first, to be able to start research).
3) After killing each planet (fully populated colony), Reapers get another cap ship and after killing each race - they get
indestructible cap ship (Sovereign class). So the more races they killing (while player runs from them) - the more powerfull they become. Cool, isn't it? [8D]
4) And the last - you can kill indestructible Sovereign class cap ships by Crucible weapon platform, but only 1 per shot

(and reloading time is 2-5 minutes, depending on research progress), and, of course, dont forget, what in single Reaper's fleet could be more, than 1 Sovereign ships at once, and there could be more, than 1 fleets together, so...
...everybody gonna die [8D], exept primitive aborigine races and monkeys in caves, of course.
Almost perfect balance, according ME Universe, isnt it? [:D]
No it will be overpowered, Reapers are tough but not invincible. Remember it took 200 years to eradicate Protheans. But it present cycle it took them only few months to conquer 50% of known galaxy[:D]
Also World destroyer should be Crucible.
RE: Prothean Empire (Mass Effect) mod idea
Posted: Mon Jul 30, 2012 11:10 am
by Kalthaniell
True, making them too accurate would kill the gameplay ( or indoctrinate it:P). Either way we can't do it. Tyrador is right, the main difference in strength lies in unfair tech advantage. If a race you play can achieve the level of Protheans it should be able to stand up to reapers. So I guess in a way it balances it out

RE: Prothean Empire (Mass Effect) mod idea
Posted: Mon Jul 30, 2012 4:11 pm
by Tyrador
Kalthaniell, is it a good idea to make savegame in which all star names, planet names and faction positioning will represent/reflect Mass Effect galaxy map? And Give Reapers some colonies in galactic far rims as well?[8D]
RE: Prothean Empire (Mass Effect) mod idea
Posted: Mon Jul 30, 2012 7:39 pm
by tjhkkr
ORIGINAL: ehsumrell1
ORIGINAL: tjhkkr
By the way, what are Reapers? [:D][;)][8D]
TJ....go tell Darth Vader to
HIDE!
The Reapers, also known as the Old Machines, are a highly advanced machine race of synthetic-organic starships that cyclically purge and devour the galaxy. They live in the dark space between the galaxies in the Mass Effect Universe.
In Star Trek lore, I'd guess the only thing similarly close in description would be Species 8472
and their Bio-Ships from Fluidic Space (Really not close though).
In your Star Wars lore, my best guess would be Yoda (his Force Powers only), Darth Sidius, Darth Maul, and Darth Vader rolled into one and integrated into space vessels (take LEXX for instance, many of them) with nothing but evil devouring intent. And I'm still WAY off.
....as I stated before TJ....
RUN!
Aw... they sound like a bunch of partying dudes and dudettes...
I think Yoda would love to party with them...

Thanks; I had no idea what they were... [8D]
RE: Prothean Empire (Mass Effect) mod idea
Posted: Mon Jul 30, 2012 9:54 pm
by Kalthaniell
ORIGINAL: Tyrador
Kalthaniell, is it a good idea to make savegame in which all star names, planet names and faction positioning will represent/reflect Mass Effect galaxy map? And Give Reapers some colonies in galactic far rims as well?[8D]
Personally I like my galaxies completely random. But if you want to create a kind of pre set 'scenario' it might be worth a try. It shouldn't be the main idea behind the mod though. At least imho.
RE: Prothean Empire (Mass Effect) mod idea
Posted: Tue Jul 31, 2012 7:52 am
by Tyrador
ORIGINAL: Kalthaniell
ORIGINAL: Tyrador
Kalthaniell, is it a good idea to make savegame in which all star names, planet names and faction positioning will represent/reflect Mass Effect galaxy map? And Give Reapers some colonies in galactic far rims as well?[8D]
Personally I like my galaxies completely random. But if you want to create a kind of pre set 'scenario' it might be worth a try. It shouldn't be the main idea behind the mod though. At least imho.
Is the map editor still buggy? I haven't played DW for a half year.
RE: Prothean Empire (Mass Effect) mod idea
Posted: Tue Jul 31, 2012 7:36 pm
by Bleek
Awesome stuff, keep up the good work!
I've had to take a break from DW this week but I'll be playing with your ships and planets at the weekend. [8D]
RE: Prothean Empire (Mass Effect) mod idea
Posted: Tue Jul 31, 2012 7:48 pm
by Tyrador
Hopefully I finish by this time[;)]
RE: Prothean Empire (Mass Effect) mod idea
Posted: Tue Jul 31, 2012 8:18 pm
by Bleek
ORIGINAL: Tyrador
Hopefully I finish by this time[;)]
Ah! Just checked the first post, thought the attachment was the download... doh!
Fingers crossed for the weekend then. [:)]
RE: Prothean Empire (Mass Effect) mod idea
Posted: Thu Aug 02, 2012 3:26 am
by Kalthaniell
I'll help out with shipsets Tyrador if you want. I'm nearing finish with ME Shepard cycle mod. I think it's a good idea for both teams to join forces anyway. Together we can make much more and making an extensive mod single-handedly is very time consuming and difficult.
RE: Prothean Empire (Mass Effect) mod idea
Posted: Thu Aug 02, 2012 6:07 am
by Tyrador
Yes that would be great! And perhaps Rachni could be a faction in your mod? Yes single-handedly is indeed very time consuming[:)]
RE: Prothean Empire (Mass Effect) mod idea
Posted: Tue Aug 07, 2012 12:57 pm
by Tyrador
The Zha'til:

RE: Prothean Empire (Mass Effect) mod idea
Posted: Tue Aug 07, 2012 10:13 pm
by Quadro7F
Great job, Tyrador

RE: Prothean Empire (Mass Effect) mod idea
Posted: Tue Aug 07, 2012 10:29 pm
by Kalthaniell
Awesome man. That ships look amazing![:)] The beam on the stations -sooooo cool [&o]
RE: Prothean Empire (Mass Effect) mod idea
Posted: Thu Aug 09, 2012 3:40 pm
by Niaru
Oh dear god, how awesome is that?
Please, for the love of everything, do not abandon this project!
Eagerly awaiting this mod!