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RE: HQ overpowered

Posted: Wed Aug 01, 2012 5:43 pm
by olivier34
I have played a lot DC1 and now this game and I never thought to use my HQs in a "combat" offensive role [X(]. But I have often realise that HQs were quiet hard to destroy. I think that they should not be abble to attack. Maybe they could lose command points if they are near an ennemy unit and they should retreat easily when under attack.

RE: HQ overpowered

Posted: Thu Aug 02, 2012 3:14 am
by Redmarkus5
Should be easy to create a new SFT called Rear Area Troops and give it a reasonable defense setting but zero attack points, then assign these to the HQ TOE...?

RE: HQ overpowered

Posted: Thu Aug 02, 2012 10:51 am
by ComradeP
I'm currently running a test where HQ's don't have infantry attached to them. It works well thus far.

One thing that shouldn't be overlooked is that experience is averaged, instead of being counted per element, so if a HQ attracts infantry replacements, its experience goes down and thus its command bonus, even though neither the staff nor commander were changed.

RE: HQ overpowered

Posted: Thu Aug 02, 2012 10:56 am
by Blind Sniper
Good to know, better stop any replacements requirement then.

RE: HQ overpowered

Posted: Thu Aug 02, 2012 11:03 am
by Vic
ORIGINAL: ComradeP
One thing that shouldn't be overlooked is that experience is averaged, instead of being counted per element, so if a HQ attracts infantry replacements, its experience goes down and thus its command bonus, even though neither the staff nor commander were changed.

Are you really sure? this is not intended behaviour.

RE: HQ overpowered

Posted: Thu Aug 02, 2012 11:21 am
by ComradeP
All HQ's that pulled replacements for themselves during my 1st Panzer Army campaign suffered a drop in experience levels and command bonus.

The system seems to see only 1 experience level for the entire unit, and substracts a couple of points from it when replacements are added just like with any other unit. You can lose part of the effect of a Personnel card again the next turn that way.

1st Panzer Army HQ in particular suffered significant drops in experience and thus in command bonus.