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RE: Case Blue (Geman Love) Mod

Posted: Sun Aug 12, 2012 2:54 am
by Redmarkus5
Those events can be turned off, which leaves every unit at 100% TOE on game start. The other option is to run them in the Editor, then turn them off and finally edit the unit strengths as you wish. This gives a bit of randomness but allows you to control the situation to your liking.

RE: Case Blue (Geman Love) Mod

Posted: Sun Aug 12, 2012 3:38 am
by bwheatley
ORIGINAL: Keunert

wow: world of wow. i really like to see you guys starting to mod the game. and i was hoping since i first heard that DC2 will come with an editor for AT:G scenario designers to jump in here and do some of their magic. just to hear that you try to import AT maps makes me go happy happy joy joy.

it's a cool UI but it makes me sad some of the cool stuff like research and prod gets pulled out. But i guess thats how you validate it being a separate paid product which is cool. ;)
I'd buy them both anyway i just wish i could get research squared away and other neat things.

But really i can do it all with cards and events it's just like old school ATG.

RE: Case Blue (Geman Love) Mod

Posted: Sun Aug 12, 2012 3:39 am
by bwheatley
ORIGINAL: redmarkus4

Those events can be turned off, which leaves every unit at 100% TOE on game start. The other option is to run them in the Editor, then turn them off and finally edit the unit strengths as you wish. This gives a bit of randomness but allows you to control the situation to your liking.

Yea.
I am thinking i'm going to make mountain troops to be their own SFTYPE too since you know they just use infantry. They should a different SFTYPE that is a duplicate of infantry but they fight and defend better in mountains then mere mortals.