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RE: The 1st US Cavalry Division at McPherson's Ridge

Posted: Fri Sep 21, 2012 9:22 pm
by Real and Simulated Wars
Image
A terrible price to pay for the McPherson ridge ... But it needs to be done.

RE: The 1st US Cavalry Division at McPherson's Ridge

Posted: Fri Sep 21, 2012 9:23 pm
by Real and Simulated Wars
After some excruciating minutes, our infantry arrives. We are still enthralled in the fight, sabers waving slashes of Confederate blood up in the air, when the infantry men show up.

Image
Friendly infantry (background) arrives and joins the fight.

RE: The 1st US Cavalry Division at McPherson's Ridge

Posted: Fri Sep 21, 2012 9:25 pm
by Real and Simulated Wars
Image
The arrival of our infantry shows up the real status of the enemy's morale. A Confederate regiment retreats from the McPherson's farm after a short fire exchange with freshly arrived Federal infantry troops.

RE: The 1st US Cavalry Division at McPherson's Ridge

Posted: Fri Sep 21, 2012 9:26 pm
by Real and Simulated Wars
And this is how the scenario ended. I was awarded a major victory by the scoring system of the game, but we clearly failed the mission. We suffered 1042 casualties (out of 2805 men) and inflicted 1102 casualties to the enemy. We couldn't hold the ridge for our infantry and the poor dismounted souls will have to drive the enemy out of the objective.

My mistake was to push my troopers to fight as infantrymen ...

RE: The 1st US Cavalry Division at McPherson's Ridge

Posted: Sat Sep 22, 2012 8:54 pm
by Enigma6584
Very exciting AAR! Was a joy to read. I've toyed with getting this game. Only thing that really stops me is that it is real time and not turn based. Do you have any trouble giving orders, commanding units in big battles with many units in real time? Or does the GUI allow one to do alright?

RE: The 1st US Cavalry Division at McPherson's Ridge

Posted: Sat Sep 22, 2012 9:53 pm
by budd
I am really interested in this also, having fun going thru the demo. If you haven't already give the demo a spin. Seems like the AI controls some of your troops during big battles, you can take over control of your Ai controlled units to give them orders. I am not usually an RTS fan but the pace of play doesn't seem to make it a clickfest.

Also like to know if those shots are with the GCM mod or another mod.

RE: The 1st US Cavalry Division at McPherson's Ridge

Posted: Mon Sep 24, 2012 1:07 am
by Real and Simulated Wars
Hello. No clickfest at all. This is a simulation that can be played in many different ways. A very competent AI will execute the orders for your formations. Alternatively, you can take command of single units from the AI.

RE: The 1st US Cavalry Division at McPherson's Ridge

Posted: Mon Sep 24, 2012 11:13 am
by histgamer
ORIGINAL: RedCharlie65

Very exciting AAR! Was a joy to read. I've toyed with getting this game. Only thing that really stops me is that it is real time and not turn based. Do you have any trouble giving orders, commanding units in big battles with many units in real time? Or does the GUI allow one to do alright?

I recently completed a AAR of the entire 11 hour battle of Antietam (it's on Wargamer.com's website if you want) and it's hardly a clickfest. You can make it one if you want, but the AI does a good job commanding units in larger battles. The idea of the game is to make it feel realistic if your an army commander. You can just give corps or division commanders orders and watch them carry them out, though I do enjoy jumping in and moving brigades around. The AI is competent if you want a hands off approach though.

RE: The 1st US Cavalry Division at McPherson's Ridge

Posted: Mon Sep 24, 2012 8:47 pm
by Enigma6584
ORIGINAL: flanyboy

ORIGINAL: RedCharlie65

Very exciting AAR! Was a joy to read. I've toyed with getting this game. Only thing that really stops me is that it is real time and not turn based. Do you have any trouble giving orders, commanding units in big battles with many units in real time? Or does the GUI allow one to do alright?

I recently completed a AAR of the entire 11 hour battle of Antietam (it's on Wargamer.com's website if you want) and it's hardly a clickfest. You can make it one if you want, but the AI does a good job commanding units in larger battles. The idea of the game is to make it feel realistic if your an army commander. You can just give corps or division commanders orders and watch them carry them out, though I do enjoy jumping in and moving brigades around. The AI is competent if you want a hands off approach though.

Ah, I know of your AAR on youtube. I've actually been watching it the past couple of days. Haven't finished it yet. It is superb if I may say so. Glad to hear about it not being a clickfest. I think I may have to seriously consider getting this. It does look so in-depth. I was just worried that if I got it, the real time would not allow me to just enjoy watching the battles. That is half the fun IMHO. Thanks for the explaination.

RE: The 1st US Cavalry Division at McPherson's Ridge

Posted: Tue Sep 25, 2012 3:00 am
by histgamer
ORIGINAL: RedCharlie65

ORIGINAL: flanyboy

ORIGINAL: RedCharlie65

Very exciting AAR! Was a joy to read. I've toyed with getting this game. Only thing that really stops me is that it is real time and not turn based. Do you have any trouble giving orders, commanding units in big battles with many units in real time? Or does the GUI allow one to do alright?

I recently completed a AAR of the entire 11 hour battle of Antietam (it's on Wargamer.com's website if you want) and it's hardly a clickfest. You can make it one if you want, but the AI does a good job commanding units in larger battles. The idea of the game is to make it feel realistic if your an army commander. You can just give corps or division commanders orders and watch them carry them out, though I do enjoy jumping in and moving brigades around. The AI is competent if you want a hands off approach though.

Ah, I know of your AAR on youtube. I've actually been watching it the past couple of days. Haven't finished it yet. It is superb if I may say so. Glad to hear about it not being a clickfest. I think I may have to seriously consider getting this. It does look so in-depth. I was just worried that if I got it, the real time would not allow me to just enjoy watching the battles. That is half the fun IMHO. Thanks for the explaination.

Well Thank you!

Even as a Brigade Commander there is a fair bit of being able to just watch the game. Here is a Brigade level scenario for the Iron Brigade that I put together. It's using the settings which players call, HITS (Headquarters In the Sattle). With HITS you can limit yourself essentially to the way it would have looked if you were on horseback for a more realistic feel... though commanding larger units is very hard this way.

The Iron Brigade at Gettysburg

RE: The 1st US Cavalry Division at McPherson's Ridge

Posted: Sun Sep 30, 2012 11:50 pm
by CV60
I just tried playing as the US, and lost, but I'm not sure why. I inflicted 11:1 casulties on the CSA, and they never got more than a couple of hundred yards from the ridge crest/objective, and had withdrawn accross the creek. My two brigades were exhausted, but were still effective, and my artillery was in good shape. I'm not sure why I lost. Any ideas?

RE: The 1st US Cavalry Division at McPherson's Ridge

Posted: Mon Oct 01, 2012 12:49 am
by histgamer
ORIGINAL: CV60

I just tried playing as the US, and lost, but I'm not sure why. I inflicted 11:1 casulties on the CSA, and they never got more than a couple of hundred yards from the ridge crest/objective, and had withdrawn accross the creek. My two brigades were exhausted, but were still effective, and my artillery was in good shape. I'm not sure why I lost. Any ideas?

Did you keep units at the objective points?

RE: The 1st US Cavalry Division at McPherson's Ridge

Posted: Thu Oct 04, 2012 10:07 am
by CV60
Yep, that was it. I had Buford too far forward. Thanks