ORIGINAL: 1EyedJacks
ORIGINAL: PaxMondo
ORIGINAL: 1EyedJacks
You've done this?!!! I was thinking that if I could run Singers to Shanghai that'd be swell - and then extra from Manchukuo would drop down to Fusan. I'm really keen to try this out. How much are you actually seeing pulled into Fusan daily when it's at level 8? Does an HQ or two help the process? HQs add to the base level - right?
TTFN,
Mike
HQ amd naval support have no impact to resource movement to my knowledge. Resource production, LI/HI and overall size of the base (P+AF+0.5xF or something like this is the formula). To get stuff to flow, you have to get your port to be the "biggest" around. Singers, HK, and Shanghai are all big to start with. Getting PA or Fusan to be bigger isn't easy, especially Fusan. It took me a lot of sandboxing to work this out for me. You have to completely build up Fusan and you have to be very careful of shipping anything out of Asia except at Fusan. PA is MUCH easier to get to work. Shanghai even easier.
So Cam Ranh Bay to Shanghai is totally doable... Is there any loss/waste from sending oil/fuel/resources/supplies across by land?
My understanding is that only Fuel/supplies have loss. resources/oil are not subject to those rules. I've never tested to see how much fuel is lost. There are tables in the manual that would allow you to calculate an approximate loss. All I know is that it is far less than the fuel burned in TK's moving it by sea.
Getting this to flow takes a lot of serious dedication. I spent a lot of time sandboxing this to get it work.
To get CRB to Shanghai to work is fairly easy. You just have to get Shanghai to look the biggest place compared to HK, Singers or PA. So, be really careful building up any of those 3, and be sure to build up Shanghai to max.
Here are the relevant factors from my testing (I'm 99% sure that res/oil centers are involved and 50% sure that HI/LI/Refinery are as well):
Shanghai: P=7(7), AF=4(7), F=4(9), Res=20, HI=120, LI=120 => 13 + 260
Singers: P=9(8), AF= 6(7), F=0(9), Res=20, HI=70, LI=40 => 15 + 130
HK: P=8(8), AF=4(7), F=0(9), Res=60 , HI=160, LI=220 => 12 + 440
PA: P=9(9), AF=4(7), F=3(9), Res=20, HI=20, LI=80, REF=120 => 14.5 + 240
Fusan: P=4(5), AF=3(7), F=1(9), Res=20, LI=40
As you can see, Shanghai has a lot of factories present which allow it to appear bigger than Singers fairly easily. The catch is HK. Many players want to build up HK's port and industry, but if you do this will negate the oil/resource flow strategy. You cannot do both.
PA also, but not as easily as Shanghai, can also be built to be bigger than Singers, but not quite as easily. Again, you cannot touch any of those other ports. No repairs to industry and no forts.
Fusan is really tough to do. You can't get your port to be as big as either PA or Singers and you don't have nearly as much industry. It is a struggle to get it to flow to Fusan instead of PA to start and then once Shanghai is connected, again tough to be pulling from Shanghai, and then again once HK is connected ...
PA = 14.5 + 240 factories. Fusan is only 7.5 + 60 factories. You can build Fusan up to a max of 21.5 + 60 starting factories. Everything else has to look smaller than that to the resource flow AI ... I don't beleive the entire formula has ever been shared, but the facility points count a lot more than the factory points, and res/oil centers seem to count more than the other factories. Even so, Fusan starts behind PA and it is tough to get flow to move there.
Finally, and this is really critical: since the last update Michael made to the resource flow alogrithm back in the early part of the 5th? beta, once the flow is moving in a direction it is really, really relunctant to change. So, when I start a game I know within 20 days if I will be able to use Fusan as my port or if I will prefer to switch to PA or Shanghai. Not to suggest that there won't be further challenges, but if you can't get the flow moving to Fusan from PA early, you will never succeed once Shanghai connects.
Why my focus on this? Simple, the potential fuel savings is mind boggling. Changes the entire economy for IJ, and that really is the game (at least for MikeS and I this is a game of logisitics with some battles thrown in for giggles and grins. [:D] )