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RE: Marathon scenario

Posted: Wed Dec 12, 2012 11:16 pm
by Curtis Lemay
I've got a loop working that might do what you want.

The event sequence I used was:

Event 1 Turn 1 News Only “Warm”
Event 2 Turn 2 Cold Front “Temperate”
Event 3 Event Activated 2 Activate Event 4 Delay 1
Event 4 Turn 999 Cold Front “Cool”
Event 5 Event Activated 4 Activate Event 6 Delay 1
Event 6 Turn 999 Cold Front “Cold”
Event 7 Event Activated 6 Activate Event 8 Delay 1
Event 8 Turn 999 Cold Front “Frozen 1”
Event 9 Event Activated 8 Activate Event 10 Delay 1
Event 10 Turn 999 Cold Front “Frozen 2”
Event 11 Event Activated 10 Activate Event 12 Delay 1
Event 12 Turn 999 Cold Front “Frozen 3”
Event 13 Event Activated 12 Activate Event 14 Delay 1
Event 14 Turn 999 Warm Front “Frozen 2”
Event 15 Event Activated 14 Activate Event 16 Delay 1
Event 16 Turn 999 Warm Front “Frozen 1”
Event 17 Event Activated 16 Activate Event 18 Delay 1
Event 18 Turn 999 Warm Front “Cold”
Event 19 Event Activated 18 Activate Event 20 Delay 1
Event 20 Turn 999 Warm Front “Cool”
Event 21 Event Activated 20 Activate Event 22 Delay 1
Event 22 Turn 999 Warm Front “Temperate”
Event 23 Event Activated 22 Activate Event 24 Delay 1
Event 24 Turn 999 Warm Front “Warm”
Event 25 Event Activated 24 Activate Event 2 Delay 1
Event 26 Turn 1 Enable Event 3
Event 27 Turn 1 Enable Event 5
Event 28 Turn 1 Enable Event 7
Event 29 Turn 1 Enable Event 9
Event 30 Turn 1 Enable Event 11
Event 31 Turn 1 Enable Event 13
Event 32 Turn 1 Enable Event 15
Event 33 Turn 1 Enable Event 17
Event 34 Turn 1 Enable Event 19
Event 35 Turn 1 Enable Event 21
Event 36 Turn 1 Enable Event 23
Event 37 Turn 1 Enable Event 25

I've attached the test scenario, with a turn 40 save. The 12 turn loop worked for more than 3 trips through. You can see this in the News briefing of the save turn.

RE: Marathon scenario

Posted: Thu Dec 13, 2012 6:32 am
by Rodia
Most generous, Curtis, thank you.

Without Evil Ed blue marble in the background I fail to see the logic - I'm amazed at turn 999 and the enabled enabling events - but after work I'm gonna try your solution ASAP.

You're in scenario credits, along Thucydides and Xenophon [:)]

RE: Marathon scenario

Posted: Thu Dec 13, 2012 12:40 pm
by Curtis Lemay
ORIGINAL: Rodia

Without Evil Ed blue marble in the background I fail to see the logic - I'm amazed at turn 999 and the enabled enabling events

Turn 999 is not necessary - I could have used the initial turn sequence, but doing it this way enabled me to see that that part of the logic worked right from the start, without needing to do a second pass through just to see if it would.

The "event activated" triggered events have to be re-enabled if they are to work more than once - thus the enable events. Fortunately, the "activate event" effect overrides any need to re-enable its target, so the front effect events didn't need re-enabling (otherwise, there would have been 12 more "enable" events in the sequence).

RE: Marathon scenario

Posted: Thu Dec 13, 2012 6:28 pm
by Rodia
Your example scenario is working great.

I tried it from the beginning until turn 55, and weather worked like a charm.

The scenario is also a very quick way to see "fronts" and TOAW weather effects.

Anyways..., thanks again. :)

I will update about progress when I finish weather.

EDIT:

Totally working, yesssssssss.

I have to add now side effects to weather, hope to not screw that, but the technic is genius: clever and simple.

Zeus in his sacred hex of Mt. Olympus is very, very pleased.

[&o]

RE: Marathon scenario

Posted: Sat Jan 05, 2013 2:06 am
by Rodia
You're not gonna believe it but... I need help.

I'm looking for a way to make ships unable to fire land troops.

I've tried setting "hex distance" in land hexes to double of ship arty range, but that did not work, ships can still fire there.

Tried also with "Naval Task Force" counter. Manual (p. 81-82) states there's no bombard capability for that counter, but I did not see any difference at all with the "light ships" counter.

Any trick in a land/sea scenario to have ships without artillery but with combat abilities, so they can still damage each other?

RE: Marathon scenario

Posted: Sat Jan 05, 2013 2:21 am
by sPzAbt653
What's the ships range ? If you don't need the ships getting close to the land, you can put some 'shallow water' hexes next to the coast. That keeps them from getting close.

RE: Marathon scenario

Posted: Sat Jan 05, 2013 2:41 am
by Rodia
Oh, yes, I forgot to tell this, I can't use shallow water with my actual map, I thought about it, but the map is too small for that, there are some narrow places only 1 hex wide.

It could be weird, and besides, ships could still fire at anchorage hexes, I have a lot of them.

I also looked into other scenario equipments, specially pre XIX but most of them avoid the use of ships, I understand why. [:)]


RE: Marathon scenario

Posted: Sat Jan 05, 2013 2:45 am
by sPzAbt653
Yeah, take out the ships !!

RE: Marathon scenario

Posted: Sat Jan 05, 2013 2:55 am
by Rodia
Hmmm, yep, that's an idea.

I could use events - specially sea transport difference between both sides.

I have to check if without ships, Elmer is more prone to do sea invasions.

Too bad embarked troops can't fight each other in sea, if not problem solved already.

Thanks, sPzAbt653!


EDIT:

Hmph. Back at having ships.

I'm using railroads as sea supply, and now sea posession is very important, Athenian player could do great things with this.

Preview of railroads as sea lanes:

Image

RE: Marathon scenario

Posted: Fri Jul 12, 2013 3:37 am
by Oberst_Klink
ORIGINAL: Rodia

Hmmm, yep, that's an idea.

I could use events - specially sea transport difference between both sides.

I have to check if without ships, Elmer is more prone to do sea invasions.

Too bad embarked troops can't fight each other in sea, if not problem solved already.

Thanks, sPzAbt653!


EDIT:

Hmph. Back at having ships.

I'm using railroads as sea supply, and now sea posession is very important, Athenian player could do great things with this.

Preview of railroads as sea lanes:

Image
Ingenious! For that alone you should receive a TOAW work-around design prize... RR used as sea-/shipping lanes, brilliant!

Klink, Oberst

RE: Marathon scenario

Posted: Fri Jul 12, 2013 6:38 am
by Rodia
Haha, a TOAW prize... I wish! :)

After posting that I found in Rugged Defense some old scenarios doing the same. Can't locate them now, but in truth the "railroad sea medal" should be to that guy.

BTW, no longer working on this. If anyone wants to try or continue:

Peloponnesian War (11.66 Mb)

The Equipment file could use some help, and there's PO for both sides, but my Athenian Elmer sucks.

Thanks again Curtis for the help.