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RE: Snow
Posted: Thu Nov 29, 2012 11:35 pm
by junk2drive
These are zips with the snow textures, a frozen water texture, and the DetailAtlas.png and .dds
There is one snow texture that is mostly bright white and 256x256. I resized it to paste on the detailatlas. Feel free to experiment with the different textures.
https://dl.dropbox.com/u/6754176/Snow.zip
https://dl.dropbox.com/u/6754176/Water005.zip
https://dl.dropbox.com/u/6754176/MapTextures.zip
RE: Snow
Posted: Thu Nov 29, 2012 11:40 pm
by junk2drive
Snow battles will best be done with fresh made maps, rather than reusing the existing maps. There are enough dead/brown/tan grasses to take care of map making already in the game. Maybe we need a dead corn stalk. There may be enough marsh trees to take care of deciduous choices. Maybe a few bare bushes are needed. Of course snow covered pines and other map items.
RE: Snow
Posted: Fri Nov 30, 2012 4:09 pm
by ericbabe
Thanks -- I'll see what I can put together.
RE: Snow
Posted: Fri Nov 30, 2012 10:07 pm
by Ratzki
Is there gonna be any special snow/mud rules added in the new release due Q1?
RE: Snow
Posted: Mon Dec 24, 2012 12:22 am
by junk2drive
Pondering if the decal system could be used to whitewash tanks and AFVs? There is a folder for user made decals in the My Documents folder.
RE: Snow
Posted: Mon Dec 24, 2012 12:37 am
by ericbabe
It's uncertain whether there will be new rules for snow and mud. The emphasis will be on implementing those features from SOS.
The decal system probably would not work to add snow to units because the decals only cover very particular rectangular regions on the vehicles. I would probably try to write an entirely new snow shader for this.