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RE: Limit Theory

Posted: Wed Nov 28, 2012 5:53 pm
by radic202
ORIGINAL: parusski

My limit has been reached, by theory at least.


Now that was funny!

RE: Limit Theory

Posted: Wed Nov 28, 2012 8:02 pm
by wodin
Is there some history with this developer? Seems he has a strong response here and to me it just looks like any other Kickstarter and surely his project is exactly what Kickstarter is there for is it not?

things like peter molyneaux going to kickstarter is something people should be moaning about.

RE: Limit Theory

Posted: Wed Nov 28, 2012 9:42 pm
by Haree78
No history. This is the game world equivalent of a 20 year old offering to make you a house for $300k, electrics, plumbing, decorating, everything and showing you a nice wall he has built. And oh he says he will do all the work himself. Within a year.
Oh did I mention he will make his own bricks? Mix his own cement? Create his own wires and plug sockets? (He is writing the game engine from scratch....)

RE: Limit Theory

Posted: Wed Nov 28, 2012 9:56 pm
by wodin
Yeah but surely Kickstarter is there for new indy developers to kickstart their projects? Im my eyes it's exactly what KS is there fore..not for some well know developers to use it to start their next project.

Anyway i see no problem at all, if you don't want to back it you don't have too, KS is all about working out whether you can afford it and willing to except that it may never happen. if your not then don't back any KS project whether it's by some new developer or long standing one..even their games may have been canned before, it happens alot. Also many developers with experience release rubbish and don't fulfill their promises.

It just seemed very harsh the comments here for what really is a KS project like 90% of the others.

RE: Limit Theory

Posted: Wed Nov 28, 2012 9:57 pm
by Kayoz
ORIGINAL: Mad Igor
donation few buck wont make difference...1-2 candy less,big loss.

On a per-capita basis, given the number of people who lost money in Kenneth Lay's scheme (Enron), it's only a few bucks - so it was ridiculous to charge him with fraud. That's your argument.
ORIGINAL: Mad Igor
he HAZ,techdemo on kickstarter

Tech demo?!? It's a bloody animated clip. Any graphics artist with a spare afternoon could bang that together.

A video clip is NOT a "tech demo".
ORIGINAL: Mad Igor
...you are just too pessimistic and dismissive...

Moi!?! I'm the very soul of optimism, I tell you!

Seriously, he's a punk with no experience and no training, claiming he can do - alone - a project that most seasoned programmers would balk at.

It's possible, maybe he can pull it off. Maybe he's the prodigal son of programming that you imply. Or maybe he's a fraudster who you'll never hear from again once he's collected the Kickstarter money. Which is the more likely?

With all due respect, what's the most important question any job interviewer asks you? Experience. What's the second most important? Training/education. He has bupkis for either. He'd get laughed out of an entry level game programming job - trusting him to do it entirely on his own is sheer nonsense.
ORIGINAL: Mad Igor
i started this threat,just to show,that this kid and game MAY have potential,and IF he succeed in his work,then his abilities is above average and can be considered for employing (nope,i'm not his mom,i just think what will he do in real gamedev company)

If he can deliver the product he's described, on his own - then he can make his own damned company, and one-finger-salute to working for someone else.

Maybe he can pull this off. Maybe he really can do it. Maybe the Easter Bunny is real, and the Tooth Fairy's cousin, the Pubic Hair Fairy, will visit me tonight. And maybe if I take that self defense course at the Y, I'll step into the cage and lay a beat down on Nick Diaz once it's over. I expect all those described are about equally likely.

RE: Limit Theory

Posted: Wed Nov 28, 2012 11:01 pm
by parusski
ORIGINAL: radic202

ORIGINAL: parusski

My limit has been reached, by theory at least.


Now that was funny!

Bowing as I exit stage left.

RE: Limit Theory

Posted: Wed Nov 28, 2012 11:32 pm
by VPaulus
I've backed this project. I hope he succeeds in doing the game he dreams.
After Chris Roberts "Star Citizen" success, it seems that space combat sims are alive again. I just hope that David Braben also meets success in his Elite:Dangerous, Kickstart project. Personally more than a new Wing Commander I would like to see a true new Elite.

RE: Limit Theory

Posted: Thu Nov 29, 2012 12:31 am
by wodin
Elite on the BBC B 32k back in 82/83 was the first ever computer game I was hooked too...will always be down as my favourite game for that reason..also for the time it was an astonishing piece of work. My save game on the tape after over a years worth of playing nearly everyday was chewed..oh my first ever computer rage..

RE: Limit Theory

Posted: Thu Nov 29, 2012 1:04 am
by VPaulus
ORIGINAL: wodin

Elite on the BBC B 32k back in 82/83 was the first ever computer game I was hooked too...will always be down as my favourite game for that reason..also for the time it was an astonishing piece of work. My save game on the tape after over a years worth of playing nearly everyday was chewed..oh my first ever computer rage..
Yes, I too could say, that Elite was the first game that I was really, really hooked... in my case was with a C64. My daily routine for several months was set by the military duty during the day and by killing thargoids at night.
The sense of open world that Elite offered me, was only regained again 15 years later... with Operation Flashpoint.

RE: Limit Theory

Posted: Thu Nov 29, 2012 5:21 am
by Kayoz
Compared to Forsaken Fortress, the Limit Theory project is a sad and pathetic thing.

9 people, a reasonable set of skills - compared to a solo "I r god of c++" project, it's far more likely to succeed.

Kickstarter is entirely a caveat emptor environment. All I can say, is that my BS meter is off the scale for LT, and only twitching with Forsaken Fortress.

RE: Limit Theory

Posted: Thu Nov 29, 2012 7:40 am
by Kayoz
ORIGINAL: VPaulus
Yes, I too could say, that Elite was the first game that I was really, really hooked... in my case was with a C64. My daily routine for several months was set by the military duty during the day and by killing thargoids at night.
The sense of open world that Elite offered me, was only regained again 15 years later... with Operation Flashpoint.

Kid.

I started with Pong on an Apple IIe.

RE: Limit Theory

Posted: Thu Nov 29, 2012 2:33 pm
by carnifex
ORIGINAL: Kayoz

ORIGINAL: VPaulus
Yes, I too could say, that Elite was the first game that I was really, really hooked... in my case was with a C64. My daily routine for several months was set by the military duty during the day and by killing thargoids at night.
The sense of open world that Elite offered me, was only regained again 15 years later... with Operation Flashpoint.

Kid.

I started with Pong on an Apple IIe.

Baby.

I started with a Centipede clone which I typed from a magazine into my Timex Sinclair, which I soldered together from a kit. Before that I was able to use my Texas Instruments calculator to spell out BOOBS.

RE: Limit Theory

Posted: Thu Nov 29, 2012 2:44 pm
by radic202
Wow Kayoz!

Thanks for that link to Forsaken Fortress, this is more my genre of game. Will keep my eyes on this one and maybe even fund them. Much appreciated!

RE: Limit Theory

Posted: Thu Nov 29, 2012 4:08 pm
by Kayoz
ORIGINAL: carnifex

Baby.

I started with a Centipede clone which I typed from a magazine into my Timex Sinclair, which I soldered together from a kit. Before that I was able to use my Texas Instruments calculator to spell out BOOBS.

Spoiled brat!

I was using a soroban before! I wasn't given an actual electronic calculator for quite a while.

RE: Limit Theory

Posted: Thu Nov 29, 2012 4:21 pm
by fvianello
ORIGINAL: VPaulus

ORIGINAL: wodin

Elite on the BBC B 32k back in 82/83 was the first ever computer game I was hooked too...will always be down as my favourite game for that reason..also for the time it was an astonishing piece of work. My save game on the tape after over a years worth of playing nearly everyday was chewed..oh my first ever computer rage..
Yes, I too could say, that Elite was the first game that I was really, really hooked... in my case was with a C64. My daily routine for several months was set by the military duty during the day and by killing thargoids at night.
The sense of open world that Elite offered me, was only regained again 15 years later... with Operation Flashpoint.

Ahhhh Elite! I remember my jaw dropped more than once by astonishment, as when I bought some kind of furry alien animals I was supposed to sell back for a fortune.....and they started to reproduce crazily, literally invading the whole ship and cluttering the flight control monitors while I was trying to dock to a spacestation and get rid of them.

RE: Limit Theory

Posted: Thu Nov 29, 2012 5:52 pm
by Jeffrey H.
ORIGINAL: carnifex

ORIGINAL: Kayoz

ORIGINAL: VPaulus
Yes, I too could say, that Elite was the first game that I was really, really hooked... in my case was with a C64. My daily routine for several months was set by the military duty during the day and by killing thargoids at night.
The sense of open world that Elite offered me, was only regained again 15 years later... with Operation Flashpoint.

Kid.

I started with Pong on an Apple IIe.

Baby.

I started with a Centipede clone which I typed from a magazine into my Timex Sinclair, which I soldered together from a kit. Before that I was able to use my Texas Instruments calculator to spell out BOOBS.

What ? Not 81680085 ?

RE: Limit Theory

Posted: Thu Nov 29, 2012 5:53 pm
by Jeffrey H.
ORIGINAL: HanBarca

ORIGINAL: VPaulus

ORIGINAL: wodin

Elite on the BBC B 32k back in 82/83 was the first ever computer game I was hooked too...will always be down as my favourite game for that reason..also for the time it was an astonishing piece of work. My save game on the tape after over a years worth of playing nearly everyday was chewed..oh my first ever computer rage..
Yes, I too could say, that Elite was the first game that I was really, really hooked... in my case was with a C64. My daily routine for several months was set by the military duty during the day and by killing thargoids at night.
The sense of open world that Elite offered me, was only regained again 15 years later... with Operation Flashpoint.

Ahhhh Elite! I remember my jaw dropped more than once by astonishment, as when I bought some kind of furry alien animals I was supposed to sell back for a fortune.....and they started to reproduce crazily, literally invading the whole ship and cluttering the flight control monitors while I was trying to dock to a spacestation and get rid of them.

a.k.a. "The Trouble with Tribbles".

RE: Limit Theory

Posted: Fri Nov 30, 2012 10:39 am
by fvianello
RIGHT! TRIBBLES! Damned things!

RE: Limit Theory

Posted: Fri Nov 30, 2012 12:00 pm
by vonRocko
ORIGINAL: Kayoz



Spoiled brat!

I was using a soroban before! I wasn't given an actual electronic calculator for quite a while.
It must have come in handy for you to keep track of the Isreali casualty numbers.

RE: Limit Theory

Posted: Fri Nov 30, 2012 12:47 pm
by Kayoz
ORIGINAL: vonRocko

It must have come in handy for you to keep track of the Isreali casualty numbers.

I suggest you invest in a spellchecker first.