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RE: Stalingrad sneak peeks

Posted: Mon Dec 10, 2012 11:52 pm
by Gerry4321
I was wondering about urban fighting so I started this thread over on boardgamegeek:

http://www.boardgamegeek.com/thread/891 ... -buildings

The designer, Uwe, dropped in so that is always neat to see.

Gerry

RE: Stalingrad sneak peeks

Posted: Tue Dec 11, 2012 12:06 am
by junk2drive
Interesting reading. Keep us posted on any updates.

RE: Stalingrad sneak peeks

Posted: Wed Dec 12, 2012 8:08 am
by Charly G
Jamm, it's a very nice work.

RE: Stalingrad sneak peeks

Posted: Thu Dec 13, 2012 11:40 pm
by Jamm
Ok, the map is pretty much done and the underlying terrain is working.
Have a look


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RE: Stalingrad sneak peeks

Posted: Thu Dec 13, 2012 11:43 pm
by Jamm
A few minor tweaks and then on to scenario designs


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RE: Stalingrad sneak peeks

Posted: Thu Dec 13, 2012 11:48 pm
by junk2drive
Impressive!

RE: Stalingrad sneak peeks

Posted: Fri Dec 14, 2012 12:53 am
by e_barkmann
I haven't played Red Barricades in years. Looking forward to your scens Jamm.

cheers

RE: Stalingrad sneak peeks

Posted: Fri Dec 14, 2012 11:24 am
by JMass
Great work, thanks! [:)]

RE: Stalingrad sneak peeks

Posted: Fri Dec 14, 2012 1:38 pm
by wodin
A work of art. This alone will bring in new customers I'm sure. Does the game have assault pioneers? As you couldn't really recreate it without them.

RE: Stalingrad sneak peeks

Posted: Fri Dec 14, 2012 4:23 pm
by z1812
A wonderful map.

The Germans have Assault Pioneers.

RE: Stalingrad sneak peeks

Posted: Fri Dec 14, 2012 5:36 pm
by Gerry4321
Really beautiful map.

Gerry

RE: Stalingrad sneak peeks

Posted: Fri Dec 14, 2012 7:03 pm
by Ratzki
That looks absolutly fantastic !
I hope that you kept some notes on the short cuts that you used and what not. Maybe a little sticky could be created to show some off the processes that you used to others so that we can get some more great map/scenario projects from others out there.

RE: Stalingrad sneak peeks

Posted: Sat Dec 15, 2012 2:37 am
by Jamm
Thanks all for the encouragement.
Here's a couple pics of Bread Factory #2 scenario I'm currently testing


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RE: Stalingrad sneak peeks

Posted: Sat Dec 15, 2012 2:40 am
by Jamm
The fighting is quite a bit different.
Short LOS's make for close in fights and the terrain gives a lot of defensive bonuses


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RE: Stalingrad sneak peeks

Posted: Sat Dec 15, 2012 1:35 pm
by Ichili
Amazing. This takes the game to an entirely new level.

RE: Stalingrad sneak peeks

Posted: Sat Dec 15, 2012 2:45 pm
by Erik Rutins
Looks awesome, kudos to you Jamm. [8D]

Regards,

- Erik

RE: Stalingrad sneak peeks

Posted: Sat Dec 15, 2012 4:48 pm
by Gerry4321
Erik, Eric:

Wondering if it is possible to change the way the game shows lack of LOS. Right now it darkens the hexes you cannot see. But it is so dark that to me it partially ruins one of the best things about the game, i.e. the beautiful maps. Jamm's map above is a good example. Maybe tone down the darkness. Or make it something we can toggle with a keystroke?

Gerry

RE: Stalingrad sneak peeks

Posted: Sat Dec 15, 2012 8:14 pm
by e_barkmann
^ +1 I agree with Gerry, toggle would be nice.

RE: Stalingrad sneak peeks

Posted: Sun Dec 16, 2012 8:44 pm
by ericbabe
It is possible to change the way the game shows fog of war.

RE: Stalingrad sneak peeks

Posted: Mon Dec 17, 2012 12:48 pm
by Jamm
For the scenario cards, I went for the COH look.
Here's the one for The Bread Factory.
Should have something ready for download soon,
just in time for Christmas
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