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RE: Time of Fury Beta patch 1.03 V3 available

Posted: Mon Dec 10, 2012 9:22 am
by Rasputitsa
I find that the tweaks and changes you make to the files are usually lost when you add an update. I have printed copies of the modded files, so that I can easily re-apply the changes, or have more installs of the game so that the modded versions are still available, in case of problems with the update. [:)]

RE: Time of Fury Beta patch 1.03 V3 available

Posted: Sun Dec 16, 2012 1:00 pm
by Rasputitsa
ORIGINAL: gwgardner
You are so right. The commander effect is being calculated for the unit with the commander assigned, but it is not being calculated for units within the commander's range. Bummer.
Will this be resolved with the official 1.03 update and when might that be.[:)]

RE: Time of Fury Beta patch 1.03 V3 available

Posted: Sat Dec 22, 2012 7:34 am
by Rasputitsa
ORIGINAL: Rasputitsa
ORIGINAL: gwgardner
You are so right. The commander effect is being calculated for the unit with the commander assigned, but it is not being calculated for units within the commander's range. Bummer.
Will this be resolved with the official 1.03 update and when might that be.[:)]

Bump, any news. [:)]

RE: Time of Fury Beta patch 1.03 V3 available

Posted: Sat Dec 22, 2012 3:26 pm
by Bossy573
ORIGINAL: doomtrader
@Bossy573, are you sure you are launching the right exe?

Not sure, Can you explain? I don't know if I applied the update correctly.

Just an FYI - I get the exact same crash with Strategic War in Europe.

RE: Time of Fury Beta patch 1.03 V3 available

Posted: Sat Dec 22, 2012 3:33 pm
by doomtrader
Hopefully just after new year

RE: Time of Fury Beta patch 1.03 V3 available

Posted: Sat Dec 22, 2012 3:45 pm
by Bossy573
Just to be sure, I downloaded and re-applied the patch. No dice. [:(]

RE: Time of Fury Beta patch 1.03 V3 available

Posted: Sat Dec 22, 2012 6:39 pm
by RandomAttack
Definitely have seen improvement! It still seems efficiency calculations aren't adding up (notwithstanding the "commander" issue). If a unit ONLY has Doctrine and Experience modifiers, everything is fine. But as soon as you throw in any other modifiers, the total NEVER matches the displayed efficiency. It's usually off by +/- 6% or so, and never precisely matches any given component to where you could say "aha-- there's the culprit".

In the big scheme of things it's probably not a big deal. It's just when I see numbers that don't add up it makes me question ALL calculations...

One specific example of an armor unit:

Listed eff: 184%

Components:
Doctrine: 75%
Commander: 7.2%
Exp: 20%
Supply: -6%

So, adding up the components = 196.2%
Even without the problematic commander bonus, it should be 189%
So why 184%??

RE: Time of Fury Beta patch 1.03 V3 available

Posted: Sat Dec 22, 2012 9:12 pm
by Rasputitsa
ORIGINAL: doomtrader
Hopefully just after new year
Thanks, Happy Christmas to all of you. [:)]

RE: Time of Fury Beta patch 1.03 V3 available

Posted: Sun Dec 23, 2012 11:04 am
by Jim D Burns
I've found some repeatable crashes with the new beta. Every time I choose a quick start and try and load Fall Gelb or Barbarossa as the axis (didn't test allies or Russia), the game crashes to desktop while trying to load the scenarios. I am able to load the Grand Campaign, Clash of Titans and Gotterdammerung, so it appears something is wrong with Fall Gelb and Barbarossa.

That said I did not try and load every single scenario, just the ones mentioned above.

On a curious note. I can load Fall Gelb as a custom scenario, but when I tried to quit to the main menu to test Barbarossa, the game crashed to desktop. I then went in and loaded Barbarossa as a custom setup with no issue, and was able to get back out to the main menu without a crash.

I'm running Win 7 64bit on a pretty new high end rig and all my drivers are current. Let me know if you need anything.

RE: Time of Fury Beta patch 1.03 V3 available

Posted: Sun Dec 23, 2012 2:15 pm
by RandomAttack
^ Ditto. I thought it might be just me...

RE: Time of Fury Beta patch 1.03 V3 available

Posted: Wed Jan 23, 2013 1:21 pm
by rmonical
Ditto on the crash problem. 64 bit Win 7 Pro 8 GB RAM HP Pavilion - so it is laptop video rather than full desktop. Video adapter is ATI Radeon with dedicated 256 MB and shared 2.8 GB. After a couple of crashes on custom games, I restarted the computer and it crashed again on Overlord as the fist action after restarting.

I am driving three monitors in this configuration. The laptop is in a docking station and I am driving two off of the DVI connector - splitting to two analog video. I am driving one off of the USB port using a USB adapter - this monitor does not support graphics. All monitors are 1900x1200 and I have the game configured to run full screen at that resolution.

RE: Time of Fury Beta patch 1.03 V3 available

Posted: Thu Jan 24, 2013 3:20 am
by rmonical
I wonder if anything is changing in the upkeep logic for v103? (I cannot run it on my box per prior post). Nothing in the notes but wanted to know if something changes before starting a discussion. IMHO, the parameters gives designers all of the flexibility that they need and I saw some prior discussion on what the limits should be.

I'm stepping through the Grand Campaign with all of the major powers on human control. It is extremely easy for France to go over the step 1 limit and go negative on PPs. I do not recall starting a new unit - just bringing at start units up to strength. France went negative on turn 9. I started over at turn 8 to delete a bunch of frozen units to avoid that and then held France at 100 with a lot of the other units still under strength, then the Poles show up on turn 20 to drive France into negative PP again. I went back to turn 19 and bumped France up to 120 just to give her a fighting chance come Spring.