ORIGINAL: Jimbo123
I felt like you did a month ago until I switched to the "dark side". I was totally against muling and tried everything to avoid the decision to chain. While you are entilted to your opinion I think it might have a bit more relevence after you have experenced 1943. I was permitted to resign by my last russian opponent in late 43 and in conversing with him post game I decided to learn the basics of chaining and then go back to human play. I started a thread announcing my reasons for the switch and my opponent had no trouble accepting my challenge. If he wants to weigh in he can, but I think he has had to work much harder thus enjoying the game more. I also would be suprised if he doesn't feel he will win. I actually play the Germans because I enjoy defending. To be able to do that 41/42 had to get better.
OK then, I will.
I stand by pretty much everything I said to you after the last game. Other Axis players have kept me off guard and kept me retreating much further than you managed to achieve. It's a pity that unrealistic strategies like chaining and muling are required to achieve that, but in retrospect your offense in 1941 should have been good enough to get close to a draw (your limited offense in '42 wasn't good enough, but then again I have practiced my 42 defense quite a lot compared to some players), and your defensive strategy from late 1942 was very good so you should have come away with a marginal loss at worst. Your blizzard defense probably let you down a bit, you put too much armour up front and let me chew away at it, and that weakened your 42 offensive.
In this game you've pushed me back much further, you took Leningrad and I thought you'd take Moscow. I threw everything I could at the defense of Leningrad but with the current game system it's just indefensible, however I probably delayed enough of your units up there to save Moscow.
Yes, this game has been more enjoyable.
I still stand by points I've made previously in this and other threads, which are:
* The Soviet army in the summer of 1941 is unrealistically weak and can't put up even a delaying defense anywhere. People who have tried (witness the recent "no retreat" strategy against MT) have been caned. So the Soviets have no option other than to pull back. Players advocating for rules to make it harder or impossible for the Soviets to retreat are just asking for a game that the Germans will win every time. I would love to put up a solid 1941 defense, but it simply can't be done.
* Even attempting to defend "hero cities" will just lead to more units surrendering and a huge AP drain -- cut off units can't survive a turn of enemy attacks, even if heavily fortified in urban areas. This is probably the last game where, as the Soviets, I will attempt more than a token defense of Leningrad. Realistically it should be possible to defend Leningrad, in the game it is not, and the consequences of trying are 100+ AP of units destroyed. 2 engineers with a dynamite-laden dog can reduce a level 4 urban fort to rubble every single time and take no losses doing so, and an entire supplied Soviet army cut off from the magical supply route to Baku or Chelyabinsk for a week is reduced to zero defense strength anyway, even if fortified and air supplied.
* The blizzard effects on the German army are too severe, especially against a less experienced player who hasn't siphoned his best units off to sit in cities in Poland.
* The Soviet army builds up too fast in 1942 and 1943 even if they aren't hurt badly in 1941. Realistically, the Soviets only had so many men and provided the army with the reinforcements that they needed. It probably wouldn't have been Stavka strategy to throw in an extra 3 million men to an army already sitting over 7 million in size (considering that those men needed to be pulled away from farms and factories).
* The overall effect is that the game is an easy "win" for the Soviets, unless they get severely caned in 1941. No amount of defensive strategy by the Germans will stop a 10+ million man Soviet army. That is also unrealistic. A good German player should be able to reach the gates of Moscow and Leningrad in late 1941 or 1942, set up a mobile defense through 1943 and a good strong static defense in 1944 and win the game. That's not possible.
You are correct, I will win this campaign because the victory conditions are b0rked. I offer you the following alternative victory conditions:
* Soviets occupy Berlin before Jan 1944: Soviet decisive victory.
* Soviets occupy Berlin between Jan and June 1944: Soviet major victory.
* Soviets occupy Berlin between July and September 1944: Soviet minor victory.
* Soviets occupy Berlin between Oct 1944 and Dec 1944: Draw.
* Soviets occupy Berlin between Jan and March 1945: German minor victory.
* Soviets occupy Berlin between April and May 1945: German major victory.
* Soviets occupy Berlin after May 1945: German decisive victory.