RE: Shadows Beta
Posted: Wed Dec 19, 2012 8:29 pm
DW was released in march 2010.Where are you getting this 5 years statement.
ORIGINAL: DevildogFF
You make a lot of assumptions based on video and little else.
How do you think, or why do you think, that Stardrive is a Moo2 clone?
And while this may be a form of blasphemy on these forums, I will say without a shred of doubt that the Stardrive beta is already better than vanilla Distant Worlds. Hands down. In nearly every category, save economy.
So maybe instead of hating on something you don't understand, you should try being optimistic and open minded. No one is saying you have to buy Stardrive. But lord knows there isn't enough people trying make good 4x games. So try supporting all 4x games until PROVEN otherwise.
As far as I know DW is written in C# and not C with WinForms as the UI framework, so they'd have to rewrite everything from scratch.ORIGINAL: Cruis.In
Also I think the devs should look into blitzmax. DW is 2d after all and blitzmax is the best cheapest development they could ever get for 2d. Fast, stable, feature rich and built in support for win/mac/linux. No porting needed, only have to port what they got now to blitzmax. Also blitzmax takes plug in modules. So they could plug in their C modules to blitzmax. It is just the rendering/physics/collision detection they'd need to re-code.
I dont have shares in blitzmax but i use it to create a hobby space game.