RE: ATG v2.12 Beta Questions and Issue Reports
Posted: Fri Dec 21, 2012 10:36 am
I think we need to remember that the officer module is just one of several available on which to base your random game. This new module in no way affects the standard random game module without officers. That said, I'm certain Vic is looking for all the feedback he can get on the new officer module so keep those ideas and comments coming. The thing about ATG and the reason it is such an outstanding gaming system, is that it allows so much variety and more closely simulates the challenges of operational level warfare with an economic basis than any other game I'm personally familiar with.
I'm not certain that any of the ideas presented so far necessarily slow down the game. Selecting random game options like "stone age," "limited roads" or "costly production" slows things down. I do agree with Mean that the Officers need to be built into the game system in a way that makes them useful at a reasonable expense or they simply will not be used. I also like the idea of "personality" so that the officers aren't just all from the same cookie cutter.
Meanie is a smart, organized and 'fast and furious' kind of player (and a darn good one!) and the game accommodates that style of play. I'm learning a lot and expect to learn more as we are team mates in a current multiplayer game.
ATG Modules (v2.11/v2.12)(some require the NATO Counters Mod)
1) generic.at2 - standard ATG
2) generic2.at2 - standard ATG with ALT Map Graphics (no climate option)
3) anewdawn.at2 - standard ATG with Officers (v2.12 only)
4) classic.at2 - original AT game
5) genericnato.at2 - standard ATG with NATO counters
6) genericnato2.at2 - ATG with NATO counters and ALT Map Graphics (no climate option)
7) dwnNATO.at2 - ATG with Officers and NATO counters (v2.12 only)
I'm not certain that any of the ideas presented so far necessarily slow down the game. Selecting random game options like "stone age," "limited roads" or "costly production" slows things down. I do agree with Mean that the Officers need to be built into the game system in a way that makes them useful at a reasonable expense or they simply will not be used. I also like the idea of "personality" so that the officers aren't just all from the same cookie cutter.
Meanie is a smart, organized and 'fast and furious' kind of player (and a darn good one!) and the game accommodates that style of play. I'm learning a lot and expect to learn more as we are team mates in a current multiplayer game.
ATG Modules (v2.11/v2.12)(some require the NATO Counters Mod)
1) generic.at2 - standard ATG
2) generic2.at2 - standard ATG with ALT Map Graphics (no climate option)
3) anewdawn.at2 - standard ATG with Officers (v2.12 only)
4) classic.at2 - original AT game
5) genericnato.at2 - standard ATG with NATO counters
6) genericnato2.at2 - ATG with NATO counters and ALT Map Graphics (no climate option)
7) dwnNATO.at2 - ATG with Officers and NATO counters (v2.12 only)