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RE: Protecting Mining Stations
Posted: Thu Jan 24, 2013 2:03 pm
by Star_Eraser
As much as I like your roleplay of the thing for the mining stations I prefer to reserve it only for my colony ships.
I mean, seriously?
30M (up to 100M) people in a single ship, without any medical center nor a recreational facility. What the hell? xD
I like to imagine that there is very few people in the mining stations, since everything should be mechanized. We're not in early 19th century, there is only a handful of people in mining facilities just doing maintenance work. But 30M people and no entertainment? ...
RE: Protecting Mining Stations
Posted: Thu Jan 24, 2013 4:18 pm
by StarLab
ORIGINAL: sventhebold
I always found putting more blasters/shields on them are nice but the finisher was the 3X area effect weapons that STRIP the shields off said pirate and the gunnery crews can have a field day. Plus if it is a real hot zone a hyper deny on the mine and a ship or two on standby they cant get away fast enough. POOF!
Does Hyper Deny work on mining (or any) stations? I briefly tried that a while ago and didn't see any results, so I scrapped the idea. Figured they only worked on ships. Am I wrong?
RE: Protecting Mining Stations
Posted: Thu Jan 24, 2013 11:48 pm
by Darkspire
ORIGINAL: Star_Eraser
As much as I like your roleplay of the thing for the mining stations I prefer to reserve it only for my colony ships.
I mean, seriously?
30M (up to 100M) people in a single ship, without any medical center nor a recreational facility. What the hell? xD
I like to imagine that there is very few people in the mining stations, since everything should be mechanized. We're not in early 19th century, there is only a handful of people in mining facilities just doing maintenance work. But 30M people and no entertainment? ...
I would imagine that they would be in cryosleep and not require those facilities, I mean that is an awful lot of folks, you would another ship to carry the food for them let alone all the new colony bits. As for those folks on the mining rig, they would still need a rec center and a med lab even if it was a small crew, either that or it's back to eye spy or watching the pirates explode.
Darkspire
RE: Protecting Mining Stations
Posted: Fri Jan 25, 2013 10:52 pm
by sventhebold
I think i meant to say the ships have hyper deny so the pirate in question is already damaged and is trying to get away and the frigates (2 or 3) i assign have hyper deny and track him down and finish him off!
RE: Protecting Mining Stations
Posted: Sat Jan 26, 2013 2:58 pm
by Shark7
tjhkkr:
The recreational facility and medical bay are not needed at all. People who design this way want a bit of 'role play' by adding them as they would be realistic on a station of, well...any type. I do it as well, only because it 'feels' right.
Does that make sense of it?