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RE: Public Beta v4.4.256 Now Available!

Posted: Thu Mar 28, 2013 5:47 pm
by Andrew Loveridge
Here is an updated link for the FTP: COBattlesfromtheBulge-Update-v44259Beta

RE: Public Beta v4.4.256 Now Available!

Posted: Thu Mar 28, 2013 8:33 pm
by wodin
Does this mean the one I downloaded earlier doesn't work and I have to download again?

RE: New Public Beta v4.4.259 Now Available!

Posted: Thu Mar 28, 2013 9:10 pm
by Phoenix100
Superb fast service, Andrew! Many thanks.

RE: New Public Beta v4.4.259 Now Available!

Posted: Thu Mar 28, 2013 9:28 pm
by Arjuna
Way to go Andrew. You are a champion mate! [&o] ANd thanks to Erik too. [&o]

RE: New Public Beta v4.4.259 Now Available!

Posted: Thu Mar 28, 2013 9:32 pm
by BigDuke66
Thanks.

@wodin
I guess that is just another link, the link from the member club looks different.

RE: New Public Beta v4.4.259 Now Available!

Posted: Fri Mar 29, 2013 2:57 am
by wodin
ORIGINAL: BigDuke66

Thanks.

@wodin
I guess that is just another link, the link from the member club looks different.


Thanks mate..downloaded again just in case.

Thanks for the patch Dave and Matrix.

RE: New Public Beta v4.4.259 Now Available!

Posted: Fri Mar 29, 2013 4:45 am
by loyalcitizen
Cool!

RE: New Public Beta v4.4.259 Now Available!

Posted: Sat Mar 30, 2013 9:47 am
by vj531
Still getting failed moves. Then having to re-input move order for that unit - I don't remember having to do this before. Mind it could be me.

I'm investigating why.......

RE: New Public Beta v4.4.259 Now Available!

Posted: Wed Apr 10, 2013 11:37 am
by Andrew Loveridge
Updated to 4.4.260 Public Beta.

RE: New Public Beta v4.4.259 Now Available!

Posted: Wed Apr 10, 2013 11:43 am
by Remmes
Many thanks Andrew!

RE: New Public Beta v4.4.259 Now Available!

Posted: Wed Apr 10, 2013 12:07 pm
by Phoenix100
Great. Thanks andrew.

RE: New Public Beta v4.4.259 Now Available!

Posted: Wed Apr 10, 2013 12:11 pm
by vj531
Thanks Andrew much appreciated

RE: New Public Beta v4.4.259 Now Available!

Posted: Wed Apr 10, 2013 1:19 pm
by Txema
Thank you very much !! [:)]


RE: New Public Beta v4.4.259 Now Available!

Posted: Wed Apr 10, 2013 4:57 pm
by pekische
When I load saved game with new patch.... does this patch affect this saved game too?

RE: New Public Beta v4.4.259 Now Available!

Posted: Wed Apr 10, 2013 5:47 pm
by Remmes
ORIGINAL: pekische

When I load saved game with new patch.... does this patch affect this saved game too?

Tried a couple of savegames that always led to ctd's in the earlier beta, none so far. First impression is good. Savegames worked flawless.

RE: New Public Beta v4.4.259 Now Available!

Posted: Fri Apr 12, 2013 3:35 am
by loyalcitizen
Hi there Andrew!

Several of us can't do a regular download through the member's page.
Arjuna always puts up a FTP site for us.
Any chance that can happen on .260 ?

Many thanks!

RE: New Public Beta v4.4.259 Now Available!

Posted: Fri Apr 12, 2013 3:37 am
by Arjuna
Correction loyalcitizen it's Erik and Andrew from Matrix that puts it up on their ftp site, not me.

RE: New Public Beta v4.4.259 Now Available!

Posted: Fri Apr 12, 2013 12:52 pm
by Andrew Loveridge
Here is the 4.4.260 file on the FTP.

Best Regards,
Andrew

RE: New Public Beta v4.4.259 Now Available!

Posted: Wed Apr 24, 2013 2:25 pm
by decaro
Has anyone made any progress as the Allies in the Red Devils scenario under the latest patch?

I made several unsuccessful attempts, which at least proves the patch is historically correct, but I suspect the Allied player has to invoke the "favor allies" reinforcement option to achieve any kind of play balance?

RE: New Public Beta v4.4.259 Now Available!

Posted: Thu Apr 25, 2013 11:35 pm
by decaro
ORIGINAL: Joe D.

Has anyone made any progress as the Allies in the Red Devils scenario under the latest patch?

I made several unsuccessful attempts, which at least proves the patch is historically correct, but I suspect the Allied player has to invoke the "favor allies" reinforcement option to achieve any kind of play balance?

Well, I tried favor Allies; it helped to a small extent, but the improved Axis AI makes any headway almost impossible.

IMO, there should to be a scripted orders delay for the Axis -- for about 24 hours -- to simulate the shock of the operation and to give the Brit paras a better chance of getting into Arnhem.

BTW, the two ferries near Pannenden on the lower East end of the map allow units to cross as if they were superhighways!